Gaming How-To

World of Warcraft: How to Complete The High Order on Zephras Isle

Where to find Rathiril Sunlance, what the quest asks for, and the exact rewards you get for turning it in.

Where to find Rathiril Sunlance, what the quest asks for, and the exact rewards you get for turning it in.

The High Order is a short listening quest set in Siren’s Bay Village on Zephras Isle. There is nothing to kill and nothing to gather. The entire objective is to stand near one elder and let him finish talking.

Quick answer: In Siren’s Bay Village, enter the main building and find Rathiril Sunlance <Elder of the High Order> on the balcony. Let his three dialogue lines play out, then hand the quest in to him.


The High Order quest objectives and rewards

Open the Map & Quest Log and the quest is pinned to Zephras Isle. Two objectives are tracked on the right side of the screen, and neither requires combat.

DetailValue
ZoneZephras Isle
LocationSiren’s Bay Village
Quest giver / turn-inRathiril Sunlance
Objective 10/1 Listen to Rathiril Sunlance
Objective 20/1 ‘Battered’ Shield worn
Experience140
Reputation+50 with High Order
Follow-upA Magical Affront

The second objective simply asks you to have the ‘Battered’ Shield equipped, so check your character sheet before you walk over if the tracker still shows 0/1.

The player opens the Map & Quest Log, showing the quest "The High Order"…00:09The player opens the Map & Quest Log, showing the quest "The High Order"…
The player opens the Map & Quest Log, showing the quest "The High Order"… · Shown at 00:09 in PazarGamingGuides’s video.

Where to find Rathiril Sunlance in Siren’s Bay Village

Rathiril Sunlance stands on the balcony inside the main building of Siren’s Bay Village, on the upper level rather than out in the open square. The same building houses Shenaan Spellwind <Mage Trainer>, which is a useful landmark if you are coming in from the village entrance. Sania Silverstream <Al’Aketh Missionary> is also in the area.

The mini-map tracking circle turns green once you are inside the trigger radius, which is the fastest way to confirm you are close enough before his speech starts.


How to complete the listening objective

Walk up to Rathiril Sunlance on the balcony and stop within a few yards of him. You do not need to click him yet — proximity alone starts the dialogue.
Wait while he delivers his speech. It runs as three chat lines, opening with his warning that the pillars anchoring the island to the elemental plane of Skywall are failing and that Zephras Isle is in danger. Sitting down next to him is optional and does not speed anything up.
Rathiril Sunlance begins speaking00:18Rathiril Sunlance begins speaking
Rathiril Sunlance begins speaking · Shown at 00:18 in PazarGamingGuides’s video.
Stay in place until the third line finishes. His final words are about rediscovering the self-reliance the Highborne had before they arrived on the island, and that is your cue that the objective has ticked over.

How to confirm the quest is ready to turn in

Two on-screen changes confirm it worked. A notification reads “Objective Complete: Listen to Rathiril Sunlance”, and a yellow question mark appears above Rathiril’s head.

Rathiril finishes speaking00:35Rathiril finishes speaking
Rathiril finishes speaking · Shown at 00:35 in PazarGamingGuides’s video.

Click him and press Complete Quest. The chat log then prints “Experience gained: 140.” and “Reputation with High Order increased by 50.”


What comes next: A Magical Affront

Rathiril hands over the follow-up quest, A Magical Affront, in the same conversation window. Accept it before you walk away, then open the Map & Quest Log to see the new marker placed on Zephras Isle.

The player opens the Map & Quest Log to show the new quest "A Magical Affront"…00:49The player opens the Map & Quest Log to show the new quest "A Magical Affront"…
The player opens the Map & Quest Log to show the new quest "A Magical Affront"… · Shown at 00:49 in PazarGamingGuides’s video.

From there, head out of the building into the open area of Siren’s Bay Village and follow the new marker. The whole sequence, from walking up to the balcony to accepting the next quest, takes under a minute of real time.