Gaming Guide

I’m Still Here Collectibles Guide for Marvel’s Wolverine Mission 27

Where to find all five Material Crates, the Ol’ Canucklehead bottle, and the Edge of a Knife Nightmare Door.

Where to find all five Material Crates, the Ol’ Canucklehead bottle, and the Edge of a Knife Nightmare Door.

Mission 27, I’m Still Here, drops Logan back into a flattened stretch of Madripoor while he tracks Jean, and the wreckage hides seven collectibles across a fairly linear route. Sentinel fights and story markers push you forward quickly, so the pickups you miss are almost always the ones tucked down a side branch you never took.

Quick answer: I’m Still Here holds seven collectibles — five Material Crates, the Ol’ Canucklehead whisky bottle, and the Edge of a Knife Nightmare Door. None are missable, since Mission Replay lets you return later.


All 7 collectibles in Mission 27: I’m Still Here

#TypeNameLandmark
1Material CrateCrate #61Right branch after the first Sentinel
2Whisky BottleOl’ CanuckleheadUpstairs in the ruined bar
3Material CrateCrate #62Alley off the Sentinel street
4Material CrateCrate #63Upper room in the noodle bar
5Material CrateCrate #64Rubble below the Sentinel patrol area
6Nightmare DoorEdge of a KnifeRoots beside the blocked door
7Material CrateCrate #65Next to the car where Jean appears
  • Every Material Crate here pays out +50 Materials, which feed suit crafting.
  • These are crates #61 through #65 of the 68 in the campaign.
  • Ol’ Canucklehead is logged as whisky bottle #20 — the last one on the list.
  • Edge of a Knife is Nightmare Door #13 of 14.
  • Blue scent trails point to crates and bottles; purple roots point to the door.

Crate and bottle locations on the ruined streets

Material Crate 1: right branch after the first Sentinel

Once the opening Sentinel is down, cut through the rubble and keep going until the street splits left and right. The left path is the story route. Take the right one instead, follow it to the end, smash the yellow wooden barrier in the way, and head into the ruined building to open the crate.

Ol’ Canucklehead: upstairs in the wrecked bar

Back at the split, take the left path and push past the next Sentinel encounter. When the objective marker tries to send you through a ruined building ahead, ignore it and break left through the destructible rubble instead. That opens the bar you visited earlier in the game, now in pieces. Climb the stairs and the bottle is sitting on a table on the upper floor.

Ol’ Canucklehead is bottle number 20, so if this is your last one, the Full Barrel trophy pops the moment you pick it up.

Material Crate 2: alley off the Sentinel street

Leave the bar, cut through the next debris wall, and continue down the street where two Sentinels patrol. Hug the right side and turn into the narrow alleyway — the crate sits against a wall beside stacked newspapers and cardboard boxes. If you sweep the area behind the left-hand Sentinel first, you will end up at the same spot from the other side.

Logan sprinting down a rubble-filled Madripoor alley past a downed enemy
The alley turn off the Sentinel street that leads to the second Material Crate. Image: Insomniac Games

Crates inside the noodle bar and the Sentinel patrol area

Material Crate 3: the room above the noodle bar floor

While the objective reads “Look for clues in the noodle bar,” you slide down a chunk of rubble to the floor below. Before you take the ground-floor exit, turn around and look up. There is a doorway you can climb to, and a vent opening drops you into a small room holding the crate.

Material Crate 4: the rubble below the patrol area

After the Mystique cutscene, following Jean’s scent brings you out above a wide area crawling with Sentinels. Do not drop straight into the fight. Move to the cliff edge, jump down to the left, and follow the blue trail to a ledge in the destroyed building directly below your entry point.

Logan running through a collapsed building toward a figure ahead in Madripoor
Dropping into the wrecked building under the Sentinel patrol area, where the fourth crate sits. Image: Insomniac Games

Nightmare Door 13: Edge of a Knife

Clear the Sentinels near the fourth crate and follow the objective until you reach a locked door with a body impaled on it. Skip the interaction and look right — purple roots trail away from the path and lead straight into the portal.

Logan advancing down a broken street toward enemies and glowing blue pickups
The approach to the Nightmare Door, marked by purple roots branching off the main route. Image: Insomniac Games

Edge of a Knife is a traversal trial rather than a fight. The objective is simply “Reach the exit,” and the run strings together pole swings, wall-runs, zip lines, and platform jumps. Hold R2 + L2 to sprint and keep momentum through the transitions, because the timer decides your medal.

Logan crossing a snowy platform during the Edge of a Knife traversal trial
The Edge of a Knife trial swaps Madripoor for a snowbound traversal course. Image: Insomniac Games

Gold, Silver, and Bronze times are listed on the elapsed-time readout as you run. A clean line through the course finishing at 00:51:21 is comfortably inside the Gold bracket, so treat anything around the 50-second mark as your target.

The Reach the exit objective active as Logan closes in on the trial's end portal
The final stretch of the trial, with the exit objective still active. Image: Insomniac Games

Reaching the exit is not the end of it. Cut the roots afterwards to free the memory, which covers Logan glimpsing Jean again in 1946, chasing her to New Mexico, and taking a job to recover a supposed meteorite that turned out to be a hatched egg — and whatever crawled out of it.


Material Crate 5: beside the car after Jean appears

The last crate comes during the chase toward the power plant. After the cutscene that shows Jean in the distance, run along the rooftop and drop to the street below. Go left, deal with the Reavers waiting there, then check the ground next to the parked black sedan.

Fight first, loot second. The crate sits right in the open where the Reavers patrol, and it is easy to sprint past it once combat ends and the objective marker pulls you toward the power plant.


Confirming the chapter is complete

Open the collectible tracker in the pause menu and check the mission totals. A finished I’m Still Here reads 5 Material Crates, 1 Whisky Bottle, and 1 Nightmare Door. Crates and bottles register the instant the pickup animation finishes, and the Nightmare Door only counts once you have entered the trial, so wait for the counter to tick over before moving on.

Nothing here is permanently missable. Once Mission Replay unlocks through the Nightmare Cabin, use the bed to jump back into Mission 27, and anything you already grabbed stays collected. That makes a targeted return trip the fastest fix — check which type is short, replay the chapter, grab the missing item, and leave as soon as the tracker matches the totals above.