Every step through Homecoming, Vancouver, the Trask facility, Strays, and the cabin ambush, plus the optional Nightmare Trials.
Every step through Homecoming, Vancouver, the Trask facility, Strays, and the cabin ambush, plus the optional Nightmare Trials.
by Pallav Pathak
After the Telambang prologue, Wolverine’s story moves home to Canada, where Logan reconnects with the Essex Institute and crosses paths with Jean Grey while tracking down captured mutants. The Canada stretch runs across five connected missions, mixing exploration, stealth, brawls, and a bike chase before it hands off to the next act.
Quick answer: Complete the Canada section by clearing these five missions in order: Homecoming, The One That Got Away, Raise Some Hell, Strays, and Something Much Stronger. Each ends with a cutscene that carries you forward.
Walk past the wreckage Sabretooth left behind and head toward the laboratory. Walter stops you and asks for help with a fallen fridge, so lift it before moving on.
Follow Walter into the lab. Read the yellow file on the desk for extra lore, then talk to Walter at his laptop and interact with the recorder behind him for an audio note.
Leave the lab and turn right. Go through the large black door to trigger a memory flashback, then speak with Mystique by the stairs and head up to the next floor.
Your old room is packed with bags because the other mutants moved your things. Follow the scent trail to your new room and grab the bottle of Uncanny Whiskey by the bed, a collectible that triggers a cutscene when you drink it.
Essex wakes Logan and asks you to follow. Trail his projection to his room for a cutscene, which sends you through a Nightmare Door into another dimension. Follow the torch-lit path to a shed holding a memory fragment.
Head to Victor’s room for the second batch. Crouch and creep past him while he sleeps, grab the supplies from the bathroom, and bring everything back to Walter to receive your new Wolverine suit.
When the opening cutscene in Vancouver ends, dig a pair of headphones out of the debris pile ahead, then lift the white couch to find the phone they connect to.
Climb the stairs, swing from the hanging bar to the wooden plank, and pull yourself into the attic. Scale the interior wall and exit through the window to reach the roof.
Logan picks up a redhead’s scent on the roof. Follow it into the Industrial Park across pipes, chemical-plant rafters, and rooftops until you reach a zipline.
In the warehouse ahead, drop through the glass onto the lone patrolling enemy and leave through the far side. The scent then leads to a wall you cannot climb.
Climb the scaffolding beside the wall and jump the bar to reach the next area. Clear the enemies there and pick the trail back up. It splits to the left toward an optional Nightmare Door.
Cut through the soldiers at the docks and reach the black trucks. The center truck holds Osmium; the truck on the right holds bodies. Enter the right truck and investigate.
Grapple up using the hook near the body, cross the crane, and use it to board the ship. Kill the enemies, then enter the grey container with bloodstains for a cutscene where Jean helps free the mutants.
Logan takes a bike to chase the escaping trucks. Drive alongside each truck to slash its tires, ride the off-road slope onto the truck, and clear the enemies jumping between them. The trucks crash and you arrive at the facility.
The belt drops you into a sealed chamber. The doors are locked with Osmium, so break the smoking metal grate on the floor and drop into the ventilation shaft.
The vents open into a sniper-covered area. Stay along the sides, thin out the lower floor, then work your way up picking enemies off one at a time. The snipers watch the middle, so hug the edges and take them out last.
In the next chamber, a soldier tries to throw Logan into lava and dies instead. You come away with the Hot Claws, which deal extra damage and set enemies on fire.
Continue the scent through the yard, climb the crane, and drop the box it holds to reveal a Sentinel’s head. Climb the box and go through the open window.
A brute mini-boss appears. Take out his minions first, then fight him two-on-one with Jean. He telegraphs every attack with his glowing arms, so dodge to the sides and strike in the gaps.
After the escape cutscene, fight the remaining Reavers in a chamber full of fire barrels you can use to re-ignite the Hot Claws. Then destroy the three yellow console panels. The first sits on the ground, the second needs Jean’s purple pipe and the rotating central mechanism to reach the rafters, and the third is at the end of a parkour route Jean sets up.
Destroying the third panel activates a Sentinel. Flee with Jean, fall onto the conveyor belt, fight through the enemies, and follow the linear path out to complete the mission.
Follow Leech’s scent to his drawings and use them to piece the password together. Return to Leech, convince him to open the door, then follow him to Walter’s lab for a cutscene.
The artifact pulls you into a dream sequence. Run through the burning building and kill every enemy to complete the objective and end the dream with another cutscene.
Hunters ambush you at the cabin. Use the foliage and trees for cover, then kill every enemy to finish the objective and close out the Canada section.
Image credit: Sony Interactive Entertainment / CJR Gaming
Optional Nightmare Trials in the Canada section
Three Nightmare Trials sit behind Nightmare Doors along the Canada route. They are optional, and beating each objective under the time listed earns the Adamantium rank.
Trial
Mission
Objective
Adamantium time
The Enemy of My Enemy
Homecoming
Kill four enemies in Rage Tier 3
Under 55 seconds
Can’t Outrun the Past
The One That Got Away
Clear the obstacle course
Under 57 seconds
Hunting the Hunter
Raise Some Hell
Kill three Reaver Snipers
Under 45 seconds
You’ll know Canada is behind you once the cabin ambush ends, since clearing the last Hunter closes out Something Much Stronger and the story moves on. Save your energy for the trials if you want the Adamantium ranks, but the main missions above are all you need to progress.