Gaming Guide

Anime Vanguards Wrath Event Auto Play Guide: Code GQL-8RP-5MF and Units

The Envy sin lineup, the import code, and why Hard runs can still collapse on wave 15.

The Envy sin lineup, the import code, and why Hard runs can still collapse on wave 15.

The Wrath Event in Anime Vanguards is a 15-wave stage on Shining Castle that hands out Wrath Coins for the event shop, and it is repetitive enough that most of it can be handed off to the game’s own Auto Play system. The setup below uses a shared configuration code, a fixed six-unit bar, and the Envy sin to clear the stage with almost no input.

Quick answer: Equip Divalo (Requiem), Reimu (Shrine Maid), Newsman (Forecast), Apathetic Savior (Door), Cursed Lawyer (Tired), and Sprintwagon in that exact slot order, start the Wrath Event, pick the Envy sin, then import GQL-8RP-5MF in Autoplay Settings and switch Auto Play on.


Unit bar order required for the Wrath Event auto play code

An imported Auto Play configuration places units by slot number, not by name. If your bar is in a different order, the code will drop the wrong unit in the wrong spot and the run falls apart on the early waves. Match the order exactly before you queue up.

SlotUnitRarity
1Divalo (Requiem)Monarch
2Reimu (Shrine Maid)Exclusive
3Newsman (Forecast)Exclusive
4Apathetic Savior (Door)Monarch
5Cursed Lawyer (Tired)Mythic
6SprintwagonEpic

Every unit in the lineup runs at level 60. Sprintwagon is the money unit, and Reimu (Shrine Maid) is the piece that does nearly all of the killing once Envy is active.

Units menu open on Reimu (Shrine Maid), showing her stats before the Wrath Event run
Reimu (Shrine Maid) selected in the Units menu, the second slot in the required bar order. Image: Kitawari

How to import the auto play code and start the run

Turn Auto Play off in the lobby before you do anything else. A live Auto Play setting will try to act while you are still configuring the stage, which throws off the import.
Walk to the center of the lobby and talk to the History’s Strongest NPC, then choose the Wrath Event from the options. The same NPC also handles the summer content, so pick carefully.
Select your difficulty. Normal and Hard both use the same Shining Castle map and the same 15 waves, and both work with this configuration.
Wrath Event difficulty tabs with Normal highlighted during wave 4 of 15 combat
The Wrath Event difficulty tabs, with Normal selected while wave 4 of 15 plays out. Image: Kitawari
Load into the match and choose Envy from the seven sins on the pre-wave card screen. The entire configuration is built around Envy’s damage-copy effect, so any other sin will produce a different, usually worse result.
Open Autoplay Settings, enter the code GQL-8RP-5MF, and confirm the import. The placement zones and upgrade priorities load in as a complete profile.
Autoplay Settings window with the configuration code GQL-8RP-5MF entered
The Autoplay Settings window where the code GQL-8RP-5MF is pasted in. Image: Kitawari
Switch Auto Play back on. From wave one, units are placed and upgraded on their own, and you can leave the match alone until the boss wave.
Wrath Event Hard stage HUD in progress with the Auto Play button on the right
The Auto Play button sits on the right of the stage HUD once the match is running. Image: Kitawari

Note: parts of Shining Castle are no-placement zones and show up in red while a unit is being positioned. The imported profile already avoids them.


Why Envy and Reimu carry the whole stage

Envy takes your strongest non-farm unit, cuts 30 percent off its damage, and then forces every other non-farm unit to match that number. On paper it sounds like a downgrade. In practice it is the strongest sin for farming, because it turns a single huge damage figure into a team-wide one.

That is where Reimu (Shrine Maid) comes in. Her seconds-per-attack stays locked at 0.9 regardless of how high her damage climbs, and she covers a wide area. Once Envy copies the top damage value onto her, she is firing an enormous number every 0.9 seconds instead of the slow, heavy swings the original carry would have produced. Divalo (Requiem) contributes enemy speed control, and Sprintwagon keeps the economy moving so upgrades land on schedule.


Hard mode vs Normal: rewards and consistency

The same imported profile runs on both difficulties, so the only real decision is whether you want double coins or a clear you never have to watch.

NormalHard
Wrath Coins per clear100200
Enemy healthBase10x
Battlepass XP3x3x
Auto play reliabilityClears every timeOccasional wave 15 failure

If you are grinding toward the 1,000-coin familiars in the Wrath Event shop, Hard is worth the occasional loss because two clears are worth four Normal ones. If you are leaving the game running unattended, Normal is the safer choice.


Why the Hard mode run fails on wave 15

There is one failure point, and it is always the same one. The wave 15 boss, The Original, mind-controls units and removes them from the field. When it takes the Reimu placements, the entire Envy damage engine disappears in a single moment and the remaining units cannot finish the wave. Auto Play has no way to replace them fast enough.

Equipping the Bounty Hunter familiar on the units you cannot afford to lose protects them from The Original’s mind control and is the only meaningful counter to that ending. Everything else about the run, waves one through fourteen, is stable.


Confirming the clear worked

After wave 15 resolves, a Show Endscreen button appears on the wave banner. Opening it brings up the match results with your Wrath Coin and Gem totals, which is the confirmation that the clear registered and the currency was paid out.

Wave 15 of 15 completed with the Show Endscreen button prompting match results
The Show Endscreen button on the wave 15 completion banner opens the reward summary. Image: Kitawari

If the results screen never appears and you are returned to the lobby, the run failed and no coins were awarded. Check the unit bar order first, then confirm Envy was the sin that got picked before wave one.

Wrath Coins pile up quickly once the loop is running, and they cover trait rerolls, memoria shards, phoenix shards, elemental shards, corruption crystals, and the five new vanguard familiars at 1,000 coins apiece. Set the lineup once, import the code once, and the rest of the grind takes care of itself.