Gaming Guide

Genshin Impact 7.1 Spiral Abyss Floor 12 Guide: 4-Star Teams for a 9-Star Clear (Oct 16)

A full nine-star run through the October 16 Floor 12 rotation built entirely on four-star characters and four-star weapons.

A full nine-star run through the October 16 Floor 12 rotation built entirely on four-star characters and four-star weapons.

The Spiral Abyss rotation that went live on October 16 keeps Floor 12 split into two reaction families, and every boss in the lineup hides behind a shield or a gauge that only the right reaction clears quickly. It is also fully beatable without a single limited five-star. A nine-star run of all three chambers goes the distance with four-star characters and four-star weapons, using a Stellar-reaction core for the first halves and a Cryo-heavy core for the second halves.

Quick answer: Clear all 9 stars with four-star units by running a Stellar-reaction team in each first half and a Cryo-focused team in each second half, finishing both halves of every chamber with more than 420 seconds remaining.


Floor 12 rules and reactions this rotation

The Ley Line Disorder points you straight at what each half wants. The first half boosts Stellar Glimmer reaction damage, so Stellar-Swirl and Stellar-Conduct teams fit naturally. The second half hands every party member a flat Cryo bonus, which makes Freeze, Melt, and Stellar-Conduct cores strong even when they do not line up with the exact reaction.

RuleEffect
First-half disorderStellar Glimmer reaction DMG +75%
Second-half disorderEvery party member receives a 75% Cryo DMG Bonus.
Stardread Moon blessingTrue DMG shockwave on Superconduct, Stellar-Conduct, Cryo Swirl, Stellar Swirl, Frozen, or Shatter, once every 2s
Three-star timingMore than 420 seconds remaining in each chamber

The Blessing of the Abyssal Moon fires a True damage shockwave whenever you trigger one of its listed reactions, capped at one hit every two seconds. Ordinary Cryo Swirl and Frozen count, so a Cryo core keeps it active without extra effort. This rotation and its enemy lineup stay in place until the reset on 2026/11/16 at 4:00 server time.


The four-star teams that go 9 stars

The run uses two rotating cores rather than six separate teams. The first halves lean on Stellar and elemental reaction setups led by on-field damage dealers, while the second halves repeat a Cryo Traveler shell that keeps Freeze and Superconduct running against shielded targets.

ChamberFirst half teamSecond half team
1Gaming, Rosaria, Iansan, ChevreuseCryo Traveler, Sucrose, Alyosha, Xingqiu
2Bennett, Fischl, Xingqiu, RosariaCryo Traveler, Sucrose, Alyosha, Barbara
3Bennett, Fischl, Xingqiu, RosariaCryo Traveler, Sucrose, Alyosha, Barbara

The Bennett, Fischl, Xingqiu, and Rosaria group handles both the Radiant Moonfly and the Chimeric Winged Lion first halves, triggering Overloaded, Electro-Charged, Melt, and Vaporize as needed. The second-half shell swaps between Xingqiu and Barbara for Hydro application, with Sucrose shredding resistance and Alyosha adding Electro for Superconduct.


Enemy lineup and what each boss demands

ChamberFirst halfSecond half
1 · Lv. 95Battle-Hardened Chimeric Vokodlak ArcherIniquitous Baptist, then Shadowy Husk: Standard Bearer and Defender
2 · Lv. 98Radiant MoonflyBattle-Hardened Elite Treasure Hoarder
3 · Lv. 100Chimeric Winged LionSecret Source Automaton: Overseer Device

Chamber 1: Vokodlak Archer and the Iniquitous Baptist

The Vokodlak Archer builds its attacks around Hindering Roots on the field. Target the roots as they spawn to shut down its offense, after which it becomes a straight damage check that a Pyro-driven team burns through comfortably.

Chamber 1 First Half Combat
The Chamber 1 first half opens against the Vokodlak Archer, where clearing its roots turns the fight into a damage race. Image: HoYoverse / via @MMOJACKX57Channel

The second half brings the Iniquitous Baptist, which cycles an Electro shield, then Hydro, then Pyro in that order. Keeping Cryo and one more element active breaks each shield, so a Freeze or Stellar-Conduct setup covers the full rotation. Push hard during the gap after the third shield to finish it before the cycle resets, then clear the Shadowy Husk wave by focusing the Defender while the Standard Bearer sticks to you.

Chamber 1 Second Half Combat
Breaking the Iniquitous Baptist's rotating Electro, Hydro, and Pyro shields with a Cryo-plus-element core. Image: HoYoverse / via @MMOJACKX57Channel

Chamber 2: Radiant Moonfly and the Elite Treasure Hoarder

Nearly any element works against the Radiant Moonfly, but its Radiant Cocoon makes healing necessary. Heal affected characters until they’re back at full health, and avoid relying on Pyro or Dendro damage. After countering the first Cocoon, you usually have enough time to defeat the Moonfly before it creates another.

Chamber 2 First Half Combat
The Radiant Moonfly fight needs healing on standby to break its Radiant Cocoon. Image: HoYoverse / via @MMOJACKX57Channel

The Elite Treasure Hoarder tries to attach Battle Armor partway through the fight. Trigger Frozen on its body during the preparation window, or use Overloaded to break the armor and stop it from latching on. A Freeze core locks it in place for this.

Chamber 2 Second Half Combat
Freezing the Elite Treasure Hoarder during its armor prep keeps it locked down. Image: HoYoverse / via @MMOJACKX57Channel

Chamber 3: Chimeric Winged Lion and the Overseer Device

The Chimeric Winged Lion opens with an Electro ward that has to come down first, so throw every element at it to break the shield. During its charging phase, hit the Anemo Orbs with Pyro, Hydro, Cryo, or Electro to interrupt the process. Once it stops repositioning, the rest is a damage check.

Chamber 3 First Half Combat
Elemental hits on the Anemo Orbs stop the Chimeric Winged Lion's charge. Image: HoYoverse / via @MMOJACKX57Channel

The Overseer Device slows its Flow Momentum buildup based on how often it takes Cryo damage, not how much. Consistent Cryo application keeps its momentum low and holds its resistances down, letting you focus on damage. The Cryo Traveler shell is built exactly for that.

Chamber 3 Second Half Combat
Frequent Cryo hits suppress the Overseer Device's Flow Momentum and keep its resistance low. Image: HoYoverse / via @MMOJACKX57Channel

The four-star weapons and builds behind the clear

Every weapon in the run is a four-star, mostly battle-pass, craftable, or standard-banner gear at high refinement. None of the signature five-star bows, catalysts, or polearms appear.

CharacterWeaponArtifact set
GamingTidal Shadow R5Crimson Witch of Flames
BennettFestering Desire R5Crimson Witch of Flames
FischlAlley Hunter R5Golden Troupe
XingqiuSacrificial Sword R5Echoes / Nighttime Whispers
RosariaFavonius Lance R5Noblesse Oblige
Cryo TravelerExaiphanes Blade R3Disenchantment in Deep Shadow
SucroseFavonius Codex R5Viridescent Venerer
AlyoshaFavonius Lance R5Heart of the Furnace
BarbaraThrilling Tales of Dragon Slayers R5Tenacity of the Millelith
IansanFavonius Lance R5Scroll of the Hero of Cinder City
ChevreuseFavonius Lance R5Scroll of the Hero of Cinder City

The heavy use of Favonius weapons across Rosaria, Alyosha, Iansan, Chevreuse, and both supports keeps energy flowing so bursts stay available every rotation, which matters far more here than squeezing out extra attack.


Rewards and confirming all 9 stars

Each chamber awards three stars when you leave more than 420 seconds on the clock, two stars above 300 seconds, and one star above 180 seconds. A full nine-star Floor 12 clear pays out 200 Primogems and 60,000 Mora, plus one Domain Reliquary – Tier I and two Domain Reliquary – Tier II from the floor rewards.

Each chamber’s Chamber’s Bounty is awarded only on its first clear, so it won’t appear again if you replay the same rotation. Floor 12 is complete when the Challenge Ended screen comes up after Chamber 3 and the results show 9/9 stars. If you fall short in a chamber on this rotation, it’s almost always because a boss gauge or shield went unattended for too long, rather than insufficient damage.