Gaming Guide

Marvel’s Wolverine: Mutant Detected Walkthrough (All Collectibles)

Clear every objective inside Trask's Madripoor facility and pick up all six collectibles in Mission 10.

Clear every objective inside Trask’s Madripoor facility and pick up all six collectibles in Mission 10.

Mutant Detected drops Logan and Mystique straight into Trask Industries’ hidden site under Madripoor, and it is the first mission in the chapter with a full collectible spread. Between the elevator shaft, the security office, the inhibitor panels, and the propulsion tunnel, it is easy to sprint past a Material Crate and only notice the gap when the pause menu still reads short of 100 percent.

Quick answer: Mutant Detected is Mission 10. Clear the objectives from the rear elevator down to Bay 7 and the propulsion tunnel, then collect 4 Material Crates, 1 Whisky Bottle, and 1 Nightmare Door.


Where Mutant Detected sits in the Madripoor chapter

Madripoor is the third region of the campaign, after Telambang and Canada. Mutant Detected picks up once Knock Knock has put you at Trask Tower, and it hands off into the Sentinel Prototype fight that follows.

DetailValue
Mission numberMission 10
RegionMadripoor (first visit)
Previous missionKnock Knock
Next missionFor Our Future
Material Crates4
Whisky Bottles1
Nightmare Doors1

For Our Future carries no collectibles at all, so Mutant Detected is the last chance to bank anything before the boss.


Mutant Detected walkthrough: Trask Industries facility

From the opening area, circle around to the elevator at the back rather than pushing straight ahead. You need the code to open it up, and once the elevator is unlocked you break through the rear door and slide down the shaft into the facility proper.
Logan stands at a sealed industrial door next to a glowing red keypad inside the dark Trask facility
The sealed door and its red keypad gate the route to the elevator shaft. Image: Insomniac Games
Head for the security office to find Trask. Trask’s assault team turns up on the way, and you have to put them down before the objective advances.

Stealth is optional for the whole game. Crouching through the side rooms saves health here, but nothing penalizes you for walking in with the claws out.

Logan crouches in a doorway and creeps toward an equipment cart in a lit industrial room
Crouching through the service rooms on the approach to the security office. Image: Insomniac Games
Cut power to the mutant inhibitors by destroying their control panels. Go for the panels first instead of trading hits with the Reavers guarding them, the same way the inhibitor rooms work earlier in the campaign.
With the inhibitors dead, work your way down through the facility to the bottom floor. The objective you are chasing is Bay 7.
Survive the lasers and cook the Reavers. Keep cutting through the waves of enemies, but leave room for Mystique, who now controls the laser, to line up her own targets instead of standing where she needs to fire.
Gameplay HUD showing the L2 ability prompt as red laser beams sweep across an armored enemy
Red beams sweep the floor while Mystique picks off Reavers with the laser. Image: Insomniac Games
Drop down into Bay 7 and explore it. This is the quieter stretch of the mission and a good moment to sweep the edges of the room before moving on.
Logan moves through the lower levels of the Trask Industries facility in Madripoor
The lower levels of the facility on the way into Bay 7. Image: Insomniac Games
Escape the propulsion tunnel. Logan takes the blast head on and the healing factor does the rest, so follow the prompts and keep moving toward the exit.
Logan lies on a grated platform under a large mechanical rig after the propulsion tunnel blast
Logan regenerating on the grating after the propulsion tunnel fires. Image: Insomniac Games
Continue to track Trask. That closes Mutant Detected and rolls you into For Our Future, which is a straight boss mission against the Sentinel Prototype.

All six collectibles in Mutant Detected

Mutant Detected holds six of the game’s 102 collectibles. Each type announces itself differently, so you are looking for three separate visual cues as you move through the facility.

Material Crates (4)

Material Crates sit inside a large blue sphere that is visible from a long way off, which makes them the easiest of the three to spot in the facility’s open bays. They supply the materials used to craft suits, and crafting suits raises Logan’s total health. There are 68 across the whole game.

Whisky Bottle (1)

The single bottle here is marked by a blue scent line running along the ground. Follow the line and it leads you to the bottle. Whisky Bottles raise your Adaptation Level, which lets you equip more passive skills.

Nightmare Door (1)

Nightmare Doors are ringed by purple vines on the floor and are always placed in plain sight rather than tucked away. Completing the trial behind the door also grants Adaptation Levels. A bronze rating is enough for the door to register as completed, so you do not need to chase the top Adamantium rating.


Make collectibles easier to spot

Two settings take almost all of the searching out of a 100 percent run, and both are worth turning on before you start the mission.

  • Settings > Visuals > Collectibles and Interact Shader outlines every collectible in a color you choose.
  • The Crate Finder and Whisky Finder Adaptations mark collectibles from a long distance and through walls.
  • Smash any 100 XP Caches you pass on the story path; they are farmable through mission replay, so there is no need to hunt them all.

How to confirm a 100% clear on Mutant Detected

Open the pause menu during the mission. Each chapter has its own collectible tracker there, and it lists the mission name alongside the current objective and a completion percentage. When that tracker reads 100 percent for Mutant Detected, the four crates, the bottle, and the door are all banked.

The same per-chapter tracker appears in Chapter Select. For game-wide progress, check the trophy progress counters attached to Crate Collector, Full Barrel, and Pathways of the Mind.


Going back for anything you missed

Nothing in Mutant Detected is missable. If the tracker is short, you can replay the mission after the credits and pick up whatever is left, and every collectible you grab carries over into your save.

Chapter Select unlocks once you have found the second Nightmare Door, which happens well before Madripoor. To reach it, pick Nightmare Cabin from the title screen and interact with the bed. Nightmare Trials can also be replayed from the cabin if you want a better rating on the one in this mission.

Clearing Mutant Detected fully is mostly a matter of slowing down in Bay 7 and the rooms around the inhibitor panels rather than sprinting toward the propulsion tunnel. With the shader setting on and the finder Adaptations equipped, the mission usually only costs a few extra minutes, and it leaves Logan with more health and more passive skill slots going into the Sentinel Prototype.