Gaming Guide

Borderlands 4: How to Fix Circuits in the Spatial Awareness Puzzle

Every junction switch in the Vinechoked Canopy circuit chamber, in the order that powers the exit portal.

Every junction switch in the Vinechoked Canopy circuit chamber, in the order that powers the exit portal.

The “Fix circuits” objective in the Spatial Awareness mission drops you, shrunken down, into a circular chamber in the Vinechoked Canopy. Colored circuit lines run across the floor, pipes run above them, and seven circular junction switches sit along those pipes. Flip all seven and the current reaches the end of the line, which opens the way out.

Quick answer: Stay on the pipes and melee each of the seven junction switches — two on the left pipe network, three around the central platform pipes, one on the right pipe network, and the last on top of the central circuit block — then take the blue portal once the objective changes to “Leave chamber.”


How the circuit chamber works

Two rules cover the whole puzzle. First, the pipes are the route — you walk, jump, and climb along them rather than crossing the floor. Second, the switches are melee-only. Shooting them does nothing; a melee swing rotates the junction and redirects the current through the connected line.

Your HUD does most of the tracking for you. Green and blue waypoint markers sit on the active objective and on the switches you still need, so if you lose the thread mid-route, look for a marker rather than guessing which junction you already hit.

The Fix circuits objective tracked on the HUD inside the Vinechoked Canopy circuit chamber
The “Fix circuits” objective stays pinned to the HUD for the whole chamber. Image: Gearbox Software

Switch order for the Spatial Awareness circuit puzzle

You start on the raised platform looking down at the room. Work the outside of the chamber first, then the middle, and save the block in the center for last.

From the starting ledge, drop onto the pipe network on the left side of the room. Land on the pipes themselves, not the circuit lines below, and walk along the run until you reach the outermost junction.
First-person view of the pipe network running across the circuit-covered floor of the chamber
The pipe network is the route through the chamber — the circuit-lined floor below is not. Image: Gearbox Software
Melee the first junction switch. It rotates in place and the line it sits on powers up, which is your confirmation that the hit registered.
Move inward along the left pipes to the second junction and melee it as well. This one sits closer to the middle of the room than the first.
Follow the pipes around the central platform and melee the three switches there back to back. They sit close together, so you can hit all three in one pass without dropping down.
Cross to the right-side pipe network and melee the sixth switch. That completes every junction at pipe level.
A green circuit connector highlighted on the right-side pipe run during the Fix circuits objective
A highlighted green connector on the right-side pipes marks the sixth junction. Image: Gearbox Software
Climb the pipe structure on the right side to reach the elevated ledge above it. You need the height for the last jump.
From the ledge, jump onto the top of the central circuit block and melee the final switch sitting on it. With that hit, the full circuit is aligned and powered.
Standing on top of the central circuit block to melee the last junction switch
The seventh and final switch sits on top of the central circuit block. Image: Gearbox Software

Switch locations at a reference

SwitchWhere it sits
1Outer junction on the left pipe network
2Inner left pipes, closer to the room’s center
3–5Three junctions around the central platform pipes
6Right-side pipe network
7Top of the central circuit block, reached from the right-side ledge

How to know the circuits are fixed

The moment the last junction is aligned, the mission text swaps from “Fix circuits” to “Leave chamber.” Verita chimes in with a short “Good,” followed by the instruction to return through the rift so you can be unshrunk. That objective change is the only confirmation you need.

Aiming a corrosive weapon at the powered machinery while the Fix circuits objective is highlighted
The objective text is your progress tracker — it flips to “Leave chamber” once every junction is aligned. Image: Gearbox Software

To finish, jump back to the ledge you climbed to earlier and step into the glowing blue portal. Passing through it ends the shrunken section and completes the objective.


Why the circuit does not complete

There are only a couple of ways this stalls. Shooting a junction instead of meleeing it leaves it untouched, which is the most common reason a player sweeps the room and still sees “Fix circuits” on screen. The other is a missed switch — the three around the central platform are close enough together that it is easy to hit two and move on.

If the objective has not updated, retrace the pipe route and watch for any remaining marker. Nothing here resets or fails, so you can keep circling the chamber and swinging at junctions until the last one flips.

Tip: treat the room as a loop rather than a straight line. Clearing the left pipes, then the center, then the right before climbing keeps you from doubling back across gaps you have already crossed.