Gaming How-To

Roblox Airport Tycoon 2: How to Complete Your Airport Plot 100%

The full build order, income sources, plane costs, and game passes involved in finishing a plot in Airport Tycoon 2.

The full build order, income sources, plane costs, and game passes involved in finishing a plot in Airport Tycoon 2.

Airport Tycoon 2 by Fat Whale Games drops you onto an empty plot on a shared island and asks you to turn it into a working airport. Everything you own is bought by standing on a glowing build pad, and the cash to pay for those pads comes from passengers moving through your terminal. Finishing a plot means clearing every one of those pads, from the first patch of flooring to the VIP lounge on the second floor. You can find the experience on its official Roblox page.

Quick answer: Build every green pad on your plot in order, collecting cash from the collector machine as check-in lanes and parked planes generate income. The plot is complete when no green pads remain.


How build pads and cash flow work

After the opening flight cutscene you get a “Select Plot” map. Pick any free plot, hit PLAY, and you spawn next to your first build pad. The colour coding stays consistent across the whole plot.

  • Green rings with a white arrow are build pads. The white text above each one shows the name and price, such as “Check In Desk $20” or “Wall $10”.
  • Red rings mark locked lanes or paths you have not paid for yet.
  • Blue rings are teleporters and reward pads.
  • The collector machine holds the cash your terminal has earned. Walk into it to bank the money.

Two free cash injections are available early. A “New Player Gift: $1,200!” notification fires shortly after you start building, and the Group Rewards menu pays out a 500 cash gift once you join the developer’s Roblox group and press CLAIM.

Open Settings before you build anything. Realistic Flight Mode, Inverted Controls, Auto Collect, Lock Plane, Button Guide, and the MPH/KPH speed unit all live there, and turning Realistic Flight Mode off makes the first plane far easier to handle.


First floor build order

The pads unlock in a rough chain, so the sequence below is the one the plot pushes you through. Nothing is skippable, but cheap decorative pads can wait while you save for the flooring that opens new areas.

Stand on the $0 Floor pad to lay the terminal foundation. This is the only free build on the plot and it unlocks the pads around it.
Buy the first check-in desks and walls. NPC passengers begin arriving at the desks almost immediately and start feeding the collector machine.
Add the Entrance Garden for $10, then the extra check-in desks and check-in lanes. Desks show three states, “Check-In Open Economy”, “Check-In Open First Class”, and “Check-In Closed”.
Fill out the rest of the ground floor with palm trees, plants, walls, security gates, line belts, and the self-check-in kiosk area. Kiosks and lanes both add to your income rate.
Finish the main terminal room with seats, ceilings, lights, and ceiling fans. That closes out the ground floor and leaves the flooring pad as your next major purchase.

Unlocking the second floor, control tower, and VIP lounge

The $1,200 flooring purchase is the gate that opens the back area and the route upstairs. After that the plot branches into several build lines that can be worked in any order as cash allows.

  • Departure boards, plants, and a waterfall in the rear section.
  • Stairs to the second floor, a poster, and the outdoor tarmac area.
  • A vending machine, plus the flight board listing Chicago, Los Angeles, New York, Auckland, Cape Town, Helsinki, and Dakar.
  • A radio control tower you can climb, followed by gate doors and line ropes.
  • A fire station with lockers, doors, equipment, and a buyable fire extinguisher behind “FIRE SERVICE AUTHORISED PERSONNEL ONLY” signage.

Upstairs runs the passenger-facing half of the airport. You build the food display and the Bob’s Brews counter, then the baggage claim conveyors, the second-floor security checkpoints, bag scanners, and passport control. The retail strip follows with a convenience store, shelves, registers, the WHALES DUTY FREE section, and a KRISPY’S donut shop.

Player riding the escalator up to the second-floor gates with the Store, Planes and Settings buttons on the left
Riding up to the second-floor gate area after the upper terminal is built. Image: Fat Whale Games

The VIP Lounge is the last major interior build. It comes with a buffet, a fireplace, luxury lighting, and a bar, with counter signs reading “american.”, “sushi.” and “desert.” A display model of a BRITISH AIRLINES Concorde sits inside the lounge as the final showpiece. Outside, structural posts and a helipad round out the plot, along with a novelty toilet decorated with a dog’s face.


Moving around the plot faster

A completed airport is large enough that walking between build pads wastes real time. Roy’s Rentals solves that. The kiosk carries a “RENT HERE!” prompt and offers a Segway for $40 per rental or a permanent purchase at $5,280.

Roy's Rentals kiosk showing the rent and buy prompts for a yellow scooter
The Roy’s Rentals kiosk, where you rent or buy a Segway to cross the plot faster. Image: Fat Whale Games

There is also an “AIRPORT TELEPORTER” bus stop labelled “Travel to others airports!” It sends you to other players’ plots on the same server, which is useful for seeing how a finished terminal is laid out before you commit cash to your own.


Game pass costs in Robux

Every pass is optional, but two of them change how the grind feels. Auto Collect banks your earnings without a trip to the collector, and 2x Cash doubles the rate coming in from lanes, kiosks, and parked planes. The Store button sits on the left side of the screen.

Store itemRobux
Starter Money Pack72
President Pack200
Auto Collect240
VIP280
+2 Slots320
2x Cash480

The President Pack is the only one that changes your fleet rather than your income. It unlocks Air Force One, which is otherwise not purchasable with in-game cash.

Airport plot with the Store button highlighted in the left-hand menu
The Store button in the left-hand menu, where all game passes and the code field live. Image: Fat Whale Games

Aircraft prices, income, and speeds

Planes are not just toys. Each one parked on your tarmac adds a passive cash rate on top of your terminal income, so buying the cheapest aircraft early accelerates everything that follows.

AircraftCostIncomeTop speed
Piper$5,000$20/s142 mph
Cessna$12,500$25/s150 mph
Twin Prop$30,000$35/s280 mph
Pilatus$39,000$35/s505 mph
Gulf StreamPass$40/s510 mph
Air Force OnePass$40/s573 mph

Seat counts scale with size. The Piper and Cessna carry three, the Pilatus six, the Gulf Stream ten, the Twin Prop fourteen, and Air Force One twenty-six. The big airliners sit further up the price ladder at $100,000 for the A320, $200,000 for the 737, $249.5K for the A340, $405K for the 747, and $3.6M for the A380. A helicopter, the Ultra Light, costs $24,500 and needs a helipad on the plot.


How to spawn and fly a plane

Build the tarmac parking spot and its spawn stand. Without a parking spot there is nowhere for an aircraft to appear.
Player running toward the tarmac parking spot with the Store and Planes buttons on screen
Heading out to the unlocked tarmac parking spot where aircraft spawn. Image: Fat Whale Games
Interact with the blue spawn stand to open the Aircrafts menu. Each entry shows its price, income rate, top speed, and seat count.
Pick an unlocked aircraft and press Spawn. It appears on the parking spot and immediately starts contributing its passive income.
Walk to the cockpit and press E at the prompt to board.
Press Y or X to start the engine, then hold W to add throttle. S reduces throttle or reverses.
Steer with the mouse once airborne. Mouse movement controls pitch, yaw, and roll together, so small inputs work better than large ones on approach.

Crashing into scenery or another player’s terminal can leave you stuck at the crash site with a long walk back. Keep your first flights over open water until you are comfortable with the controls.


The three outer islands and the FATWHALEGAMES clipboard

Once you have an aircraft, three islands sit beyond the main landmass and the city. A Bora Bora style resort island is populated with NPCs, a snowy island holds a wrecked ship named “SAFETY FIRST”, and a desert island is built around pyramids and a strip called “SUNSTONE AIRPORT”. They are exploration destinations rather than income sources, and nothing on your plot depends on reaching them.

Player riding a Segway past Hangar 02 while exploring outside the terminal
Exploring outside the terminal past Hangar 02 on a Segway. Image: Fat Whale Games

At the city construction site, NPC workers stand next to a clipboard reading “CODE: FATWHALEGAMES”. Entering it in the Store menu returns the error “That code isn’t on the flight manifest!”, in both lowercase and uppercase. The clipboard is a prop rather than a live reward, and no working redemption code is currently confirmed. New ones surface through the Fat Whale Games Discord and Roblox group when they are issued.


Confirming the plot is finished

There is no completion pop-up. Verification is visual, so do a full sweep of the plot and check that no green pads or white price labels remain anywhere on it. Walk the ground floor first, then the upper terminal and VIP lounge, then the exterior areas including the tarmac, fire station, helipad, and the base of the control tower. Any leftover green ring is an unbuilt item.

Red rings are the other thing to watch for. A red ring means a lane or path is still locked, which usually points to a prerequisite build you skipped rather than a missing pad. The “Arrival Gate Stairs 2 Required” prompt is a typical example of one build gating another.

With the plot cleared, your income settles into whatever your check-in lanes, kiosks, and parked fleet produce per second, and the only remaining spending is on larger aircraft. At that point the game shifts from construction to flying, and the A380 at $3.6M becomes the last realistic target.