Gaming How-To

Marvel’s Wolverine: How to Get Adamantium in Can’t Outrun the Past

Nightmare Door 2 appears at the river in The One That Got Away, and the top medal needs a sub-0:57 run.

Nightmare Door 2 appears at the river in The One That Got Away, and the top medal needs a sub-0:57 run.

Can’t Outrun the Past is the second Nightmare Trial in Marvel’s Wolverine, and it swaps claws for footwork. Stepping through the wooden door frame drops Logan into his yellow and brown suit on a timed obstacle course built from shipping containers, swing bars and climbing walls. There is nothing to fight here — the only opponent is the clock.

Quick answer: Reach the purple exit portal in under 0:57 to earn the Adamantium medal. The run is pure platforming, so keep moving and chain jumps into swings without pausing to line anything up.


Can’t Outrun the Past medal times

The trial grades a single stat, elapsed time, and the thresholds are shown on the results screen after every attempt. The target for the top tier is tight but forgiving enough that one clean lap gets there.

MedalTime required
AdamantiumUnder 0:57
GoldUnder 1:00
SilverUnder 1:10
Bronze1:10 or slower

Only three seconds separate Adamantium from Gold, so a single missed swing or a re-attempted climb is usually the difference. A finish of 00:56.91 clears the bar with well under a second to spare.

Platinum only requires the Adamantium rank in one trial across the whole game. This early platforming run is a reasonable place to bank it, since the other trials only need Bronze to count as completed.


Where Nightmare Door 2 appears

The door sits in Mission 5, The One That Got Away, during the objective to track the red-haired mutant. After clearing a few more groups of reavers you arrive at a small river, and the door frame is standing on its own at the water’s edge. Like every Nightmare Door, it is flagged by thick purple roots running along the ground.

It is unmissable and sits directly on the story path, so you cannot walk past it by accident. Interacting with the frame pulls Logan through a short dark hallway and into the trial space.

Logan in a plaid shirt following a glowing blue scent trail through the forest toward a shallow pond
The blue trail leads Logan through the forest to the water where the second Nightmare Door stands.

Finding this second door is what unlocks Chapter Select, which you reach from the title screen by choosing Nightmare Cabin and interacting with the bed.


Route through the container course

The objective reads “Reach the exit” and the timer starts after a three-second countdown. Red lanterns mark the intended platforms and pathways, so if you are unsure which container comes next, follow the lights rather than the geometry.

Run straight ahead as soon as the countdown ends. Hop the wooden platforms and climb the first blue shipping container without slowing down.
The Can't Outrun the Past objective on screen with the instruction to reach the exit
The trial opens with the objective banner and a countdown before the timer starts.
Jump across the run of containers, several of them stamped TRASK. Treat these as a single sprint rather than a series of separate landings.
Swing from the tree branch, then immediately from the high bar to clear the large gap. Chaining the two swings is what keeps the pace on track.
Land on the container ahead, jump onto the blue TRASK container and climb it. From the top, take the two swing bars back to back and scramble up the corrugated metal wall.
Wolverine mid-run with the elapsed time and medal thresholds displayed on the right of the screen
The elapsed time and medal panel stay on screen throughout the run.
Take the next bar and slide down the sloped metal roof. Do not fight the slide — let it carry you into the swing that follows.
Swing, cross the containers and swing once more to reach the higher platform. Climb the container marked TRASK INDUSTRIES and keep running along the rooftops.
Wolverine climbing stacked shipping containers during the timed trial
Stacked containers form the middle stretch of the course before the rooftop run.
Clear the gap to the next container, climb the blue one and sprint along its roof toward the wide chasm.
Cross the chasm with the two consecutive rope swings. Land, jump to the final blue container and run into the purple portal to stop the clock.
Wolverine leaping between snow-covered containers on the final approach to the exit
The last container jumps lead straight into the glowing exit portal.

How to confirm the Adamantium medal registered

The results screen appears the moment you enter the portal. It lists your Time and Best Time, and highlights the medal you earned from the four-tier list. A sub-0:57 finish lights up ADAMANTIUM at the top of that list.

The other confirmation is the Ability Point counter on the same screen. Clearing the trial at the top rank ticks it up by one — from 13 / 18 AP to 14 / 18 AP in a typical run — before you choose RETRY or CONTINUE. Higher medals also feed more Adaptation XP toward your Adaptation Level.


Replaying the trial from the Nightmare Cabin

Nothing about the trial is missable. If your first attempt lands on Gold or lower, you can hit RETRY on the spot, or come back later and run it again from the Nightmare Cabin after the story. Returning with more skills unlocked makes the course easier to hold together at speed.

Progress is tracked in two places. The collectible tracker in the pause menu shows how many doors you have found in the current chapter, and the same tracker appears in Chapter Select inside the cabin. Discovering all 14 doors is what unlocks the Pathways of the Mind trophy, while clearing all 15 trials at Bronze or better opens the hidden memory tied to Repressed Memories.