Gaming How-To

Kaiju Alpha: How to Play on Roblox

Controls, the EXP and Cells loop, code redemption, and which kaiju cost nothing to unlock.

Controls, the EXP and Cells loop, code redemption, and which kaiju cost nothing to unlock.

Kaiju Alpha drops you into a city as a building-sized monster with almost no tutorial. It is a 25-player action battleground on Roblox where every playable kaiju uses the same control layout, so the skills you learn on a free Godzilla still apply to a monster you unlock fifty hours later. What changes is the move sitting inside each slot.

Quick answer: Equip a free kaiju (Godzilla 1954, Godzilla 1955, or Anguirus 1955), press PLAY, pick a map such as TOKYO, and hit Spawn. In the match, keys 1 through 5 fire skills, R and T are your two roars, WASD moves, and LSHIFT sprints. Smash buildings and tag other kaiju to earn EXP and Cells.


How to start a match in Kaiju Alpha

Open the game and land on the title menu, which has four buttons: PLAY, KAIJU, SHOP, and OPTION. Everything you set up before a match happens here, including your monster and any codes. You can join the live experience from the Kaiju Alpha Roblox page.
Open KAIJU and equip a free monster. Godzilla 1954, Godzilla 1955, and Anguirus 1955 cost nothing and exist to teach you the skill bar. The same menu shows locked monsters, skin options, and your running stats for Kills, Deaths, Buildings Destroyed, Damage Dealt, and Time Played.
Go back, press PLAY, choose a map such as TOKYO, and hit Spawn. Servers hold up to 25 players, and a busy server is worth far more to you than a quiet one.

Kaiju Alpha controls: skills 1-5, roars, and sprint

Every kaiju shares one keybind map. Slots one through five hold that monster’s kit, R and T fire the two roars, and movement is standard Roblox. Flying monsters do not get a separate flight key; they stay airborne with jump plus forward movement.

InputActionGojira 1954 example
1Skill 1Bite
2Skill 2Stomp
3Skill 3Tail Whip
4Skill 4Atomic
5Skill 5Varies by kaiju
RRoar 1Stationary roar
TRoar 2Moving roar
WASDMovement
SpaceJump / stay airborne
LSHIFTSprint

Two mechanical rules matter more than the key list. Attacks are locked out while a roar plays, so roaring inside melee range hands your opponent a free window. And sprinting, flying, and some skills draw on a shared energy bar, so emptying it during a chase leaves you unable to sidestep the next beam.

Kaiju standing on a rooftop with the health, experience, energy bars and skill buttons on screen
The in-match HUD keeps health, experience, energy, and the numbered ability buttons on screen at all times.

On mobile, the numbered skills become on-screen buttons in the same order, with the roars sitting near the skill cluster. There is no hidden sixth skill. If a video shows extra binds, that is a script overlay rather than the game.


How EXP and Cells work

Kaiju start at level 1 and need a fixed amount of XP to level, with the requirement climbing at a flat rate roughly equal to that first-level cost. Cheaper monsters need less XP per level in exchange for weaker damage. XP and Cells come from three activities: flattening buildings, damaging other players, and killing them, with kills paying the most.

Levelling on your own by punching a warehouse works, but it is slow. Damage is what pays, and you do not need the finishing blow to bank it. Standing on a street or a hill and tagging as many enemy kaiju as possible with a beam earns you a share even when someone else lands the kill, which is why cheap ranged kits outperform expensive melee kits on a new account.

Kaiju tearing through city buildings while damage, HP and cells counters update on screen
Destroying buildings ticks up damage, HP, and Cells readouts in the corner of the screen.

Tip: dying is not the disaster it looks like. Damage you already dealt is banked, so trading your life for a big damage window on a ranged monster costs you little. The expensive death is the slow melee kaiju that spent forty seconds walking into a fight it lost.

Level 4 kaiju moving across a rooftop with the MENU button and combat HUD on screen
Rooftops give you sight lines over a brawl without putting you in the middle of it.

How to redeem Kaiju Alpha codes in the OPTION menu

Return to the title screen and press OPTION. Codes are not a combat key and cannot be entered mid-match. On mobile, this is the game’s own Option icon, not the Roblox hamburger menu.
Click the Code field marked “Enter here” and type the string exactly as written, including capital letters. DeawyGIGACHAD rewards 30 levels and has no level gate attached to it.
Submit and watch for the system notification confirming the reward. If nothing appears, the code has expired or was mistyped; codes rotate out over time and there is no way to force an expired one.

Redeem before you pick a main, not after. A 30-level reward is worth considerably more sitting on a kaiju you plan to farm with than on a joke pick you spawn once.


Free and cheap kaiju to unlock first

The starter roster is enough to learn the game and bank currency, so there is no reason to empty your first stack of Cells on the most expensive model in the list. Prices below are the in-game unlock costs.

KaijuPriceFlies?
Godzilla 1954FreeNo
Godzilla 1955FreeNo
Anguirus 1955FreeNo
AnguirusFreeNo
GezoraFreeNo
Showa GhidorahFree (group members)Yes
Mothra Larva1,000No
Showa Rodan2,250Yes
Godzilla 19643,000No
Kumonga3,000No
Showa Mothra3,500Yes
Gorosaurus5,750No
King Caesar6,250No
Showa Gigan35,000Yes
Megalon40,000No
Biollante50,000No
Showa Hedorah50,000Yes
Showa Jet Jaguar50,000Yes

Some monsters are not purchases at all. Space Godzilla costs 500k and additionally requires a level 100 Heisei, a level 75 Biollante, and a level 25 Godzilla Junior. Destoroyah Final Form runs 1.5m on top of two separate level 100 forms with 100 kills each. Those are endgame projects, not week-one goals.

A separate tier of monsters sits behind Robux instead of Cells. Frostbite Godzilla, Thermo Godzilla, and Burning Godzilla all need a purchased gamepass before you can equip them. The SHOP menu also carries bundles such as the Starter Pack and Pacific Rim #1 alongside straight currency packs.

Shop screen listing the Starter Pack and Pacific Rim #1 bundles beside Robux currency packs
The SHOP screen sells bundles like the Starter Pack and Pacific Rim #1 next to Robux currency packages.

In-match settings and how to leave a match

The in-game settings panel is short and worth a pass before your first serious session. It carries Fast Mode, Toggle Sprint, Camera Shake, Time of Day, and Kill Indicator. Toggle Sprint spares you from holding LSHIFT across a whole map, and turning Camera Shake down makes aiming a directional beam noticeably easier.

Leaving is deliberately slow. Pressing the Menu button starts a 10-second countdown before you are returned to the title screen, so you cannot use it to escape a fight you are losing. Plan your exit, or take the death and keep the damage you banked.

Player looking down over the city skyline with the MENU button visible in the corner
The MENU button sits on the HUD during play and starts a 10-second countdown before returning you to the title screen.

Spend five minutes on an empty street after every unlock. Fire each of the five slots once at a building, note which one is a beam, which one is a melee swing, and which one roots you in place. Then roar so you feel exactly how long the attack lockout lasts. Every kit in the game runs on that same layout, so the practice carries forward to every monster you buy after this one.