Gaming Guide

Every Marvel Rivals Season 10 Hero Buff and Nerf

A full breakdown of the Season 10 balance pass, from the Scarlet Witch rework to the Strategist Ultimate energy cut.

A full breakdown of the Season 10 balance pass, from the Scarlet Witch rework to the Strategist Ultimate energy cut.

Season 10 reshapes roughly 70% of the Marvel Rivals roster around the arrival of Gorr the God Butcher. The pass mixes heavy reworks, small stat tweaks, and a set of team-up adjustments, so several heroes feel very different even when their core kit stays the same. Below is the full list of buffs and nerfs by role, plus the one global change that quietly touches every support.

Quick answer: The balance changes go live on September 11, 2026 at 9 AM UTC when Season 10 launches. Scarlet Witch gets a full rework, Strategist Ultimate energy generation is cut across the board, and Magneto, The Hood, and The Thing take the biggest survivability nerfs.

Image credit: NetEase

Global Strategist Ultimate energy nerf

Every Strategist now charges their Ultimate more slowly. Healing-to-energy conversion drops from 70% to 65%, and damage-to-energy conversion drops from 55% to 50%. This does not appear on any single hero card, but it means support Ultimates come online less often for the whole role.


Vanguard buffs

HeroChanges
Captain AmericaBase Health 300 → 350; Vibranium Energy Saw bounce damage falloff removed; Thor team-up Voltaic Union duration 7s → 10s; slight movement speed boost after Stars Aligned with Winter Soldier.
DeadpoolDual Desert Eagles max damage falloff at 30m 50% → 75%; The Ban Hammer healing 25/s → 35/s; Bonus Health on Ultimate release 200 → 300; “Upgrade!” experience cost reduced to 75%.
Devil DinosaurBleed duration per Impact Beam hit 0.5s → 1s; Bleed damage 0.75% → 1.2%; Punisher team-up Primal Punishment projectile speed 120m/s → 150m/s.
Doctor StrangeDaggers of Denak projectile speed 60m/s → 80m/s, cast interval 0.9s → 0.8s; Hulk team-up Gamma Maelstrom damage falloff removed.
Emma FrostBase Health 650 → 675; Telepathic Pulse range 18m → 20m; Carbon Crush dash 7m → 8.5m.
GrootIronwood Wall awakening Bonus Health 40 → 50.
Peni ParkerCyber-Web Cluster firing interval 0.3s → 0.25s, self-slow removed; Black Panther team-up Vibranium Mech cooldown 20s → 15s; enhanced firing interval 0.2s → 0.18s.
RogueRegenerative Shield 250 → 275; energy regen (stance inactive) 15/s → 25/s; energy drain (stance active) 50/s → 60/s (coverage 23% → 30%); Ability Absorption Max Health on Vanguard 125 → 150.
ThorBase Health 300 → 325; Lightning Realm boundary damage 40 → 50; Angela team-up Divine Armory cooldown 20s → 15s.
Image credit: NetEase

Vanguard nerfs

HeroChanges
AngelaLoki team-up illusions can now take only 150 damage, down from 250.
MagnetoBase Health 650 → 600; Metal/Iron Bulwark shield 250 → 200; Scarlet Witch team-up Metallic Chaos cooldown 12s → 18s, Chaos Greatsword field damage 40 → 35, enhanced Mag-Cannon projectile 20 → 10.
The HoodBase Health 600 → 550; Mantle of Oblivion cooldown 10s → 12s; Abyssal Veil projectile damage reduction 35% → 20%; Demon of the End conversion 60% → 50%; Moon Knight team-up bounce detection range 3m → 6m.
The ThingBase Health 750 → 725; Stone Haymaker 55 + 10% → 55 + 8% of target max Health; Yancy Street Charge cooldown 10s → 12s, field duration 5s → 4s; Human Torch team-up Two-in-One cooldown 15s → 18s, duration 10s → 8s.
Angela highlighted in the Practice Range while aiming down the training lane
Angela lined up in the Practice Range, where her Loki team-up illusions now break far sooner. Image: NetEase Games/ caveman2ez574
Practice Range showing the E Give Shield prompt while aiming at a Galacta Bot
Testing shield values against a Galacta Bot, useful for feeling out Magneto’s reduced Bulwark numbers. Image: NetEase Games

Duelist buffs

HeroChanges
BladeCaptain America team-up grants 2 extra max Bloodline Awakening stacks; enhanced effect raises the extra stacks from 2 to 4.
DeadpoolDual Desert Eagles single-shot damage 38 → 42; “Upgrade!” experience cost reduced to 75%.
Iron FistJeet Kune Do first four hits 35 → 38, fifth hit 55 → 60; The Thing team-up chains the enhanced follow-up without The Thing present (cooldown 8s → 12s, enhanced second hit 45 → 50); Living Chi energy cost 3400 → 3100.
Mister FantasticThe Thing team-up makes Clobberin’ Research Dept. a free toggle; brawler charge time 1s → 0.75s, 0-charge damage 55 → 65, full-charge Launch removed.
NamorTrident of Neptune 75 → 80 per shot; Hulk team-up Gamma Monstro cooldown 30s → 25s and hit 5 → 5.5; Luna Snow team-up swaps to Frozen Spawn with a 15% slow for 1s.
PsylockeReduced Psionic Crossbow spread; Wing Shurikens speed 120m/s → 150m/s and damage 9 → 10 each.
Spider-ManAmazing Combo cooldown 2s → 1s; Peni Parker team-up Parker Power-Up cooldown 15s → 10s.
Star-LordRegenerative Shield 100 → 125; Element Guns falloff 50% at 25m → 60% at 20m; Rocket Propulsion recharge 18s → 15s; Blaster Barrage 75/s → 80/s.
WolverineSavage Claw base damage 15 → 18, Rage scaling 1.5% + 0.057% → 1.5% + 0.062%; Regenerative Healing Factor Bonus Health fixed at 300; Cyclops team-up Kinetic Claws Rage scaling 0.01% → 0.012%.

Scarlet Witch rework

Wanda gets the largest single overhaul of the patch, gaining a new ability, a new passive, and a reworked Ultimate wind-up. The goal is to give her a sustain loop built around Chaos Marks.

  • Scarlet Hex (new ability): a magic shockwave over a 20m long, 8m wide area, dealing 40 damage and applying a Chaos Mark.
  • New passive: hitting enemies with a Chaos Mark converts 25% of that damage into Bonus Health, capped at 50.
  • Chaos Control damage 85/s → 75/s, now hitting all Chaos-Marked enemies in a 20m, 120° cone.
  • Chthonian Burst cast interval 0.5s → 0.4s (DPS 160 → 200).
  • Dark Seal now stuns only on the initial detonation for 0.3s, then deals 20/s, applies a 30% slow, and continuously applies Chaos Marks.
  • Mystic Projection movement boost 50% → 35%; Jubilee team-up healing during it 42/s → 30/s.
  • Reality Erasure now deals ramping damage (50 → 80 over 4s) during the wind-up, with a small chance of damage immunity.

Duelist nerfs

HeroChanges
Black CatPhantom Pursuit invincibility removed, now 50% damage reduction and Unstoppable; Fortune cost 300 → 250, Fortune on hit 150 → 125; Helmet of Hades duration 2s → 3s with visible trail; louder footsteps; Black Panther team-up grants 50 Fortune per hit (cap 100).
Black WidowRed Room Rifle max falloff at 40m 75% → 65%; Assassin’s Focus energy cost 2800 → 3100.
Elsa BloodstoneMonster-Piercer 13 + 0.8% → 12 + 0.8% of max Health; Helix Advance/Ruthless Pursuit Bonus Health 30 → 25; Devil Dinosaur team-up Smoky Snare cooldown 12s → 15s.
MagikThe Hood team-up Void Pentagram cooldown 15s → 20s; enhanced Limbo Demon Health boost 100 → 25 (total 200 → 125).
Winter SoldierTainted Voltage charge time 5s → 6s, slow 35% → 25%; Elsa Bloodstone team-up Ceaseless Charge Bonus Health 70 → 55.

Note: Black Cat trades pure invulnerability for a more counterable profile. She now stays partly visible during the Helmet of Hades and is easier to track by sound, in exchange for cheaper Fortune costs.

Practice Range Hero Simulation with the player aiming at a holographic hero target
Hero Simulation in the Practice Range, a good place to test Black Cat’s reworked Phantom Pursuit. Image: NetEase Games
Hero Simulation ability menu with HELM OF HADES highlighted for activation
Helmet of Hades highlighted in the ability wheel, now lasting 3s but leaving a visible trail. Image: NetEase Games

Strategist buffs

HeroChanges
DeadpoolBase Health 250 → 275; Deadpool In Your Area – Strategist cooldown 12s → 10s; “Upgrade!” experience cost reduced to 75%.
GambitMagneto team-up Favorable Odds now triggers Launch once on explosion instead of a persistent Launch field.
Jeff the Land SharkJoyful Splash healing 130/s → 140/s; Aqua Burst speed 100m/s → 150m/s and damage 25 → 30; It’s Jeff! healing pool 100/s → 130/s.
LokiMystical Missile healing 10 → 15; Deception stealth self-heal 20/s → 30/s.
White FoxYeowoo Guseul direct heal 50 → 55, bounce heal 35 → 40; Fox Form healing field 35 → 40.

Strategist nerfs

HeroChanges
Cloak and DaggerTerror Cape Vulnerable 28% → 20%; Lightforce Dagger area healing 25 → 20; Luna Snow team-up Frozen Haven shield duration 2.5s → 2s.
Invisible WomanOrb Projection return healing 45 → 40; Veiled Step now keeps stealth for the first 1s even when taking damage.
Luna SnowCryo Heart self-healing 30/s → 35/s; White Fox team-up self-cleanse on spirit fox summon removed.
MantisLife Orb charge time 3s → 4s; Star-Lord team-up Healing Flower reduced; Adam Warlock team-up Healing Flower raised to 12 + 3% and soul-form area heal 5/s → 30/s (radius 5m → 8m).
UltronImperative: Firewall Bonus Health to self 65 → 40 and to allies 50 → 40, plus a new 20/s self-heal for 3s after casting.

When the changes go live

All of these adjustments take effect on September 11, 2026 at 9 AM UTC, when Season 10 begins. You will know the patch has applied once the new season loads and hero cards show the updated values in the Practice Range. Team-up numbers only change while the listed pairing is selected, so check each hero with its partner active if you want to confirm the enhanced effects.