Getting into the Control Room during Part 6 stalls a lot of players because the room starts with no power and a locked entrance. The path forward is a short loop through the SWDP – Different: switch on a generator, ride an elevator up, grab two key items, and finally use a card reader on the shutter door. Monsters roam the whole area, so knowing exactly where to go keeps you from wandering into them.
Quick answer: Turn on the generator downstairs, take the elevator to Level 1 to collect the JOE Key and Access Card, then scan the card at the locked shutter door near the Clamps to enter the Control Room.

Turn on the power in the generator room
Flipping the generator spawns the large, unkillable monster, so you need to get back upstairs without dying. The Flare Gun stuns it, which is enough to slip past if it catches up to you.

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You will spot an AUX Door in this area, but ignore it for now. It opens later as part of the main objective.
Once you have both items, return to the elevator.

Open the Control Room with the Access Card
A successful result triggers a cutscene; afterward, you are confined to the Control Room and Relive the events on CCTV becomes the next objective. This objective ends this segment and begins the next.






