Gaming Guide

Borderlands 4: FL4K and the Last Resort Ending Cutscene Explained

What happens to Mr. Chew after the Lieutenant Harmony fight, line by line, and what loads next.

What happens to Mr. Chew after the Lieutenant Harmony fight, line by line, and what loads next.

The closing scene of Story Pack 2 in Borderlands 4 runs about three minutes and resolves the one question the whole expansion is built around: whether FL4K’s skag, Mr. Chew, survives Tediore’s occupation of Providence. Full spoilers for the ending follow.

Quick answer: Chew is alive. After Lieutenant Harmony is beaten, FL4K finds Chew motionless, Chew wakes up unharmed, and then chooses to stay on Providence with a pack of local creatures instead of leaving with FL4K, who lets him go.


How the Lieutenant Harmony fight ends

Harmony is the last obstacle in FL4K and the Last Resort, sitting at the top of Tediore’s chain of command on the island after the five elite managers. She gets the usual stylized boss splash card, hers reading “LIEUTENANT HARMONY — YOUR NUMBER ONE FAN!”, and she does not die at the end of the fight. Once her health is gone she concedes with a flat “Hmph! Nice work, you got me,” fires off a shot, and teleports out.

Control passes straight into the cutscene from there. There is no second phase, no post-fight arena cleanup, and no choice prompt.

Lieutenant Harmony conceding the fight before teleporting away on Providence
Harmony concedes and vanishes rather than dying on the spot. Image: Gearbox Software

What happens to Mr. Chew

FL4K walks in with your Vault Hunter — Rafa in the footage below — and starts the sentence “I’m back. Where’s—” before spotting Chew lying still on the floor. The scene holds on that for a beat, with FL4K saying only the skag’s name.

FL4K and Rafa standing over Mr. Chew, who lies motionless on the floor
FL4K and Rafa find Chew motionless when they arrive after the boss fight. Image: Gearbox Software

Roughly a minute in, Chew gets up and nuzzles FL4K, and the fake-out is over. Shortly after, a group of Providence’s native wildlife — a spiderant, a ratch and several others — wanders in and gathers around him. FL4K’s reaction is two words: “New friends. Interesting.”

A spiderant, a ratch and other native Providence creatures gathering around Chew
A mixed pack of local creatures collects around Chew moments after he wakes. Image: Gearbox Software

Why Chew stays behind on Providence

FL4K tries to leave with him and gets nowhere. The pitch is that Chew’s “brothers and sisters will be glad to have you back,” but Chew plants himself and will not follow, which Rafa spells out plainly. FL4K’s answer is the emotional core of the pack: the beastmaster admits to assuming Chew would be helpless alone, then concedes it may have been the other way around.

FL4K calling Chew to leave while Chew hesitates beside the other creatures
FL4K calls Chew to go home, and Chew refuses to move. Image: Gearbox Software

At around the two-minute mark FL4K kneels, embraces Chew, says goodbye, and watches him leave with the pack. Rafa asks if FL4K is all right, and the reply is that FL4K does not know — but that Chew is.

FL4K embracing Chew during the farewell before he leaves with his new pack
The farewell embrace, just before Chew departs with the other creatures. Image: Gearbox Software

Every line of dialogue in the ending cutscene

SpeakerLine
Lieutenant Harmony“Hmph! Nice work, you got me.”
FL4K“I’m back. Where’s—” / “Chew…”
Rafa“Hey!”
FL4K“You’re—” / “New friends. Interesting.” / “Thank you.”
FL4K“Okay, boy. Time to go.” / “Your brothers and sisters will be glad to have you back.”
FL4K“Come on, it’s time to go.” / “What’s wrong? We’re going home.”
Rafa“Seems like he wants to stay.”
FL4K“I thought you’d be helpless without me.” / “Maybe I got it backwards.”
Rafa“You all right?”
FL4K“I honestly… do not know.” / “But I know he is.”

What loads after the cutscene

The scene fades into a loading screen titled “The Upper Crust,” carrying the standard tip about badass enemies dropping better loot and granting more XP than normal ones. That is your confirmation the story content is finished and the game is returning you to play, not a second cinematic.

Note: Harmony walking away rather than dying leaves her available as a repeatable target, in line with how the rest of the expansion’s eight story bosses and thirteen minibosses work for farming the two new Pearlescent weapons and 18 Legendary items.


What you need to reach this ending

Own Story Pack 2 and install the Version 1.10 update, which arrived on September 10, 2026 and raised the level cap by ten for every player. The pack is included in the Super Deluxe Edition and the Vault Hunter Pack, and is also sold on its own.
Travel to the Bones of Sanctuary and interact with FL4K’s broadcast at the quest marker to accept the DLC’s opening mission. A Vault Hunter at level 13 or higher can jump in directly from the New Game menu instead of using an existing character.
Head inside Sanctuary and use the Welcome Home door to reach Providence Island, then work through the campaign. The five elite managers must be cleared before Harmony’s bunker inside the volcano opens up.

The ending is unmissable once Harmony goes down — there is no alternate version, no choice that changes Chew’s decision, and nothing to find beforehand that alters the outcome. Chew simply stays, and FL4K carries on with The Hunt without him.