Gaming Guide

Slayer 2: How to Get Breathing and Find All Trainer Locations

Where all eight Breathing Style trainers stand, what each one charges, and how to finish the training once you find them.

Where all eight Breathing Style trainers stand, what each one charges, and how to finish the training once you find them.

You don’t buy Breathing Styles in Slayers 2 (also known as Slayer 2 or Project Slayers 2) from a menu. You learn each one from an NPC trainer placed somewhere on the map. Eight styles can be learned right now: Serpent, Insect, Flame, Thunder, Stone, Sound, Wind, and Water. Several trainers stand on rooftops, cliff ledges, or at the end of an underwater tunnel, so the route matters as much as the material cost.

Quick answer: Reach Level 25, unlock Wall Climb, and collect the trainer’s materials. Then speak to the trainer, clear the training mini-games, and beat that style’s Trainee to learn the Breathing.


Slayer 2 Breathing trainer locations and costs

Every trainer asks for at least Level 25. On top of that, each one has its own material bill, and two of them can only be reached with Wall Climb.

StyleTrainerLocationCost beyond Level 25
SerpentObariMountain between Windy Peak and Bamboo Grove20 Demon Horns, 5 Beast Cores
InsectShinoraMain building roof, Butterfly EstateNone listed
FlameRenguHouse past the red bridge outside Mistfall Village10 Demon Horns
ThunderZentaroMountaintop above the bear village route10 Demon Horns, Wall Climb
StoneGyoreiTemple on the lower path past the bear village5 Beast Cores, Axe and Mace
SoundTengaiHigh cliffs of Iceveil Valley10 Demon Horns, Wall Climb
WindSaneriPlatform on the water, Iceveil Valley50 Demon Horns
WaterUrokodakiUnderwater room near Bamboo Grove30 Demon Horns, 5,000 Wen

Wind has the steepest horn cost of the eight. Water is the only style that also charges currency. Stone is the odd one out because it needs the Axe and Mace, which drop from the Stone Trainee rather than from a shop. Some trainer prompts have also shown a Level 28 requirement or the Floral Warding Mask, so read the trainer’s dialogue before you commit to a long farming session.


What to unlock and farm before you travel

Unlock Wall Climb, also listed as Climbing, in your Skill Tree first. Thunder and Sound can’t be reached without it, and it makes the Butterfly Estate roof and several cliff routes far easier. Double Jump isn’t mandatory, but it shortens the Thunder and Sound climbs.

  • Demon Horns: High Demons in Iceveil Valley drop two per kill. Hoyuzo Subordinates drop one each.
  • Closer horn farms: the waterfall cave in Bamboo Grove and the cave beneath the Mother Bear area both hold horn-dropping demons.
  • Beast Cores: Beast Born Demons drop them around Mistfall and the Harbor region, and in the villages to the north. Drops aren’t guaranteed.
  • Wen: 5,000 is needed only for Water Breathing.
  • Axe and Mace: defeat the Stone Trainee near Gyorei’s route before you commit to Stone.

Iceveil Valley’s cold drains your health. Carry a lantern and stop at the campfires along the route, whether you’re farming horns there or heading to Tengai or Saneri.


Routes to each Breathing trainer

The trainers group neatly by starting point. Three of them branch off from the bear village, and the two snow trainers share one trip.

Serpent: Obari near the Windy Peak spawn

Obari is the closest trainer to where new characters spawn.

Leave the starting area and walk past the nearby NPCs. Climb the mountain directly ahead.
Keep going past the Bandit mob area and the Zuko mini-boss spawn. Don’t take the path that drops toward Bamboo Grove.
Bear left and keep climbing. Obari stands in a small clearing between two peaks. Zoom your camera out if you can’t spot him.

Insect: Shinora at Butterfly Estate

Leave Beginner Village toward the cliff and drop down it. Passing a few boulders confirms you’re on the right path.
Follow the route to Butterfly Estate. Walk past the Insect Trainee near the entrance.
Climb onto the roof of the large central building. Shinora is up there, not at ground level.

Flame: Rengu outside Mistfall Village

From the Mistfall Village spawn, head along the main road until you are outside town.
Cross the long red bridge. A boss spawn sits nearby, and you can keep moving past it without fighting.
Head to the house ahead of the bridge and go inside to find Rengu. If he isn’t indoors, check the roof and the area behind the house.

Thunder, Stone, and Water: Trainers around the bear village

You pass the village with the bears during early progression quests. Use it as a hub, because each of these three routes leaves it in a different direction.

For Thunder, take the path downhill from the village and pass the boss spawn. Continue until the route turns into a climb.
Wall-climb the cliff faces and giant tree trunks to the top of the mountain. Keep moving forward along the high path until you reach Zentaro. No ground route leads to him.
For Stone, follow the same route but stay on the lower path instead of climbing. Gyorei waits near the temple along that path, and the Stone Trainee is on the same route.
To reach Water, head away from the bear village, toward the cliffs. Search beneath the cliff near Bamboo Grove for a little house on an island.
Find the water-filled hole beside the house and dive in. Swim through the tunnel without stopping to reach the underwater room where Urokodaki stands.

You can drown in the Water tunnel. Make sure your breath is full before you dive, and don’t linger halfway through.

Sound and Wind: Tengai and Saneri in Iceveil Valley

Follow the snowy path from the bear area into Iceveil Valley. Activate the Iceveil Valley shrine to make returning by fast travel possible.
For Sound, follow the canyons deeper into the valley and wall-climb the icy rock faces toward the upper ledges. Tengai is tucked into the high cliffs.
For Wind, stay on the snowy path until it reaches the water. Saneri stands on an ice platform out on the water, so make your way across to speak with him.

Since the High Demons that drop two horns each roam the same region, you can farm Wind’s 50 Demon Horns on the way to Saneri.


How to get Breathing once you reach the trainer

The training questline follows the same three-part structure for all eight styles. Only the material cost changes.

Talk to the trainer and hand over the required materials. The trainer lists exactly what’s needed when you interact, and training starts only once you’ve paid.
Complete the training mini-games. These are timed drills rather than combat: Meditate, Push Ups, Boulder Split, Boulder Push, and Aim Training. The exact set depends on the style.
Defeat the Trainee for that style in a duel. The Trainee shares the style’s name, so Serpent Breathing ends with the Serpent Trainee, Thunder ends with the Thunder Trainee, and so on.
Press M to open the menu and go to the Skill Tree. Spend Skill Points on the new style’s moves to make them usable.

Confirm the Breathing Style unlocked

Training is complete once you’ve beaten the Trainee. You can confirm it by checking the Skill Tree, where the style’s moves now appear and can be bought with Skill Points. If the moves aren’t there, the questline hasn’t finished.

When a trainer refuses to start or the style doesn’t unlock, the cause is usually one of these:

  • Your character has not reached the trainer’s required level.
  • You don’t have enough Demon Horns, Beast Cores, or Wen.
  • Without Wall Climb unlocked, you can’t use the routes to the cliffside or rooftop trainers.
  • For Stone, you haven’t taken the Axe and Mace from the Stone Trainee yet.
  • Losing the Trainee duel requires you to play through that last stage again.

Serpent and Stone are the cheapest to unlock early. If you’re working through several styles, a sensible order is to clear the bear village trio first and then cover Sound and Wind in a single Iceveil Valley run, so you aren’t crossing the map repeatedly.