Partway through the quest “Our Rotten Roots” in The Blood of Dawnwalker, Coen has to track down three of Isbrand’s memories. The first one is the payoff most players are chasing, because it answers a question the game has been dangling since the opening hours: how the valley’s vampire lord became a vampire at all.
Quick answer: During “Our Rotten Roots,” climb the red-streaked rocks to the plateau in the raging sands and walk into the swirling red vortex. That triggers the first memory, which shows Brencis as a Roman commander choosing to kneel to Isbrand rather than die, and it flips your objective to “Search for the second memory.”
How to trigger the first of Isbrand’s memories
The objective tracker reads “Search for Isbrand’s memories • 1/3” while this part of “Our Rotten Roots” is active. Locra points you toward the raging sands ahead, and that storm is the marker you are looking for.

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Add to Google Preferences →What the Brencis turning cutscene shows
The memory drops you into a Roman engagement that has already gone badly. Brencis wakes on the ground in armor, barking about orders, and finds himself facing something that is clearly not another soldier.
| Beat | What happens |
|---|---|
| The warning | Isbrand, pale and glowing-eyed, tells Brencis and the surviving Romans to run. Brencis answers with a flat “No.” |
| The fight | Brencis attacks anyway. Isbrand overpowers and disarms him without visible effort. |
| The stab | Brencis lands a blade in Isbrand’s torso. Isbrand pulls it out and is completely unharmed. |
| The ultimatum | “Kneel and live as one of us, or perish at the tip of your own blade.” |
| The turning | Brencis kneels. Isbrand takes him by the neck and turns him, and the memory fades to black. |

The choice is the whole point of the scene. Brencis asks “Did it save the others?” before he goes down, then takes the offer rather than the blade. He is not tricked into becoming a vampire and he is not ambushed into it. He picks survival over dying with his men.

What the memory reveals about Brencis
Two facts land here that the game has not spelled out before. Brencis was Roman, and he held rank as a commander. Coen reacts to both, and Locra connects them straight to the present: a man used to leading armies is exactly the sort who could take a valley.

It also lines up with what the game says about him elsewhere. Born Caeso Burrienus Laurentius in AD 131 to a wealthy landowning family in the Roman Empire, he rose through the Senate with his eye on the consulship before he was turned, dropping from the top of Roman society to its bottom overnight. Locra’s read on him in the conversation after the memory is blunter: he does not just want power, he needs it, and it is the only time he feels alive.
Note: the memory shows the turning, not the centuries in between. It does not explain how Brencis got from a Roman battlefield to Greifberg Castle and the rule of Vale Sangora.
Dialogue options after the memory
Once the conversation opens up, you get three choices: “Where to next?”, “Did you know how he was turned?”, and “How old even is he?”. The first one ends the exchange and pushes the quest forward, so save it for last if you want the other two lines of background from Locra.

Coen notices the landscape has changed since the cutscene started. Locra explains that time and space barely apply inside this realm and warns him not to get lost, which is the game telling you not to rely on landmarks you passed on the way in.
How to confirm the first memory registered
You know it worked when the tracker swaps from the memory hunt to “Search for the second memory” after the conversation with Locra ends. The sequence also pays out XP, which is enough to trigger a level-up and a skill point at this stage of a typical run.
If the objective has not changed, you almost certainly still have dialogue left. The quest does not advance while the conversation options are still on screen, so pick “Where to next?” to close it out and let Locra assign the next target.
From there, the loop repeats twice more. Two memories remain, and Locra makes it clear she is hoping the next one is more directly useful than a portrait of how a Roman senator chose to stop being human.






