Your loadout decides how a run plays out in Minecraft Dungeons II, and the sequel is stacking up a wide roster of ways to fight. You can charge in with a hammer that flattens crowds, dance through enemies with dual blades, or hang back and pepper mobs with arrows. Here is every weapon shown so far, split by how it fights.
Quick answer: The confirmed lineup currently stands at 16 melee weapons, four bows, and three crossbows, for a total of 23 weapons. Named entries so far include the Sword, War Hammer, Trickbow, and Dual Crossbow, plus uniques like the Tornado Blade and Pride of the Plains.

Confirmed melee weapons
Melee weapons never run out of ammo, but they force you into range of whatever you are hitting. Each one has its own attack sequence, and stringing hits together builds a combo where the final swing lands the most damage. Positioning and timing matter more here than with ranged gear.
| Weapon | How it plays |
|---|---|
| Axe | Circular swing with a short cooldown; the combo finisher hits harder. Seen with Vindicators. |
| Battlestaff | Weighted on both ends and built for enchantment-heavy builds like Lightning Surge or Soul Blast. |
| Cleaver | A close-range weapon that leans on repeated swings into a strong finisher. |
| Double Daggers | Dual blades for fast, circular slashing when you are surrounded. |
| War Hammer | A huge weapon with slow but crushing swings and a ground ripple. Highest raw power in the lineup. |
| Mace | Heavy blunt weapon with big damage and low speed. Carried by Royal Guards. |
| Pickaxe | A slower smasher that follows the standard combo-into-finisher pattern. |
| Scythe | A large curved blade that sweeps groups; balanced on power and speed. |
| Shovel | A lower-tier weapon with broad circular swings; the final hit can briefly stun. |
| Sickles | Dual cutting blades for rapid slashing, best against lower-tier mobs. |
| Sword | The all-rounder: solid power, decent reach, faster than the Mace or War Hammer. |

Unique melee weapons and their effects
A handful of melee weapons carry the Unique rarity tag, which means they arrive with built-in properties instead of behaving like a plain base weapon. Two of them have had their real effect text shown.
| Unique weapon | Known effect |
|---|---|
| Tornado Blade | Its swirling attack deals 60% of weapon damage per swing, and melee hits deal 30% more to secondary targets. |
| Pride of the Plains | Comes with the Frost Crescent 2 enchantment. |
Confirmed bows
Bows let you fight from a distance and can be charged before firing to release a stronger shot. They draw from a shared arrow pool, so you hold a maximum of 10 arrows at once and they refill over time.
| Bow | How it plays |
|---|---|
| Bow | The baseline option. Fire instantly, or hold to charge a harder-hitting shot. |
| Greatbow | Works like the standard bow but with higher damage output. |
| Trickbow | Fires curving, ricocheting arrows that can bounce between multiple enemies. |

Confirmed crossbows
Crossbows trade the charge mechanic for sustained fire. You cannot hold one to power up a shot, but holding the attack button keeps it firing continuously for steady pressure.
| Crossbow | How it plays |
|---|---|
| Crossbow | A slower-firing ranged weapon with consistent, uncharged shots. Also used by Pillagers. |
| Dual Crossbow | Two crossbows at once for a much higher rate of fire, at the cost of per-shot damage. |
| Heavy Crossbow | A larger crossbow for consistent ranged attacks, expected to outdamage the standard model. |
Bows vs. crossbows: the key difference
The split comes down to charging. Bows reward patience, since holding the shot before release raises its damage, but they draw from that capped arrow supply. Crossbows skip charging entirely and instead lay down continuous fire while you hold the button, which suits players who want steady damage over burst.
Exact damage figures and health values do not exist yet because the game is still ahead of launch, so treat any specific stat table you see elsewhere with caution. What is locked in is the shape of the roster, and it keeps growing as more footage surfaces.






