Gaming Guide

Mortal Shell 2: Bellkeeper’s Corner Walkthrough and Location

Where to find the bell-gated dungeon north of Abandoned Outpost, and how to claim the Spite Stone and Laterite inside.

Where to find the bell-gated dungeon north of Abandoned Outpost, and how to claim the Spite Stone and Laterite inside.

Bellkeeper’s Corner is a small optional dungeon in the Ruins of Mammon half of the map, built entirely around one mechanic: hanging bells that extend stone walkways when struck. You need a ranged sidearm to finish it, and the whole run takes only a few minutes once you know which bells matter.

Quick answer: Head north from the Abandoned Outpost beacon in Deserted Slums, shoot the bell hanging in the tower archway to extend the bridge, then ride the elevator down. Inside, shoot two more bells to reach the bone chest holding the Spite Stone, and shoot the totem for a Laterite.


What you need before you go

A ranged sidearm is mandatory. Every gap in and around this dungeon is bridged by hitting a bell, and most of those bells sit across a chasm where melee will not reach. A crossbow works fine, and you should carry enough ammunition for at least four shots.

Access to the Ruins of Mammon region requires Mether’s Breath, the cleansing and fast-travel ability you earn by defeating and cleansing one of the main gate bosses. Nothing here is missable, so you can return after the final boss in free roam if you skip it on your first pass.

DetailValue
RegionRuins of Mammon, island west of the main ruins
Nearest beaconAbandoned Outpost (Deserted Slums)
Direction from beaconNorth
Entry requirementRanged sidearm to strike the bridge bell
RewardsSpite Stone (tarstone), Laterite x1
BossNone

Route to the Bellkeeper’s Corner entrance

Start at the Outskirts of Mammon beacon and follow the trail across the wooden bridges. There is a roaming enemy along the way that you can simply dodge past rather than fight.
Pass through the portal at the end of the path to arrive in Deserted Slums. A Wilt-hop grows nearby if you want to grab it on the way through.
Deserted Slums area banner appears as the player runs along the rocky path
The Deserted Slums banner confirms you have crossed into the right area. Image: Cold Symmetry
Light the Abandoned Outpost beacon. This is your checkpoint for the dungeon, and fast travel back here later saves you the return walk.
Head north up the ramp toward the stone tower. A rock-throwing giant patrols this stretch alongside other armored foes, and you can either clear them or sprint past them to the bridge.
Equip your sidearm and shoot the bell hanging under the tower archway to extend the bridge across the chasm. If the walkway does not fully form, turn and look for a second bell on the opposite side and hit that one too.
Cross the bridge, walk through the silver pool at the tower entrance, and step onto the wooden lift. Riding it down drops you into Bellkeeper’s Corner proper.

Inside the dungeon: Bells, enemies, and the Spite Stone

Deal with the opening ambush. A pair of Brigands charge you the moment you leave the lift, while a Brigand Stoner and an archer fire on you from a ledge across the gap. Fight the melee pair near the lift so you are not standing in the open taking ranged hits.
Strike the bell on the wall beside you. Stone steps rise out of the chasm and form a path toward the ledge where the Stoner and archer are perched.
Cross over and clear the ledge. The large armored enemy hits hard but is slow, so bait a swing and punish it, then finish the archer behind it.
Look for the totem, a bone-like pillar with a white growth on it, near where the enemies fell. Break it to drop a Laterite. This is the easiest pickup in the dungeon to miss because it sits off to the side of the obvious path.
Aim across the chasm at the next bell and shoot it. Another walkway rises, this one leading to the chest platform.
A hanging bell highlighted ahead of the player before the shot that extends the walkway
The far bell that bridges the gap to the chest platform. Image: Cold Symmetry
Cross and open the bone chest to receive the Spite Stone. The “NEW TARSTONE ACQUIRED!” prompt confirms the pickup and the stone lands in your inventory immediately.
Spite Stone collected with a plus one item notification on the right side of the screen
Picking up the Spite Stone from the chest at the end of the dungeon. Image: Cold Symmetry
Backtrack the way you came. If a walkway has retracted behind you, shoot the corresponding bell again to rebuild it, then return to the lift and ride it up.

Spite Stone tarstone effect

The Spite Stone scales your ranged damage against your missing health. The lower you drop, the harder your sidearm hits, which makes it a natural fit for low-health builds that already lean on crossbows or thrown weapons.

Health thresholdRanged damage increase
50% or belowUp to 100%
30% or belowUp to 140%
10% or belowUp to 180%

Confirming 100% completion

There are only two collectibles here, the Spite Stone and the Laterite from the totem. Once both are in your inventory and the dungeon is empty, you have cleared everything Bellkeeper’s Corner contains. There is no boss and no hidden second chamber.

The game does not tick dungeons off automatically. Open the world map, hover the cursor over the Bellkeeper’s Corner marker, and press the marking input to switch the icon to its completed state. That flag is purely for your own tracking, so if you rely on the map to plan a full clear, do it before you fast travel away.

If a bell refuses to register, you are almost certainly hitting it with a melee swing that falls short, or you are out of sidearm ammunition. Reposition so the bell is clearly in your line of sight and fire again — the walkway animates the moment the shot connects.

From here, fast travel back to Abandoned Outpost and equip the Spite Stone if you are running a ranged setup. Smuggler’s Hideout sits in the same general stretch of the Ruins of Mammon if you want to keep chaining dungeons in one trip.