Visions in Final Fantasy Resonance carry the skills, passives and Resonances your party fights with, and some pay off far earlier and for longer than others. This tier list ranks the Visions themselves, while the best Vision for each character guide matches them to specific party members.
Quick answer: The S tier is Leah, Tronn, Warrior of Light and Terra. All four are available early, and each kit keeps paying off as it ranks up.
How this tier list ranks Visions
Each Vision is assessed using three criteria: its role; its kit, including the skills and passives gained from Awakening Level 0 through 3 stars and its Resonance; and its displayed values, including Mastery Rank bonuses, ability effects, and the MP and AP prices of its skills. This ranking is based on the PC version released on 22 October 2026.
The list is weighted for playing through the story. A Vision you can get early sits above one with a similar kit that shows up late. It doesn’t claim any Vision wins every fight. Any character can equip any Vision, and the game’s own tutorial puts it plainly: “That said, there is nothing stopping you from mixing and matching various roles”. For what each role does, see roles explained.

Each entry below also says when you can get the Vision. All 26 Visions come from four places:
- In Chapter 1, find the pair of Vision Crystals beneath Rain’s house in Mitra.
- The 16 Sanctums of Light, one per series hero.
- Seven side quests.
- The Sephiroth fight at Whirlpool Hollow.
For a Sanctum of Light Vision, the chapter listed corresponds to the story’s first arrival in that region: Chapter 1 for Kingdom of Grandshelt, Chapter 2 for Dirnado, the Continent of Wind, Chapter 3 for Olderion Federation, Chapter 4 for Zoldaad Empire Territory, and Chapter 5 for Mysidia, the Uncharted Land. Depending on the sanctum’s location within its region, you may reach it later.
Of the Kingdom of Grandshelt sanctums, the Warrior of Light’s, at the foot of the cliff north-west of the Village of Kol, is open during Chapter 1.
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Add to Google Preferences →Vision tier list at a glance
Four Visions sit in S tier, eight in A, nine in B and five in C, with the order inside each tier carried through the sections below.
| Tier | Vision | Role | When you can get it | Kit highlights |
|---|---|---|---|---|
| S | Medic | Chapter 1: Vision Crystal under Rain’s house, Mitra | Healing Wind; Healing Magic +30%; MR 7 Pharmacology | |
| S | Tronn | Breaker | Chapter 1: Vision Crystal under Rain’s house, Mitra | Stagger Power +30%; MR 1 Restore MP on Stagger; MR 9 Half MP Cost |
| S | Sentinel | Chapter 1: Sanctum of Light north-west of the Village of Kol | Vanguard Glaive (0 MP); MR 3 Multi-Cover; MR 9 Grit | |
| S | Commando | Sanctum of Light, Kingdom of Grandshelt (Chapter 1 region) | MR 3 Magic Boost; MR 5 LB Double Charge; Ultima, Ribbon | |
| A | Cloud | Breaker | Sanctum of Light, Kingdom of Grandshelt (Chapter 1 region) | Critical Hit Rate +10%; Braver; MR 3 Deathblow |
| A | Breaker | Sanctum of Light, Kingdom of Grandshelt (Chapter 1 region) | Stagger Power +30%; Heatwave; Clive's Limit Break | |
| A | Saboteur | Sanctum of Light, Dirnado, the Continent of Wind (Chapter 2 region) | Steal Strength, Steal Speed; Thievery; Treasure Hunter | |
| A | Commando | Sanctum of Light, Olderion Federation (Chapter 3 region) | Physical Attack +30%; MR 1 Improvement; MR 9 Double Action | |
| A | Shantotto | Commando | Sanctum of Light, Zoldaad Empire Territory (Chapter 4 region) | Magic Attack +30%; Syphon; MR 9 Dualcast |
| A | Victoria | Commando | Side quest “Victoria Revivified” (Chapter 5) | Agony; Gravity, Graviga; MR 7 MRP Gain +50% |
| A | Commando | Win the fight at Whirlpool Hollow, Kingdom of Grandshelt (later in the story) | Jenova Cells; Legendary SOLDIER; MR 5 Ultimate Aggression | |
| A | Ayaka | Medic | Side quest “The Admirable Apprentice” (Chapter 7) | Angelic Embrace; Alabastrine Blessing; Arise |
| B | Firion | Breaker | Sanctum of Light, Olderion Federation (Chapter 3 region) | Fulminating Strike (0 MP); MR 9 Arms Akimbo |
| B | Breaker | Sanctum of Light, Olderion Federation (Chapter 3 region) | MR 3 First Strike; Haste Opener; Hastega | |
| B | Commando | Sanctum of Light, Dirnado, the Continent of Wind (Chapter 2 region) | Warp-Strike; Warp Crit; MR 9 Barrage | |
| B | Sentinel | Sanctum of Light, Zoldaad Empire Territory (Chapter 4 region) | Cure, Protect; Moonlightbringer, Shadowbringer; MR 3 Cover | |
| B | Breaker | Sanctum of Light, Zoldaad Empire Territory (Chapter 4 region) | Seventh Dawn spells; MR 1 Skill Flow; MR 9 Magic Barrage | |
| B | Breaker | Sanctum of Light, Mysidia, the Uncharted Land (Chapter 5 region) | Lightning Strike, Thunderfall (Paralysis); MR 3 Overwhelm | |
| B | Breaker | Sanctum of Light, Mysidia, the Uncharted Land (Chapter 5 region) | Spellblade Mastery; MR 7 Dual Spellblade; MR 9 Mimic | |
| B | Breaker | Sanctum of Light, Mysidia, the Uncharted Land (Chapter 5 region) | MR 1 Gil Farmer; MR 9 Double Gil | |
| B | Camille | Commando | Side quest “The Call from Beyond” (Chapter 5) | Auto-Haste; MR 5 Blade Dance |
| C | Aileen | Breaker | Side quest “Forger of Wills” (Chapter 5) | Stagger Power +30%; Protect, Shell; MR 3 Jump |
| C | Saboteur | Side quest “Errand’s End” (Chapter 4, after “Token Legacy”) | Deprotect Opener, Deshell Opener; Rapid Fire | |
| C | Commando | Sanctum of Light, Dirnado, the Continent of Wind (Chapter 2 region) | Job Change, Dual Jobs (3 stars); MR 9 LB Triple Charge | |
| C | Wilhelm | Sentinel | Side quest “O General! My General!” (Chapter 5, after “The Call from Beyond”) | General's Pride; HP +30%; MR 7 Critical Counter |
| C | Charlotte | Sentinel | Side quest “The Shield of the Weak” (Chapter 7) | Resolute Bastion; Auto-Shell; Ice Immunity |
S tier Visions
Leah
Leah is a Medic from the Vision Crystals under Rain’s house in Mitra, in Chapter 1. Her Resonance, Healing Wind, reads “Heal all allies and cast Regen on them. Heal effect can exceed max HP.” She starts with Healing Magic +30%, Cure and Libra (1 MP), learns Raise at 2 stars and Reraise at 3 stars, and her MR 7 bonus Pharmacology “Enhances the effect of items by 50% during battle.” She is the only Medic Vision until Ayaka in Chapter 7.

Tronn
Tronn is a Breaker from the same Vision Crystals in Mitra, in Chapter 1. He has Fire, Blizzard, Thunder and Stagger Power +30% from 0 stars, and his Mastery bonuses revolve around the stagger: MR 1 Restore MP on Stagger, MR 3 Fill LB on Stagger, MR 7 Stagger Power +20%, and MR 9 Half MP Cost (“Halves MP cost.”). His Resonance, Hibernal Fury, reads “Deal Ice magic damage to random enemies 5 times.”

Warrior of Light
Warrior of Light is a Sentinel from the Sanctum of Light north-west of the Village of Kol, in Chapter 1, and the first Sentinel Vision you can reach. Vanguard Glaive costs 0 MP and reads “Deal Light physical damage to an enemy and inflict Provoke.” He starts with Stagger Power +30% and Physical Defense +20%, gains Multi-Cover at MR 3 (“Take attacks in place of all allies.”, 10 MP) and Grit at MR 9 (“Grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle.”).

Terra
Terra is a Commando obtained from a Kingdom of Grandshelt Sanctum of Light. Her 0-star abilities include Magic Attack +30% and Add Deshell. At MR 3, Magic Boost becomes available (“Increase MP cost of selected magic attack by 50%, but double its damage.”); MR 5 grants LB Double Charge (“Doubles the LB gauge fill rate.”). Her 3-star unlocks are Ultima (95 MP, “Deal non-elemental magic damage to all enemies.”) and Ribbon (“Nullifies all status ailments, excluding Instant Death.”). MR 9 gives her Break the Limit: “Raises damage cap to 99999.”

A tier Visions
Cloud
Cloud is a Breaker from a Kingdom of Grandshelt Sanctum of Light, built around critical hits. He has Critical Hit Rate +10% from 0 stars and Braver at 1 star (18 MP, “Deal Lightning physical damage to an enemy. Has a high critical hit rate.”), then MR 1 Restore MP on Critical Hit, MR 3 Deathblow (“Guarantee a critical if attack lands, but with a low hit chance.”) and MR 8 Strength +15.
Clive
Clive is a Breaker from a Kingdom of Grandshelt Sanctum of Light with Stagger Power +30% from 0 stars. At 2 stars he adds Heatwave (48 MP, “Deal Fire physical damage to all enemies.”), Regen on Stagger, and a Limit Break that “increases all stats and regenerates HP” while the LB gauge drains. His MR 7 Mirage creates “2 mirages of self that take physical damage instead.”

Zidane
Zidane is a Saboteur found at a Sanctum of Light in Dirnado, the Chapter 2 region. Steal Strength and Steal Speed each cost 10 MP: they deal damage and may inflict Debrave or Slow on the target, while giving him Bravery or Haste. Using Steal more often boosts Thievery, which “Increases damage dealt by up to 50%”. His other unlocks are Steal at MR 1, Mug at MR 5, Aggravation at MR 7 (up to 60% more damage, scaling with the target’s debuffs and ailments), and Treasure Hunter at 3 stars (“Guarantees a rare item when Steal is successful.”). Since no playable character has the Saboteur role, assign him to whoever you want to handle stealing.

Squall
Squall is a Commando from a Sanctum of Light in the Olderion Federation, the Chapter 3 region. He has Physical Attack +30% and Add Deprotect from 0 stars, plus Magic Attack +30% at 1 star. MR 1 Improvement “Increases stagger power and damage dealt by up to 50%”, growing with the standard attacks and battle skills you use in a battle, and MR 9 Double Action reads “Grant use of 2 consecutive attack skills in a single turn.”

Shantotto
Shantotto is a Commando from a Sanctum of Light in Zoldaad Empire Territory, the Chapter 4 region. She opens with Magic Attack +30%, Faith and Syphon, which reads “Drain MP from an enemy.” and costs no MP. Death arrives at 2 stars and Meteor at 3 stars, with MR 7 Area Effect Adept (“When multicasting, doubles MP cost, but keeps full effect.”) and MR 9 Dualcast (“Grant use of 2 consecutive black or white magic spells in a single turn.”).
Victoria
Victoria is a Commando from the side quest “Victoria Revivified” in Chapter 5. Her Resonance, Agony, reads “Deal Dark magic damage to all enemies and inflict Poison and Blind.” She has Magic Attack +30% from 0 stars, Gravity at 2 stars and Graviga at 3 stars, and her MR 7 bonus MRP Gain +50% “Increases MRP gained by 50%.”
Sephiroth
Sephiroth is a Commando you earn by winning the fight at Whirlpool Hollow in the Kingdom of Grandshelt later in the story, where he is Lv 45 with 250,000 HP. He has Physical Attack +30% and Jenova Cells (“Increases strength, stamina, and magic. Amount increased scales with spirit up to a max of 25%.”) from 0 stars. Legendary SOLDIER at 2 stars applies the higher of his physical or magic attack when attacking and the higher defense when hit, and MR 5 Ultimate Aggression “Guarantees critical hits on Limit Bursts and Resonances.”

Sephiroth ranks in A, not S, because he is both difficult and late to obtain; at 130 AP, Spirit of Sephiroth has the highest cost of any Vision. See how to get Sephiroth for the complete fight.
Ayaka
Ayaka is a Medic from the side quest “The Admirable Apprentice” in Chapter 7. Her Resonance, Angelic Embrace, reads “Restore HP, remove debuffs, and cure all status ailments other than KO for all allies.” She starts with Cure, Esuna, Dispel and Alabastrine Blessing (“Nullifies damage taken once per battle.”), gains Arise at 2 stars (75 MP, “Revive a KO’d ally with full HP.”) and adds Esunaga and Reraise at 3 stars. Chapter 7 is the only thing keeping her out of S.
B tier Visions
Firion
Firion is a Breaker from a Sanctum of Light in the Olderion Federation, the Chapter 3 region. Fulminating Strike costs 0 MP and also raises stagger power by 50% for 3 turns, and MR 9 Arms Akimbo reads “Grant use of 2 actions in a single turn.” (40 MP). The catch is cost: his ranks need more MRP than most, with MR 9 at 4,975 total MRP, and Spirit of Firion costs 120 AP.
Tidus
Tidus is a Breaker from an Olderion Federation Sanctum of Light, in the Chapter 3 region. He has Stagger Power +20% and Physical Attack +20% from 0 stars and MR 3 First Strike (“Allows self to act first at the start of battle.”), then Haste Opener at 2 stars and Hastega (24 MP, “Increase speed of all allies.”) at 3 stars.

Noctis
Noctis is a Commando from a Sanctum of Light in Dirnado, the Chapter 2 region. His 0-star kit contains only Thunder, Blizzard and two +20% attack passives; at 1 star, Warp-Strike can put him in the bonus phase. His Mastery ranks advance slowly at first: MR 3 requires 125 total MRP, and MR 9 requires 4,785.

Cecil
Cecil is a Sentinel from a Zoldaad Empire Territory Sanctum of Light, in the Chapter 4 region. His 0-star kit provides Cure, Protect and Physical Attack +30%; at 2 stars he learns Moonlightbringer and Shadowbringer, each costing 60 MP and affecting all enemies. Cover unlocks at MR 3. He becomes available after Warrior of Light has already filled the Sentinel role. Read more about his kit in Cecil’s Vision.

Y’shtola
Y’shtola is a spell-based Breaker from a Zoldaad Empire Territory Sanctum of Light, in the Chapter 4 region. Her Seventh Dawn spells “Cannot be multicasted”, with Aero of the Seventh Dawn costing 5 MP. MR 1 Skill Flow raises stagger power and damage “by up to 50%” as you use more skill types, and MR 9 Magic Barrage casts 4 times at half effect.
Lightning
Lightning is a Breaker from a Sanctum of Light in Mysidia, the Chapter 5 region. She has Physical Attack +30% and Esuna from 0 stars, Lightning Strike (16 MP) and Thunderfall (55 MP, all enemies) both inflict Paralysis, and she gets MR 3 Overwhelm. Her MR 9 needs 5,195 total MRP.

Bartz
Bartz is a Breaker from a Mysidia Sanctum of Light, in the Chapter 5 region, built on Spellblade. Spellblade Mastery at 3 stars “Halves MP cost of Spellblade skills” and MR 7 Dual Spellblade “Activates Spellblade skills twice. Consumes twice the MP.” His MR 9 needs 5,245 total MRP, the most of any Vision.

Vaan
Vaan is a Breaker from a Mysidia Sanctum of Light, in the Chapter 5 region, and his kit is about money. MR 1 Gil Farmer (“Steal gil.”), MR 3 Gil Farmer on Stagger and MR 9 Double Gil (“Doubles the amount of gil received from battles.”) sit alongside Haste and Libra from 0 stars. He fits naturally into any plan to farm Gil.

Camille
Camille is a Commando from the side quest “The Call from Beyond” in Chapter 5. She has Physical Attack +20% and Bravery from 0 stars, Auto-Haste at 2 stars (“Grants constant Haste.”), and MR 5 Blade Dance (20 MP, “Deal damage to an enemy 4 times.”).
C tier Visions
Aileen
Aileen is a support Breaker recruited through the Chapter 5 side quest “Forger of Wills”. Her 0-star kit includes Stagger Power +30%, Protect, Shell and Libra; Jump unlocks at MR 3. By Chapter 5, Tronn and multiple sanctum Breakers already fill the role. Her 3-star Screwdriver passive functions only “When under the effects of Protect or Shell”.
Amelia
Amelia is a Saboteur from the Chapter 4 side quest “Errand’s End”. At 0 stars she has Magic Attack +30% and Deprotect; Deprotect Opener and Deshell Opener arrive at 2 stars. However, both of her attacks, Rapid Fire and Disorder, have “a 15% chance of missing”.

Onion Knight
Onion Knight is a Commando obtained at a Sanctum of Light in Dirnado, the Chapter 2 region. His 0-star options are Fire, Aero, Stone and Magic Attack +20%. Dual Jobs and Job Change do not unlock until 3 stars, while LB Triple Charge requires MR 9, at 4,945 total MRP.

Wilhelm
Wilhelm is a Sentinel you can recruit through the Chapter 5 side quest “O General! My General!”, available after “The Call from Beyond”. He starts with General’s Pride, which “Draws all enemy attention on the first turn of battle.”, and gets HP +30% at 2 stars. By this point, Warrior of Light has covered the Sentinel role since Chapter 1.
Charlotte
Charlotte is a Sentinel from the side quest “The Shield of the Weak” in Chapter 7. Her Resonance, Resolute Bastion, reads “Restore HP and increase physical and magic defense for all allies.” and she gets Auto-Shell at 2 stars. Chapter 7 makes her the last Sentinel you can get.
Raising any Vision with Mastery Rank and Awakening
Every fight with a Vision equipped earns MRP toward its Vision Mastery Rank. At MR 9, every Vision adds a Spirit ability that “Activates all of” that Vision’s Mastery Rank abilities, at an AP cost that runs from 90 to 130 depending on the Vision.
The 1-, 2-, and 3-star skills listed above become available at higher Awakening stars, making it worthwhile to raise Awakening Level for the Visions you use. To assign them to your party, see how to equip Visions.






