Gaming Guide

Aniimo Warrior Quest: How to Find the Russet Highlands Painting Clues

Catch a Helmut, twine with it, and track down two shy Helmuts to push the Warrior quest up the mountain.

Catch a Helmut, twine with it, and track down two shy Helmuts to push the Warrior quest up the mountain.

Image: Pawprint Studio

The painter Sorora is stuck. Her painting has gone blurry, and the only hint she can offer is a riddle about a ghost swinging a sword at a dragon. That hands you one of the vaguer objectives in the Warrior quest line, because the clues she wants are not objects on the ground in Russet Highlands. They are Helmut Aniimo, and you cannot talk to them as yourself.

Quick answer: Catch a Helmut in Russet Highlands, twine with it, speak to the Weeping Helmut at the stone ruins, then follow the updated marker and interact with the Hiding Helmut tucked behind the rocks above the stone stairs.


What you need before the Russet Highlands clue hunt

Warrior is a Journey quest that you pick up in Beast Fang Ridge, and this objective only appears after the earlier Inferlupa chain wraps up and the painter enters the story. Make sure the following is sorted before you warp over.

  • The Warrior quest is active and has moved past “A painter is in trouble”.
  • A Helmut in your active battle party — the other Aniimo in your team do not work for this.
  • A working Aniipod for the capture. Wild Aniimo in Russet Highlands sit in the level 45 to 50 band, so bring something that can hold its own.
  • Comfort with twining, since both clue interactions are locked behind it.

Catch a Helmut in Russet Highlands

Open the world map and warp to the transporter nearest the Helmut Habitat in Russet Highlands, in the Breezy Plains region. Helmuts roam in small clusters here, so you rarely have to walk far from the landing point.
Russet Highlands
Russet Highlands. Image: Pawprint Studio
Approach a wild Helmut, enter catch mode, and throw your Aniipod. An Aniipod Mega handles a level 40 Helmut without much fuss, and the catch registers as No. 061 in your log.
Catching Helmut Aniimo00:11Catching Helmut Aniimo
A Level 40 Helmut Aniimo is successfully captured with Anipod Mega. Shown at 00:11 in WoW Quests’s video.
Open the Aniimo management screen and move your new Helmut into the active party. If it is sitting in storage, the twine prompt will not appear when you reach the clue markers.

Twine with Helmut and talk to the Weeping Helmut

Check the map. The objective marker for this part reads as twining with Helmut and talking to the Weeping Helmut, and it drops you near a set of stone ruins in Russet Highlands.
Map Location for Weeping Helmut00:55Map Location for Weeping Helmut
The map marks Russet Highlands with the Warrior quest objective to talk to Weeping Helmut. Shown at 00:55 in WoW Quests’s video.
Twine with your Helmut before you get close. The Weeping Helmut is a timid creature and will not hold a conversation with a human standing over it.
Walk up to it in Helmut form and start the dialogue. It gives you what it knows, then bolts deeper into the highlands, and the quest objective immediately rolls over to the next clue.

Find the Hiding Helmut to trigger A Warrior’s Heart

Pull up the map again. The marker now sits further into Russet Highlands and points at the second clue rather than the ruins you just left.
Helmut
Helmut. Image: Pawprint Studio
Map Location for Next Clue01:31Map Location for Next Clue
The map shows the updated Warrior quest objective to find clues in Russet Highlands and fix the painting. Shown at 01:31 in WoW Quests’s video.
Stay twined and climb the stone stairs toward the marker. Helmut handles the steps fine, and staying in its form saves you from having to twine again once you arrive.
Look along the rocks at the top for the Hiding Helmut and interact with it. That interaction is what closes out this objective — the A Warrior’s Heart cutscene text plays, which is your confirmation the clue counted.

If the prompt does not appear, check that you are still twined with Helmut rather than back in your own body.


Where the Warrior quest goes after the clues

Once A Warrior’s Heart fires, the next objective sends you to the top of the mountain to dig into the legend of Pawney. Keep running the path upward and check your coordinates on the map as you climb, because the marker sits well above the ruins where the clue hunt started.

Following Quest Path to Mountain Top02:00Following Quest Path to Mountain Top
The mountain path leads toward the next quest marker while the map displays coordinates. Shown at 02:00 in WoW Quests’s video.

Sorora’s riddle about a ghost and a dragon lines up with Pawney, the armored Aniimo tied to Russet Highlands. Its Prismana form carries the lingering will of a dragon once cut down by its sword, with claws and horns pushing out through dark iron armor. That legend is what the rest of Warrior is built around, ending with the Dragonclaw Stone, the Sword of Bravery, and a fight against Infergon.


Warrior quest rewards

The clue objectives themselves pay nothing on their own. Everything below lands once you finish the full Warrior chain and report back to Sorora.

RewardAmount
Safaris1,000
Glimmer30
Credits30,000
Sparkling Crystal30
Blaze Stone3
Credits22,500
Ferocious Fang1
Sword of Bravery1

Hang on to the Helmut you caught for this. It stays useful for the later Warrior objectives, including the one where you twine with it to shatter the Dragonclaw Stone, and Russet Highlands hands out a Rare Highland Egg at 50 percent catch completion if you feel like filling out the log while you are up there.