The Magic Unleashed Event in Dungeon Lootr adds two exotic weapons to the event shop, and each one does more than change the damage numbers on your screen. Picking one up rewrites your class, your four skills, and your ultimate.
Quick answer: Open the Magic Unleashed Event Shop and spend 5,000 Mage Coins on either the Moria Blade or the Frost Wisteria Wand. Equipping the blade turns you into the Spell Breaker; equipping the wand turns you into the Cryomancer.
Moria Blade vs. Frost Wisteria Wand: Cost, class, and ultimate
Both weapons carry the same price tag, so the choice comes down to whether you want a single-target duelist or a caster who freezes an entire room.
| Weapon | Cost | Class | Ultimate effect |
|---|---|---|---|
| Moria Blade | 5,000 Mage Coins | Spell Breaker | Applies a purple aura that raises your attack damage |
| Frost Wisteria Wand | 5,000 Mage Coins | Cryomancer | Summons ice clones that follow you and fight alongside you |
The in-game descriptions set the tone for each. The Moria Blade is described as “a blade honed to sever the weave of magic itself,” turning the wielder into a duelist whose strikes cut through enchantments. The Frost Wisteria Wand is “grown from everfrost wisteria, cold to the touch and colder in the hand of its master,” and it makes you a caster who buries the battlefield in ice.
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Moria Blade skills and the Spell Breaker kit
The blade is a straightforward physical damage weapon. Its M1 chain does the routine work, and the four skills escalate from a gap closer into a full damage window.
| Skill | Role |
|---|---|
| Piercing Rush | Forward thrust that closes distance |
| Tempest Splitter | Heavy swing for burst damage |
| Thousand Cuts | Rapid multi-hit flurry |
| Sword Dominion | Ultimate that applies the purple attack buff |
Sword Dominion is the one to hold. Because it raises your attack damage rather than dealing damage on its own, it pays off most when you fire it right before a boss window and then run your other skills underneath it.

Frost Wisteria Wand skills and the Cryomancer kit
The wand trades reach-and-hit for area control. Its skills cover ground, slow packs down, and end with a summon rather than a personal buff.
| Skill | Role |
|---|---|
| Frostbite Blast | Ranged ice projectile |
| Permafrost Hurl | Thrown ice for area damage |
| Frozen Sigils | Ground-placed ice marks for crowd control |
| Glacier Crash | Ultimate that summons fighting ice clones |
Glacier Crash changes how a room plays. The clones follow you and attack on their own, so the ultimate works as extra damage output while you keep your distance and keep enemies locked down with the rest of the kit.

How each weapon holds up in a dungeon run
Bandit’s Den is a reasonable place to test both, since it puts you against packed rooms before the Bandit Chief and The Forest Warden. The wand clears those rooms by freezing and stacking damage on groups, which keeps you out of melee range for most of the run. The blade goes the other way, closing on targets and leaning on raw physical damage, with Sword Dominion covering the moments where you need a higher ceiling.

Whichever you take in, the run only counts if you extract. Loot picked up along the way shows on the OBTAINED overlay, but Dungeon Lootr only keeps what you carry out, so dying mid-run wipes everything you gathered.

If you can only afford one at 5,000 Mage Coins, the split is clean. Take the Frost Wisteria Wand if you would rather control a room from range and let the ice clones carry part of the damage, and take the Moria Blade if you want to be the one deleting the boss up close.






