Gaming Guide

Halloween: The Game — Every Civilian Escape Route Explained

The five ways civilians can get themselves and residents out of Haddonfield, with the exact items and tasks each one needs.

The five ways civilians can get themselves and residents out of Haddonfield, with the exact items and tasks each one needs.

Escaping as a civilian in Halloween: The Game means preparing a route, gathering the right items, and clearing a short set of tasks before Michael Myers can shut it down. There are five ways out, and each one asks for different tools and a different amount of setup.

Quick answer: The Storm Cellar is the fastest exit and needs only an Escape Key or Bolt Cutters. The Police Wagon needs no items at all, while the Car and the Gate demand the most preparation. To send anyone out, you must first discover the escape, finish its tasks, then pick the escape option when talking to a resident.

Image credit: IllFonic Publishing, Gun Interactive

Escape routes and what each one needs

All five exits are placed at random spots on the map each match, and every route has a limited capacity. No single exit can carry the whole neighbourhood, so plan on using more than one if you want to save every resident.

Escape routeItems requiredSetup notes
Storm CellarEscape Key or Bolt Cutters (plus any melee weapon if boarded)Fastest option; two spawn per map
Police WagonNoneTakes about six minutes to arrive
Car (Sedan)Repair Kit, Gas Can, Sedan KeyTwo mini-games; hardest on items
GateFuse, Escape Key or Bolt CuttersTwo mini-games; fuse is very rare
Police CarPolice Car Keys (Repair Kit if damaged)Depends on Michael killing an officer

Storm Cellar escape (fastest route)

Storm Cellars sit near the sides or backs of houses and look like covered basement hatches. Two spawn on every map, and once you find one it stays pinged on your map for the rest of the match.

Clear whatever is blocking the hatch. If it is overgrown with plants or vines, hold interact to pull them away. If it is boarded up, break the planks with a melee weapon such as a wooden axe or pickaxe. You can also throw the weapon at the boards if the hitbox is being stubborn.
Unlock the hatch with an Escape Key or Bolt Cutters. This triggers a mini-game, so avoid attempting it while Michael is close. He can also slam the cellar shut, which forces you to open it again with interact.
Image credit: IllFonic Publishing, Gun Interactive / IAnthonyD

Police Wagon escape (no items needed)

The Police Wagon is the only exit that requires zero items, and you can start setting it up from the very beginning of a match. Expect roughly six minutes before it actually rolls into the centre of the map, guarded by two armed officers. There is no mini-game once you reach it, so you just run to the back to leave.

Use a telephone to call the police yourself, or convince other residents to make the calls. Each call is a short conversational mini-game, and the more calls you land, the faster the response.
Keep calling until officers arrive on the map. Once they are present, they need to actually encounter Michael.
After several officers have crossed paths with Michael, they radio for the wagon. Keep yourself and the residents alive and watch the timer at the top of the screen for its arrival.
Image credit: IllFonic Publishing, Gun Interactive

Car (Sedan) escape

The Sedan is one of the trickier exits to find. Look for the car parked with its hood propped open. It needs three separate items and two mini-games before it runs, so treat it as a longer-term project and work on it as a group.

The Repair Kit and Sedan Key can turn up in small drawers inside houses, while the Gas Can tends to spawn outdoors. All three locations are randomised per match.

Fix the engine at the open hood using the Repair Kit. This starts a mini-game.
Refuel the car with the Gas Can at the rear of the vehicle. This is a second short mini-game.
Get in and start the car with the Sedan Key, then drive to the nearest marked exit. Do not crash. If the car is wrecked by a collision or by damage from Michael, including his Blackout ability, the engine is fried and you will need a fresh Repair Kit.
Image credit: IllFonic Publishing, Gun Interactive

Gate escape (hardest to prepare)

The Gate sits on the outer edge of the map, so circle the outskirts to find it. It is the most demanding route because it needs a Fuse, one of the rarest items in the game, plus two mini-games to open. The Fuse can appear as loot or be handed to you by a resident once you convince them Michael is loose.

Locate the gate and clear any moss covering it. This is not always required.
Add the Fuse to the keypad, which triggers a mini-game.
Open the gate with an Escape Key or Bolt Cutters. This is a second, timed mini-game before the exit opens.
Image credit: IllFonic Publishing, Gun Interactive

Police Car escape

The Police Car depends entirely on Michael killing one of the officers you call in, which makes it easy for a Michael player to deny. The keys can also open the boot for a firearm, so it can double as a way to arm yourself.

Call the police using a telephone, or get residents to make the calls. Each call is the same short conversational mini-game.
Wait for Michael to kill a responding officer. When he does, there is a chance they drop the Police Car Keys.
Take the keys to the Police Car, start it, and drive to the marked exit. Avoid wrecking it, since a damaged car needs a Repair Kit before it will run again.
Image credit: IllFonic Publishing, Gun Interactive

How to confirm an escape worked

Preparing a route only opens it. To actually send someone out, you have to discover the escape, finish all of its tasks, then talk to a resident and choose the escape dialogue option. A rescued resident leaves through the exit, and you score points for each one who makes it.

Every exit holds only a small group at once, capped at a handful of residents including the NPCs you save, so a full lobby usually cannot leave through a single route. Common ways an escape fails include Michael closing an opened cellar, the Sedan or Police Car being wrecked and needing another Repair Kit, no Fuse spawning for the Gate, and Michael simply not killing an officer for the Police Car keys.

Because item and exit spawns are randomised every match, the smartest plan is to split your team early, scout for exits, and start on the Storm Cellar or Police Wagon while others chase down the parts for the Car or the Gate.