Gaming Guide

Last Stop Classes Tier List: Every Class Ranked (September 2026)

Where each purchasable Class lands for combat, survival, mobility, and resource play across a typical run.

Where each purchasable Class lands for combat, survival, mobility, and resource play across a typical run.

Your Class choice in Last Stop shapes almost everything about a run, from how hard you hit to how long you last against the zombie horde. Each one carries a passive ability plus perks that grow across three levels, and the gap between a combat monster and a niche resource pick is wide. The ranking below sorts every purchasable Class by how much its kit actually helps you survive, fight, and move.

TierClasses
SNecromancer, Vampire, Medic
AGhoul, Ninja
BDriver, Policeman, Coal Miner, Gravedigger
CBlackmarketer
DCarpenter

This order reflects the current September 2026 build. Rankings weigh peak effectiveness at Level 3 alongside how reliably a Class contributes throughout a run, so specialized picks that only shine in one situation sit lower than flexible all-rounders.

Image credit: Roblox

S Tier: Necromancer, Vampire, and Medic

The top three cover the three jobs that matter most, which are raw fighting power, self-sustain, and keeping a team alive. Necromancer turns defeated enemies into allies, and that snowball only grows as you level. At Level 3 you raise enemies at a 25% chance and can field up to 10 summons at once, and those allies show their HP, heal, and can even wear armor. It is the only premium Class and costs 899 Robux instead of Tickets.

Vampire is the aggressive night pick. After dark, enemies cannot sense you, and your stats spike hard. Level 3 grants a 20% Speed boost, 35% more damage, 40% more HP, and 12% Lifesteal. The catch is real. You cannot use Medkits or Bandages at all, so your survival hinges on Lifesteal and timing, but the payoff during nighttime combat is worth the trade.

Medic is the support anchor, especially in a group. It uses Medkits and Bandages twice as fast on yourself or teammates, and it ramps up healing supplies as it levels. Level 3 starts you with two Bandages, two Medkits, and 50% more HP. That combination of fast healing, extra stock, and a big health pool keeps a squad standing through fights that would wipe less durable teams.

Image credit: Roblox / CHALLS

A Tier: Ghoul and Ninja

Ghoul has arguably the scariest defensive numbers in the game, but it demands commitment. Normal food does nothing for it. Instead you eat zombie corpses to refill Hunger and build Rage, then transform into a supernatural beast. At Level 3, Rage lasts 60 seconds, cuts incoming damage by 80%, triples your jump, adds 100 Landing Damage, and drops the Bite cooldown to 0.2 seconds. Enormous power, but tied to a specific feeding loop that keeps it out of the top tier.

Ninja is the mobility specialist. Its passive trades faster Hunger drain for movement speed, and it stacks stealth on top. Level 3 delivers a 30% Speed boost, makes you 60% harder to notice, and lets you Dash every 2.5 seconds. For slipping past danger or repositioning in a fight, nothing else moves like it, though the constant Hunger cost keeps you managing food.


B Tier: Driver, Policeman, Coal Miner, and Gravedigger

These four are genuinely useful, but their value is tied to a role rather than to broad survival. Driver speeds up the bus, hitting a 40% Bus Speed increase at Level 3 while stocking fuel, which is great for a team built around the route and less relevant once you step off. Policeman hands you an immediate Pistol and ammo, up to 30 rounds at Level 3, giving you early ranged pressure but no passive or scaling combat perk beyond that.

Coal Miner is a fuel and economy pick. Its corpse-to-Coal mechanic and cheaper Coal Blocks pay off most at Level 3, where costs drop 65% and corpses convert to Coal that burns five times hotter. Gravedigger uses an exclusive Graveyard Shovel to dig random items from graves, which is a fun edge, but its perks never improve across the three levels, so it stalls where the others keep growing.

Image credit: Roblox

C and D Tier: Blackmarketer and Carpenter

Blackmarketer is the money Class. It improves buying and selling prices, climbing to a 20% Selling boost at Level 3 while stacking Silver Bars. If income is your goal, nothing else matches it, but that focus does not translate into combat or survival, which caps its overall impact.

Carpenter sits at the bottom. It starts with a Hammer and a growing pile of Wood, up to 30 at Level 3, which gives you building materials right away. Beyond that early convenience, it offers nothing for combat, mobility, or staying alive, so it is the least impactful choice once a run gets dangerous.

Image credit: Roblox

Costs and how you unlock Classes

Classes are bought with Tickets, the main in-game currency, with the sole exception of the premium Necromancer. The store does not show every Class at once. It rotates its stock every few hours and randomizes which options appear, so a powerful pick may not be available the moment you want it. Once bought, a Class levels up through repeated use, capping at Level 3 where its passive is strongest.

ClassTierCost
NecromancerS899 Robux
VampireS12,000 Tickets
MedicS750 Tickets
GhoulA18,000 Tickets
NinjaA8,000 Tickets
DriverB1,500 Tickets
PolicemanB2,200 Tickets
Coal MinerB2,000 Tickets
GravediggerB5,000 Tickets
BlackmarketerC2,000 Tickets
CarpenterD750 Tickets

Note: Medic is the standout budget pick, giving you an S-tier support kit for one of the cheapest prices in the store. If you have limited Tickets and want a purchase that pays off in almost any run, it is the safest place to start before saving toward the pricier combat Classes.