Gaming How-To

Valheim: How to Reach and Prepare for the Deep North

What to defeat, pack, and equip before sailing to Valheim's frozen final biome and stepping onto the ice.

What to defeat, pack, and equip before sailing to Valheim’s frozen final biome and stepping onto the ice.

The Deep North sits at the very top of the Valheim map, the frozen mirror image of the Ashlands in the opposite corner. It is the game’s final biome and arrived with the 1.0 release, so reaching it is a mix of long-distance sailing, cold-weather survival, and clearing the boss that gates the way forward. Get the preparation right and your first trip north becomes a controlled expedition instead of a frozen death march.

Quick answer: Defeat Fader in the Ashlands, gear up with fully upgraded Ashlands or Mistlands equipment, pack a Frost Resistance-capable cape, brew Frost Resistance Mead, bring high-health food, then sail north on a Longship or Drakkar until you hit ice sheets and cross the rest on foot.

Image credit: Coffee Stain Publishing

Defeat Fader before heading north

The Deep North follows the Ashlands in progression, which means you need to beat Fader, the Ashlands boss, before you are ready for the trip. Fader is summoned at an altar inside an Ashlands arena marked by Vegvisir stones found in Charred Fortresses and Charred Ruins.

Locate a Charred Fortress, clear the enemies around it, and break into a central keep with a Battering Ram, pickaxe, or Catapult. Inside, smash the glass case on the altar to collect Bell Fragments.
Craft three Bells at a Black Forge, combining three Bell Fragments each. Each Bell also requires Black Marble, Yggdrasil Wood, and Black Core.
Place a Bell on each of the three Bell Holders around Fader’s altar, then interact with the altar to summon and fight the boss. Loot the Fader Relics he drops when he falls.
Combine the Fader Relics with Stone at a Stonecutter to place an Eternal Pyre. It periodically attracts Embers, and grabbing those Embers lets you build a Snow Shovel at the Black Forge using Finewood, Flametal, and Embers. The Shovel clears the deep snow that blocks building in the Deep North. Note that the Embers move rapidly around the Pyre, so move your cursor around to target them.
Image credit: Coffee Stain Publishing / Jade PG

How to reach the Deep North

The Deep North is on the northern edge of the map, the upper part of the world. Unlike the Ashlands, there is no boiling-ocean barrier or special ship requirement to make landfall. A standard Longship or Drakkar is enough, though a fast, sturdy boat makes the long haul north far easier.

Set sail north from your Ashlands outpost or main base. Head straight toward the top of the map and keep going until the water turns to frozen sheets of ice along the shore.
Stop the boat at the ice line. Your ship cannot push through the frozen sheets, so the final stretch is on foot. Watch the shore closely, since floating icebergs and ice sheets can trap a docking ship.
Step onto the ice and cross to land. You can slide across the ice sheet to cut down travel time, but keep away from open water. Falling in risks getting stuck underneath the ice. Icebergs and ice sheets can be broken with a pickaxe if you need to clear a path, though they drop nothing.
Image credit: Coffee Stain Publishing

Beat the cold: frost protection is mandatory

The Deep North is a snow-covered biome with snowstorms that deal continuous freezing damage to anyone without frost protection. Cold exposure is the first thing that will kill you, so sort it before anything else. At higher altitudes the biome can transition into Mountain terrain, which brings its own snowstorms.

Two things counter the cold. The first is Frost Resistance Mead, which you should brew a full batch of before entering. The second is a cape that resists Frost damage, which negates the Cold and Freezing effects. Any of the options below will keep you alive during early exploration.

CapeFrost protectionBest for
Ashen CapeResistant vs Frost, 16 armourMelee fighters wanting extra armour and blocking
Asksvin CloakResistant vs Frost, Wind Run, dodge bonusAgile builds and rangers
Feather CapeBuilt-in frost resistanceMage builds and vertical, icy terrain

Note: Mountain-tier frost gear takes the edge off, but the biome’s cold is punishing. Deep North armour crafted from materials gathered inside the biome gives the most reliable warmth, so treat your first trips as gathering runs rather than long stays.


Weapons and armour to bring

By the time you have beaten Fader, you should be running Ashlands-tier gear, and it should be fully upgraded before you head north. That means a Black Forge at level 5 and a Galdr Table at level 4 to max out your equipment. Pick the set that matches your playstyle.

Armour setStats (quality 3)Role
Flametal Set126 Armour, +40% Heat resistanceHeavy physical fighters
Embla Set69 Armour, +130% Eitr regenEitr-using mages
Ask Set96 Armour, Ask’s EnduranceRangers and agile fighters

Ask’s Endurance only applies with all three set pieces equipped, giving reduced run, jump, and attack stamina costs plus +10% Pierce damage. For weapons, strong picks include the Slayer two-handed sword, Nidhögg, the Berserkir Axes, the Ashfang Bow, and the Trollstav. If you gathered Bloodstone, Iolite, or Jade gemstones in the Ashlands, use them at the Black Forge to craft upgraded versions with lifesteal, chaining lightning, or immobilizing poison.

Image credit: Coffee Stain Publishing

Food and mead to pack

Bring low-weight food that gives a large chunk of health and stamina. With three food slots, the standard approach for a dangerous new biome is two health-heavy foods and one stamina-focused food. Swap in Eitr foods if you fight with magic.

FoodEffect
Piquant Pie+105 Health, +35 Stamina
Mashed Meat+100 Health, +34 Stamina
Roasted Crust Pie+34 Health, +100 Stamina
Marinated Greens+32 Health, +16 Stamina, +95 Eitr

For meads, Frost Resistance Mead is the priority, backed by Major Healing Mead, Medium Stamina Mead, Lingering Eitr Mead for casters, and Mead of Troll Endurance. Carry these alongside your food buffs so you can top off health and warmth mid-fight.


Set up a portal to cut the travel time

Because the Deep North sits on the far northern edge of the map, the round trip by boat is long. Bringing portal materials on your first expedition lets you link the new biome to your main base and skip the sail on every return visit.

There are two portal types. Regular portals cannot transport ores and certain precious items, while the larger Stone Portals remove that restriction. If you have the resources, a Stone Portal is worth the extra setup effort so you can haul Deep North materials straight home. Otherwise, pack a standard portal and bring only the essentials until you have a foothold.

Image credit: Coffee Stain Publishing

What you will find once you arrive

Inland from the ice, the Deep North opens into snow-covered forests and wide plains dotted with large abandoned villages. Those villages sit on flat ground, so they make strong base sites once you can clear the snow, and each one hides a longhouse entrance to a Winding Tunnels dungeon. Fewer creatures roam here than in the Ashlands, but the ones that do are far larger and stronger.

Expect Gammeltrolls that hurl entire tree trunks and petrify into stone when killed, Barka that blend into the snowy treeline, tameable Moose you can ride, neutral Seals along the shore, and wandering spirits of the villages’ former inhabitants. The Grappling Hook, unlocked earlier through Mistlands progression, is essential for reaching the Gates of Morkhalla dungeon and its interior. Once you have cleared the cold and packed the right gear, the Deep North is yours to explore at your own pace.