Gaming Guide

Star Wars Zero Company: Best Jae Mordant Build (Classes and Skills)

How to spec Jae around Final Shot, which class pairings work, and the gear that keeps her executing targets every turn.

How to spec Jae around Final Shot, which class pairings work, and the gear that keeps her executing targets every turn.

Jae Mordant joins Zero Company shortly after the campaign opens, and she is one of the few operators whose entire kit bends around a single passive. She is not a frontline brawler and she is not a dedicated support. She is a backline shooter who turns every weakened enemy on the map into a free kill, and the build exists to give her as many of those opportunities as possible.

Quick answer: Max Final Shot to rank IV first, run Scout as her primary specialization for Advantage generation and Sharpshooter or Gunslinger as her secondary, equip a blaster rifle with a crit or assist damage mod, and park her on high ground with clear sightlines every turn.


Final Shot: The talent every Jae build is built on

Final Shot is Jae’s unique talent, and it fires as a reaction rather than an action. When an enemy in her range and line of sight drops to low health, she assists automatically and finishes them off. It costs no Action Points, so it never competes with her normal turn.

Upgrading it raises both the health threshold and the number of triggers per turn. At Final Shot IV, it goes off twice per turn against enemies sitting at 10 health or less. That is the single highest-value investment on her sheet, and it should be finished before you spread points anywhere else. The talent also survives a respec, so you can rebuild her specializations later without losing it.

Jae Mordant's Final Shot talent shown in the operator progression screen
Final Shot is Jae’s unique talent and the anchor of the build. Image: Bit Reactor

Two things stop it from firing: the target is out of her range or line of sight, or she has already used her available Final Shots for the turn. Neither is fixable with skill points, which is why positioning matters more for Jae than for anyone else in the squad.


Class pairings for Jae Mordant

Both of Jae’s specializations are fully open, which is unusual. Nothing is locked, so the choice comes down to what job the rest of your squad is not already doing. Scout as the primary is the strongest general answer, because the Advantage it produces belongs to the whole team rather than to Jae.

PairingWhat it does for the squad
Scout / SharpshooterMaximum Advantage generation plus long-range accuracy and stronger Overwatch. The safest all-round setup.
Scout / GunslingerSame Advantage engine, but with cheap repeat attacks and multi-target pressure at mid range.
Sharpshooter / ScoundrelPure execution. Leans on assist damage and Vulnerable to soften targets into Final Shot range.
Assault / GunslingerMore mobile and closer to the fight. Useful only if nobody else is covering that role.

One caveat on Advantage. The resource is shared and caps at 10, so if you are already running an Advantage-hungry operator such as Cly Kullervo, an assist-heavy Scoundrel build on Jae will fight them for points. In that case, take the Sharpshooter route and let her contribute raw damage instead.

Specialization selection screen showing class options for Jae Mordant
Jae’s primary and secondary specializations are both unlocked, so pick around the rest of your squad. Image: Bit Reactor

Skill priority by specialization

Open the Personnel Overview to spend points. After Final Shot IV is locked in, spend everything on skills that either create Advantage or increase the chance a target ends its turn under the execution threshold.

Personnel Overview screen with the PICO-5 ability selected and its details shown
The Personnel Overview screen is where you read an ability’s full details before committing points. Image: Bit Reactor
SpecializationTake these first
ScoutCombat Recon for Advantage off enemy groups, Tactical Timing (at rank V it is a guaranteed Advantage on a kill), The Spotter to make damaged targets easier for everyone to hit.
SharpshooterZero In for chance-to-hit and crit chance, Pick Them Off to weaken enemies through Overwatch. Precision Shot is fine but low priority.
GunslingerQuick Draw, a one-AP attack that refunds an AP on a kill. Then Keen Eye for crits, Onslaught for repeat blaster damage, Open Fire for multi-target hits.
ScoundrelEasy Mark for a free hit whenever an ally attacks the marked target, Never Play Fair for assist damage, Identify Weakness for a guaranteed crit via Vulnerable.
AssaultFleet of Foot for opening movement and Sweeping Salvo for multi-target damage. Skip Bull Rush if Kabb Uppercut is handling melee.

Tip: Identify Weakness is worth taking but not worth ranking up. The upgrades only extend its range, and the base version already applies Vulnerable. Put those points into damage or accuracy instead.


Weapon, mods, and utility loadout

Give her a blaster rifle. It is the natural fit for a backline shooter and it holds targets at the range where Final Shot can still reach them. A blaster pistol is a reasonable alternative if you want more shots per turn, since the longarm blaster rifle eats two of her three AP per attack.

SlotPickWhy
WeaponBlaster rifleLong range keeps her in Final Shot coverage without moving into danger.
ModSingle Coil Condenser or Stalker ScopeCritical hit damage and assist damage both push targets under the execution threshold faster.
Mod (alt)Voltage ModulatorApplies status effects, which suits her secondary role of debuffing groups.
UtilityImpact BombShe usually holds a good angle on clustered enemies. Swap to a healing item on higher difficulties.

Later in the campaign the Impact Bomb‘s damage falls off. That is the point to move her onto anti-droid utilities or something that dazes, since chip damage matters less than reliably setting up a kill.


How to play Jae in a mission

Act with Jae early in the turn order. Use Combat Recon when several enemies are visible so the Advantage is banked before the rest of the squad needs it.
Move her to high ground with the widest possible sightline. Elevation improves her chance-to-hit and, more importantly, widens the area Final Shot can reach when enemies drop low on the enemy phase.
Fire at priority targets rather than chip targets. Commando Droid Snipers, Seers, and Droidekas are the enemies worth her rifle shot. Trash mobs will die to Final Shot on their own.
Combat screen during an Eliminate All Hostiles objective with the squad engaging enemies
Focus Jae’s actual shots on priority targets and let Final Shot clean up the rest. Image: Bit Reactor
Spend her last AP on Overwatch. It ends her turn anyway, so it is always the right final action, and with Pick Them Off the Overwatch hit itself can weaken an enemy into Final Shot range.
Combine her Overwatch cone with a displacement ability. Tel-Rea’s Force Push or Kabb’s Uppercut can knock an enemy out of cover and straight into the cone, which turns a low-percentage shot into an easy one.
Blue movement path leading toward an orange-highlighted enemy during a push action
Pushing an enemy along a movement path into Jae’s Overwatch cone sets up the follow-up execution. Image: Bit Reactor

You will know the build is working when Final Shot starts resolving without any input from you. Enemies that survive a squadmate’s attack at single-digit health simply fall over, twice per turn, with Jae’s AP still untouched. If that stops happening, it is almost always a positioning problem rather than a skill point problem, so move her somewhere with a wider view of the map before you touch her build.