The “Collect remaining loot codes” objective in the Digi-Gauntlet mission You Can’t Fire Me, I Quit hides four pickups across two connected areas, and the counter only ticks up when you physically grab each one. Tediore forces patrol every stop, so the job is really two things at once: clearing the room, then finding the small glowing pickup that the fight was hiding.
Quick answer: Three loot codes sit in the Vinechoked Canopy — on concrete rubble inside the ruined building, on a white lounge chair on the outdoor balcony below, and on top of a Tediore cargo crate in the open combat area — and the fourth is across the zipline at Vine Pointe Lodge, on a lounge chair on the upper deck of the Tranquility Community Center.
All four loot code locations in Digi-Gauntlet: You Can’t Fire Me, I Quit
| Code | Area | Exact spot |
|---|---|---|
| 1/4 | Vinechoked Canopy | On a pile of grey concrete rubble inside the ruined building |
| 2/4 | Vinechoked Canopy | On a white lounge chair on the outdoor balcony area below |
| 3/4 | Vinechoked Canopy | On top of a Tediore-branded cargo crate in the open combat area |
| 4/4 | Vine Pointe Lodge | On a lounge chair on the upper outdoor deck of the Tranquility Community Center |
Each code is marked with a green or blue loot beam, and the objective markers show on your mini-map, so the codes are visible from a distance once the shooting stops. The beams are easy to miss mid-fight, which is why the order below clears enemies first.
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Vine Pointe Lodge: The fourth and final loot code


How to confirm the loot code objective is complete
The counter next to “Collect remaining loot codes” climbs from 1/4 through 4/4 as you pick each one up, and it is the only reliable confirmation. Once it reads 4/4, the objective closes and the mission moves you on toward finding Manager Schumann.
Note: If the tracker stalls at three, you have almost certainly skipped the crate pickup in the open canopy area — it sits above head height rather than on the ground, so it is easy to run past while the loot beam is lost in the fighting.
Nothing here gates behind a boss or a timer, so if enemies keep respawning on you, it is fine to sprint the route, grab the codes, and fight only what blocks the path between the ruined building, the balcony, the crate, and the lodge deck.






