Gaming News

Solasta II Update 1: How Co-op Multiplayer and the Warlock Work

A breakdown of v0.4.2's four-player sessions, dialogue voting timer, ping tools, and both Warlock patrons.

A breakdown of v0.4.2’s four-player sessions, dialogue voting timer, ping tools, and both Warlock patrons.

Solasta II spent its first six months in Early Access as a solo campaign. That changed on September 10, when Tactical Adventures shipped Early Access Update 1 (v0.4.2), adding online co-op for up to four players and the Warlock as the game’s seventh class. The update also brings 30 new World Events, expanded character creation, and a set of long-requested options like rolling for ability scores.

Quick answer: Patch Solasta II to v0.4.2 on Steam, then open the multiplayer menu to host a public or private session or hot join a friend’s game. The Warlock shows up as a selectable class in character creation, with The Dreamer and The Timekeeper as its two patrons.


Everything in Solasta II Update 1 (v0.4.2)

AdditionDetails
Online co-op2–4 players, one host plus up to three friends, public or private sessions, Hot Join
Party Choice VotingEvery player votes on dialogue options; majority wins, timer applies the result at zero
Ping systemMarks characters and map locations, usable in and out of combat
Warlock classSeventh class, with The Dreamer and The Timekeeper patrons
World Events30 new events, 15 of them community submissions
Character creationNew hairstyles, beards, tattoos, war paints; 4d6 keep 3 stat rolling
Options and quality of lifeOptional spell component rules, Steam Cloud saves, new controller shortcut for Cautious Mode

How co-op sessions work: hosting, hot join, and loot

One player owns the session. The host either starts a fresh party or loads an existing single-player save, then brings in up to three friends, for a total of two to four players. Sessions can be public or private, and the Hot Join feature lets you find a friend’s session in the multiplayer interface and drop straight into a campaign that is already running, instead of waiting for an invite.

Four-player Solasta II co-op session with separate player HUDs as the party crosses a temple courtyard
A four-player session, each character with their own player HUD, exploring a temple courtyard. Image: Tactical Adventures

Two rules matter once you are in a group. Loot is first come, first served, so whoever opens a container gets what is inside, and divvying it up afterwards is a table problem rather than a game system. Movement on the world map stays with the host, meaning the party travels as a unit and only one person decides where it goes next.

Note: if you plan to bring friends into a campaign you already started solo, load that save and confirm it runs cleanly on v0.4.2 before you open the session.


Dialogue voting and the countdown timer

Conversations are resolved by the whole group. When the party speaks to an NPC, every player sees the available replies and casts a vote, and the option with the most votes becomes the party’s answer. A timer starts as soon as the vote opens, and when it hits zero the leading choice is applied automatically, so a scene cannot stall while people argue. You can also see who voted for what.

Solasta II dialogue scene with an NPC line about the Beacon's executioners on screen
Story scenes play out for the whole party, with the group voting on each reply. Image: Tactical Adventures

The ping system, and the missing chat

Pings are the in-game communication layer. You can highlight a character or a spot on the map, both during exploration and mid-combat, which covers the basics of calling a target or a position. There is no built-in text or voice chat in this release, so anything more detailed than a marker needs an outside voice app.

Haunted Harbor quest screen in Solasta II with a Here marker placed on a waypoint
A ping marks a waypoint during the Haunted Harbor quest. Image: Tactical Adventures

The Warlock: light armor, Eldritch Blast, and Hex

The Warlock joins Cleric, Fighter, Paladin, Rogue, Sorcerer, and Wizard in character creation. It is a sturdier caster than the other two arcane classes, with access to light armor and 1d8 hit points per level, plus Hellish Rebuke as a punish option against anything that attacks it in melee.

Its damage engine is Eldritch Blast, a cantrip that costs no spell slot and fires additional rays as you level. That pairs with Hex, a Concentration spell cast as a Bonus Action that adds necrotic damage every time you hit the marked target with an attack roll. Multiple attacks in a turn each benefit, including every ray of Eldritch Blast that connects. When the hexed enemy drops to 0 HP, a Bonus Action moves Hex to a new target without spending a slot.

Solasta II combat with a Garden Dryad targeted as a power attack resolves
Combat with a Garden Dryad targeted, showing how attack effects resolve on a marked enemy. Image: Tactical Adventures

Build direction is set by pacts and Eldritch Invocations rather than by patron. Pact of the Blade plus an invocation like Fiendish Vigor pushes the class into melee and adds your Charisma bonus to physical damage. Pact of the Tome leans ranged, where Agonizing Blast adds Charisma to Eldritch Blast damage and Repelling Blast pushes enemies back.

The Dreamer vs The Timekeeper

LevelThe Dreamer (new)The Timekeeper (returning)
3One extra Eldritch Invocation, and you can swap a prepared spell after a Long Rest instead of waiting for a level-upDamaging a creature with a level 1+ spell stops it taking Reactions until the start of its next turn
6Bonus Action transformation into a nightmarish form for 1 minute: attacks deal psychic damage, and you can react to a successful attack by casting Sleep on a visible attacker with no Concentration and no spell slotWhen you are about to take damage, you vanish from the battlefield and reappear on your next turn in the same spot, negating the effect that triggered it

The Timekeeper first appeared in Solasta: Crown of the Magister; The Dreamer is new to this game. Tactical Adventures has said the class will keep changing during Early Access as feedback comes in.


Character creation options, World Events, and saves

Ability scores can now be rolled instead of assigned. The method is 4d6 keeping the best three results for each score, and it is optional, so point assignment remains available. A separate toggle removes the requirement for spell components if you would rather not track them.

The appearance editor gained new hairstyles, beards, tattoos, and war paints, all available to every character. Saves now sync through Steam Cloud, which mostly matters if you move between a desktop and a Steam Deck, and there is a new controller shortcut for Cautious Mode while exploring.

Solasta II character creation Beard Style menu with option 24 selected
The Style menu, where the update’s new beards, hairstyles, tattoos, and war paints live. Image: Tactical Adventures

On the map, 30 new World Events are in rotation. Fifteen came from the winners of the Happy Little World Events community contest, while the rest were built in-house and lean toward tougher fights with loot attached.


What Update 2 is scheduled to add

The Early Access roadmap puts Update 2 in Q4 2026, with two new ancestries, another class, a level cap raised to 6, Act II content, and a crafting system. No exact date has been announced. Solasta II remains PC-only for now through Steam Early Access, where the studio is targeting a 1.0 release roughly a year after Early Access began.

Multiplayer arriving mid-Early Access is a deliberate break from how the first Solasta handled it, where co-op only landed after launch. The practical upshot is that group sessions are now part of how the campaign gets balanced, and the rough edges, like the absence of in-game chat, are the kind of thing the studio expects to iterate on before 1.0.