Season 10 reshapes roughly 70% of the Marvel Rivals roster around the arrival of Gorr the God Butcher. The pass mixes heavy reworks, small stat tweaks, and a set of team-up adjustments, so several heroes feel very different even when their core kit stays the same. Below is the full list of buffs and nerfs by role, plus the one global change that quietly touches every support.
Quick answer: The balance changes go live on September 11, 2026 at 9 AM UTC when Season 10 launches. Scarlet Witch gets a full rework, Strategist Ultimate energy generation is cut across the board, and Magneto, The Hood, and The Thing take the biggest survivability nerfs.

Global Strategist Ultimate energy nerf
Every Strategist now charges their Ultimate more slowly. Healing-to-energy conversion drops from 70% to 65%, and damage-to-energy conversion drops from 55% to 50%. This does not appear on any single hero card, but it means support Ultimates come online less often for the whole role.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Vanguard buffs
| Hero | Changes |
|---|---|
| Captain America | Base Health 300 → 350; Vibranium Energy Saw bounce damage falloff removed; Thor team-up Voltaic Union duration 7s → 10s; slight movement speed boost after Stars Aligned with Winter Soldier. |
| Deadpool | Dual Desert Eagles max damage falloff at 30m 50% → 75%; The Ban Hammer healing 25/s → 35/s; Bonus Health on Ultimate release 200 → 300; “Upgrade!” experience cost reduced to 75%. |
| Devil Dinosaur | Bleed duration per Impact Beam hit 0.5s → 1s; Bleed damage 0.75% → 1.2%; Punisher team-up Primal Punishment projectile speed 120m/s → 150m/s. |
| Doctor Strange | Daggers of Denak projectile speed 60m/s → 80m/s, cast interval 0.9s → 0.8s; Hulk team-up Gamma Maelstrom damage falloff removed. |
| Emma Frost | Base Health 650 → 675; Telepathic Pulse range 18m → 20m; Carbon Crush dash 7m → 8.5m. |
| Groot | Ironwood Wall awakening Bonus Health 40 → 50. |
| Peni Parker | Cyber-Web Cluster firing interval 0.3s → 0.25s, self-slow removed; Black Panther team-up Vibranium Mech cooldown 20s → 15s; enhanced firing interval 0.2s → 0.18s. |
| Rogue | Regenerative Shield 250 → 275; energy regen (stance inactive) 15/s → 25/s; energy drain (stance active) 50/s → 60/s (coverage 23% → 30%); Ability Absorption Max Health on Vanguard 125 → 150. |
| Thor | Base Health 300 → 325; Lightning Realm boundary damage 40 → 50; Angela team-up Divine Armory cooldown 20s → 15s. |

Vanguard nerfs
| Hero | Changes |
|---|---|
| Angela | Loki team-up illusions can now take only 150 damage, down from 250. |
| Magneto | Base Health 650 → 600; Metal/Iron Bulwark shield 250 → 200; Scarlet Witch team-up Metallic Chaos cooldown 12s → 18s, Chaos Greatsword field damage 40 → 35, enhanced Mag-Cannon projectile 20 → 10. |
| The Hood | Base Health 600 → 550; Mantle of Oblivion cooldown 10s → 12s; Abyssal Veil projectile damage reduction 35% → 20%; Demon of the End conversion 60% → 50%; Moon Knight team-up bounce detection range 3m → 6m. |
| The Thing | Base Health 750 → 725; Stone Haymaker 55 + 10% → 55 + 8% of target max Health; Yancy Street Charge cooldown 10s → 12s, field duration 5s → 4s; Human Torch team-up Two-in-One cooldown 15s → 18s, duration 10s → 8s. |


Duelist buffs
| Hero | Changes |
|---|---|
| Blade | Captain America team-up grants 2 extra max Bloodline Awakening stacks; enhanced effect raises the extra stacks from 2 to 4. |
| Deadpool | Dual Desert Eagles single-shot damage 38 → 42; “Upgrade!” experience cost reduced to 75%. |
| Iron Fist | Jeet Kune Do first four hits 35 → 38, fifth hit 55 → 60; The Thing team-up chains the enhanced follow-up without The Thing present (cooldown 8s → 12s, enhanced second hit 45 → 50); Living Chi energy cost 3400 → 3100. |
| Mister Fantastic | The Thing team-up makes Clobberin’ Research Dept. a free toggle; brawler charge time 1s → 0.75s, 0-charge damage 55 → 65, full-charge Launch removed. |
| Namor | Trident of Neptune 75 → 80 per shot; Hulk team-up Gamma Monstro cooldown 30s → 25s and hit 5 → 5.5; Luna Snow team-up swaps to Frozen Spawn with a 15% slow for 1s. |
| Psylocke | Reduced Psionic Crossbow spread; Wing Shurikens speed 120m/s → 150m/s and damage 9 → 10 each. |
| Spider-Man | Amazing Combo cooldown 2s → 1s; Peni Parker team-up Parker Power-Up cooldown 15s → 10s. |
| Star-Lord | Regenerative Shield 100 → 125; Element Guns falloff 50% at 25m → 60% at 20m; Rocket Propulsion recharge 18s → 15s; Blaster Barrage 75/s → 80/s. |
| Wolverine | Savage Claw base damage 15 → 18, Rage scaling 1.5% + 0.057% → 1.5% + 0.062%; Regenerative Healing Factor Bonus Health fixed at 300; Cyclops team-up Kinetic Claws Rage scaling 0.01% → 0.012%. |
Scarlet Witch rework
Wanda gets the largest single overhaul of the patch, gaining a new ability, a new passive, and a reworked Ultimate wind-up. The goal is to give her a sustain loop built around Chaos Marks.
- Scarlet Hex (new ability): a magic shockwave over a 20m long, 8m wide area, dealing 40 damage and applying a Chaos Mark.
- New passive: hitting enemies with a Chaos Mark converts 25% of that damage into Bonus Health, capped at 50.
- Chaos Control damage 85/s → 75/s, now hitting all Chaos-Marked enemies in a 20m, 120° cone.
- Chthonian Burst cast interval 0.5s → 0.4s (DPS 160 → 200).
- Dark Seal now stuns only on the initial detonation for 0.3s, then deals 20/s, applies a 30% slow, and continuously applies Chaos Marks.
- Mystic Projection movement boost 50% → 35%; Jubilee team-up healing during it 42/s → 30/s.
- Reality Erasure now deals ramping damage (50 → 80 over 4s) during the wind-up, with a small chance of damage immunity.
Duelist nerfs
| Hero | Changes |
|---|---|
| Black Cat | Phantom Pursuit invincibility removed, now 50% damage reduction and Unstoppable; Fortune cost 300 → 250, Fortune on hit 150 → 125; Helmet of Hades duration 2s → 3s with visible trail; louder footsteps; Black Panther team-up grants 50 Fortune per hit (cap 100). |
| Black Widow | Red Room Rifle max falloff at 40m 75% → 65%; Assassin’s Focus energy cost 2800 → 3100. |
| Elsa Bloodstone | Monster-Piercer 13 + 0.8% → 12 + 0.8% of max Health; Helix Advance/Ruthless Pursuit Bonus Health 30 → 25; Devil Dinosaur team-up Smoky Snare cooldown 12s → 15s. |
| Magik | The Hood team-up Void Pentagram cooldown 15s → 20s; enhanced Limbo Demon Health boost 100 → 25 (total 200 → 125). |
| Winter Soldier | Tainted Voltage charge time 5s → 6s, slow 35% → 25%; Elsa Bloodstone team-up Ceaseless Charge Bonus Health 70 → 55. |
Note: Black Cat trades pure invulnerability for a more counterable profile. She now stays partly visible during the Helmet of Hades and is easier to track by sound, in exchange for cheaper Fortune costs.


Strategist buffs
| Hero | Changes |
|---|---|
| Deadpool | Base Health 250 → 275; Deadpool In Your Area – Strategist cooldown 12s → 10s; “Upgrade!” experience cost reduced to 75%. |
| Gambit | Magneto team-up Favorable Odds now triggers Launch once on explosion instead of a persistent Launch field. |
| Jeff the Land Shark | Joyful Splash healing 130/s → 140/s; Aqua Burst speed 100m/s → 150m/s and damage 25 → 30; It’s Jeff! healing pool 100/s → 130/s. |
| Loki | Mystical Missile healing 10 → 15; Deception stealth self-heal 20/s → 30/s. |
| White Fox | Yeowoo Guseul direct heal 50 → 55, bounce heal 35 → 40; Fox Form healing field 35 → 40. |
Strategist nerfs
| Hero | Changes |
|---|---|
| Cloak and Dagger | Terror Cape Vulnerable 28% → 20%; Lightforce Dagger area healing 25 → 20; Luna Snow team-up Frozen Haven shield duration 2.5s → 2s. |
| Invisible Woman | Orb Projection return healing 45 → 40; Veiled Step now keeps stealth for the first 1s even when taking damage. |
| Luna Snow | Cryo Heart self-healing 30/s → 35/s; White Fox team-up self-cleanse on spirit fox summon removed. |
| Mantis | Life Orb charge time 3s → 4s; Star-Lord team-up Healing Flower reduced; Adam Warlock team-up Healing Flower raised to 12 + 3% and soul-form area heal 5/s → 30/s (radius 5m → 8m). |
| Ultron | Imperative: Firewall Bonus Health to self 65 → 40 and to allies 50 → 40, plus a new 20/s self-heal for 3s after casting. |
When the changes go live
All of these adjustments take effect on September 11, 2026 at 9 AM UTC, when Season 10 begins. You will know the patch has applied once the new season loads and hero cards show the updated values in the Practice Range. Team-up numbers only change while the listed pairing is selected, so check each hero with its partner active if you want to confirm the enhanced effects.






