Gaming Guide

Control Resonant: Do You Need to Play Control and Alan Wake 2 First?

Neither game is required before the sequel, but the original Control fills in Dylan and Jesse's story.

Neither game is required before the sequel, but the original Control fills in Dylan and Jesse’s story.

Control Resonant hands the lead role to Dylan Faden, drops the Oldest House’s chaos into Manhattan, and sends him hunting for his missing sister Jesse. If you never touched the 2019 original or Alan Wake 2, the obvious worry is whether you’ll be lost. You won’t be.

Quick answer: No. Control Resonant is built as a standalone entry point, so you can start there without playing Control or Alan Wake 2 first. Playing the original Control adds context but is optional.

Image credit: Remedy Entertainment

Why Control Resonant works as a fresh start

Remedy designed Control Resonant so a brand-new player can jump in cold. It’s a different protagonist, a different weapon, and a self-contained story that doesn’t punish you for skipping the setup. Co-creative director Mikael Kasurinen laid this out plainly in a PlayStation Blog post tied to the reveal.

You don’t need to have played the first Control to experience Resonant. It’s a new story and a fresh entry point into Remedy’s world of the Federal Bureau of Control – though returning players will recognize familiar echoes of Jesse’s path and the mysteries binding these two siblings together.

The game introduces the concepts you need as you play. A few carry over from the first game and are worth keeping in mind:

  • The Federal Bureau of Control (FBC) is a secret government agency that studies and contains supernatural phenomena.
  • The Hiss is a hostile, reality-corrupting force that overran the FBC in the original.
  • Objects of Power and Altered Items are ordinary things warped into something dangerous and useful.

That’s really all the baggage you carry into Dylan’s story. Everything else is explained in the moment.

Image credit: Remedy Entertainment

What the original Control covers (spoilers)

If you want the full picture of the two siblings before starting Resonant, here’s how the first game plays out. Fair warning, this spoils Control.

Control follows Jesse Faden, who walks into the Oldest House, a shifting paranatural building, to look for her brother Dylan. The place has been invaded by the Hiss, which has corrupted most of the FBC. Jesse becomes the Bureau’s new director, picks up the shapeshifting Service Weapon, and gains a set of supernatural abilities.

As she explores, she learns about the Hiss, the Board (powerful entities on the Astral Plane), and Polaris, a paranatural entity linked to both siblings. Dylan, it turns out, has been held inside the Bureau for years. That goes back to a childhood incident called the Ordinary AWE, an Altered World Event where Jesse and Dylan found the Slide Projector Object of Power. The FBC took both Dylan and the Slide Projector into custody, but left Jesse behind. He was originally seen as a candidate for the next director.

During Control, Dylan becomes heavily corrupted by the Hiss. Jesse eventually contains the outbreak and restores the Oldest House, but Dylan falls into a coma. In Control Resonant, he has woken up and become the playable lead, tasked with stopping a new wave of invading entities while searching for Jesse, who is now missing.

That bond between Dylan, Jesse, and Polaris is the main reason returning players get more out of the sequel. Jesse’s absence lands harder if you actually know who she is.

Image credit: Remedy Entertainment

How Alan Wake 2 ties in (spoilers)

Alan Wake 2 shares the same universe as Control, which is why you’ll spot references to the FBC throughout it. It isn’t required prep for Resonant, but it’s part of the connected world. The story splits between writer Alan Wake and FBI agent Saga Anderson.

Saga arrives in Bright Falls to investigate a string of grisly murders, only to find they connect to Alan Wake, who has been trapped in the Dark Place since the first game. The Dark Place is an alternate dimension where written stories and ideas bleed into reality. Alan tries to write his way out while Saga gets pulled into the paranatural events around Bright Falls and Cauldron Lake.

The Lake House expansion stars FBC agent Kiran Estevez, who leads the Bureau’s monitoring station in the Bright Falls cordon. She handles paranatural activity in the region following the AWE there, caused by the Threshold under Cauldron Lake.

Set during the early part of Alan Wake 2, the DLC has Kiran investigating the Lake House facility, a site built to study and experiment with the reality-warping properties of the Dark Place. Run by senior researchers Jules and Diana, those experiments turned catastrophic once the team started manipulating the Dark Place directly. Kiran survives the disaster and later meets Saga Anderson.

Image credit: Remedy Entertainment

Should you play them first?

Neither game is a prerequisite, but both are worth your time if you care about the wider lore of the FBC and Altered World Events. Control Resonant launches on September 24, 2026 for PlayStation 5, Windows, and Xbox Series X/S, with a macOS version later in the year, so there’s room to fit in a playthrough beforehand.

If you only have time for one, play the original Control. It sets up Dylan, Jesse, and Polaris directly, which is the thread Resonant picks up. Alan Wake 2 is the deeper-cut connection, rewarding but skippable.

Either way, you can start Resonant with no homework done and still follow it. The original just gives the reunion at its center more weight.