The “Fix circuits” objective in the Spatial Awareness mission drops you, shrunken down, into a circular chamber in the Vinechoked Canopy. Colored circuit lines run across the floor, pipes run above them, and seven circular junction switches sit along those pipes. Flip all seven and the current reaches the end of the line, which opens the way out.
Quick answer: Stay on the pipes and melee each of the seven junction switches — two on the left pipe network, three around the central platform pipes, one on the right pipe network, and the last on top of the central circuit block — then take the blue portal once the objective changes to “Leave chamber.”
How the circuit chamber works
Two rules cover the whole puzzle. First, the pipes are the route — you walk, jump, and climb along them rather than crossing the floor. Second, the switches are melee-only. Shooting them does nothing; a melee swing rotates the junction and redirects the current through the connected line.
Your HUD does most of the tracking for you. Green and blue waypoint markers sit on the active objective and on the switches you still need, so if you lose the thread mid-route, look for a marker rather than guessing which junction you already hit.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Switch order for the Spatial Awareness circuit puzzle
You start on the raised platform looking down at the room. Work the outside of the chamber first, then the middle, and save the block in the center for last.



Switch locations at a reference
| Switch | Where it sits |
|---|---|
| 1 | Outer junction on the left pipe network |
| 2 | Inner left pipes, closer to the room’s center |
| 3–5 | Three junctions around the central platform pipes |
| 6 | Right-side pipe network |
| 7 | Top of the central circuit block, reached from the right-side ledge |
How to know the circuits are fixed
The moment the last junction is aligned, the mission text swaps from “Fix circuits” to “Leave chamber.” Verita chimes in with a short “Good,” followed by the instruction to return through the rift so you can be unshrunk. That objective change is the only confirmation you need.

To finish, jump back to the ledge you climbed to earlier and step into the glowing blue portal. Passing through it ends the shrunken section and completes the objective.
Why the circuit does not complete
There are only a couple of ways this stalls. Shooting a junction instead of meleeing it leaves it untouched, which is the most common reason a player sweeps the room and still sees “Fix circuits” on screen. The other is a missed switch — the three around the central platform are close enough together that it is easy to hit two and move on.
If the objective has not updated, retrace the pipe route and watch for any remaining marker. Nothing here resets or fails, so you can keep circling the chamber and swinging at junctions until the last one flips.
Tip: treat the room as a loop rather than a straight line. Clearing the left pipes, then the center, then the right before climbing keeps you from doubling back across gaps you have already crossed.






