Scar-faced Helgon perching beside a cold campfire is the game’s way of telling you that something is supposed to happen here, just not yet. The clue that puts it in your Log is Clue: Dragon Legends II, a Russet Highlands lead that asks you to investigate a ring of empty stone seats. Nothing about the scene changes while you stand there in daylight.
Quick answer: Put Pawney in your battle party, jump time forward to Nighttime at the stone seats, then stand on a seat as Pawney and press F to View.

Clue: Dragon Legends II objective and recommended Aniimo
The Log shows a scarred Helgon approaching a stone seat, seemingly there to wait for someone. The only objective is to inspect the vacant stone seats, yet the entry offers an unusual hint: bring a Pawney. That instruction is the entire puzzle.
| Detail | Value |
|---|---|
| Type | Clue |
| Region | |
| Objective | Investigate the empty stone seats |
| Recommended | A Pawney |
| Time of day |
Helgon itself is a Wind-element Aniimo that lives in the Russet Highlands, so the one at the bonfire is not a special spawn you can miss. It stays parked on its seat until the conditions are met.
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Add to Google Preferences →What you need before heading to the stone seats
- A Pawney caught and available to add to your battle party.
- The ability to change the time of day, which unlocks during the main story.
- Access to the Russet Highlands shoreline where the bonfire and stone seating sit.
- Clue: Dragon Legends II showing in your Log.
Swap Pawney in before you change the time. The gathering starts the moment night falls, and you do not want to be digging through menus while it plays out.
How to trigger the nightfall gathering at the bonfire




How to confirm the chance encounter fired
You will see the result at once. A banner announces Russet Highlands Chance Encounter Night Talk: Fire is the King was triggered, then the game switches to the story screen for the Late-Night Talk involving Helmuts and Helgons. This scene resolves the clue, with the seats surrounding the bonfire now occupied.
If nothing happens when you press F, the two things worth checking are the clock and your party. Both conditions have to be true at the same time, on the seat itself, for the late-night talk to start.






