Gaming How-To

Graveyard Keeper 2: How to Use the Gardener Stand

Build the stand, assign crop tablets, and equip a shovel so your zombie farms the garden without you.

Build the stand, assign crop tablets, and equip a shovel so your zombie farms the garden without you.

Image: Lazy Bear Games

The Gardener Stand turns a single zombie into a full-time farmhand. Once it is built and staffed, that zombie plants seeds, harvests the finished crop, and drops the produce into a nearby chest while you are off doing anything else. The setup only takes a few minutes, but it fails silently if you skip one detail, and the game never tells you which one.

Quick answer: Build the Gardener Stand at the garden blueprint table, place a zombie on it, craft crop Tablets onto the garden beds, and equip the zombie with a shovel so its farming mastery is high enough to work.


What you need before the Gardener Stand works

Four things have to line up. Miss any one of them and the zombie will stand in the garden doing nothing, which is the most common way this setup goes wrong.

  • The Gardener Stand unlocked on the Tech Tree and built at the garden blueprint table.
  • A zombie physically carried over and placed on the stand.
  • A shovel equipped on that zombie to raise its farming mastery.
  • Crop Tablets placed over the garden beds you want worked, plus seeds in a garden chest.

The stand itself is cheap. It calls for 4 Wooden Planks, plus bronze details and bronze nails, all of which you will already be producing by the time the recipe unlocks. A second stand becomes worthwhile later, once you expand the garden and have more beds than one zombie can keep up with.


Setting up the Gardener Stand

Open the garden blueprint table and find the Gardener Stand on the first tab, alongside entries like Garden Bed and Garden Upgrade II. Place it somewhere inside the garden work zone, since zombies cannot leave the area they are assigned to.
Pick up a zombie and carry it to the stand, then drop it there. Fast travel still works while you are hauling a zombie, so it does not matter where you resurrected it. The zombie will put on a straw hat to show it has taken the job, but it will not start farming yet.
Open tab two in the garden blueprint table to find the crop Tablets. The list includes Tablet “Wheat”, Tablet “Beet”, Tablet “Carrot”, Tablet “Cabbage”, Tablet “Pumpkin”, Tablet “Onion”, and Tablet “Flax”. Each one extends the workbench and requires no building materials.
Selecting Workbench Extensions (Tablets)00:19Selecting Workbench Extensions (Tablets)
The second tab of the garden menu holds every crop tablet. Shown at 00:19 in Quick Tips’s video. Image: Lazy Bear Games
Select the tablet for the crop you want and place it directly over a garden bed, using the blue grid outline as your guide. One tablet governs one bed, so you can run a row of wheat next to a row of carrots. Place as many as you have beds for.
Fill a garden chest with the matching seeds. The zombie pulls from chests in the garden zone, plants what the tablets ask for, and returns the harvest to a chest such as a Simple Chest when the crop is ready.
Zombie Harvesting and Storage00:38Zombie Harvesting and Storage
A working gardener harvests beets and deposits them in the Simple Chest beside the beds. Shown at 00:38 in Quick Tips’s video. Image: Lazy Bear Games

Tablets are not permanent. Destroy one at the blueprint table and build a different crop tablet to change what a bed grows, but clear the existing harvest first, because a zombie farmer only touches the crop named on the tablet.


Zombie not farming? Equip a shovel

A zombie standing motionless at the Gardener Stand almost always has too little farming mastery. Farming runs off the farming stat, and the shovel is the tool that raises it, the same way an axe covers crafting and woodcutting, a hammer covers metallurgy, a pickaxe covers mining, and a fishing rod covers fishing.

Walk up to the zombie, press Inspect, and open the Character tab. Slot in a shovel there. A Bronze Shovel gives Mastery +2, which is enough to get most gardeners moving, and better shovels give bigger boosts as you unlock them.

Checking Zombie Stats and Mastery00:50Checking Zombie Stats and Mastery
The Inspect screen for a zombie named Rick Van Rotten, with the Bronze Shovel pushing farming mastery to level 2. Shown at 00:50 in Quick Tips’s video. Image: Lazy Bear Games

You know it worked when the zombie picks up the tool and starts digging the assigned beds on its own. From that point it cycles through planting and harvesting without further input, and produce begins appearing in the garden chest.

Equipping a Shovel00:57Equipping a Shovel
Once the shovel is equipped, the gardener works the beds unattended. Shown at 00:57 in Quick Tips’s video. Image: Lazy Bear Games

Keeping the garden self-sufficient

Farmer zombies are close to hands-off compared with crafting zombies, which need a constant supply of materials and a queue of items to make. Your only recurring chore is topping up the seed chest and emptying the output chest so there is space for the next harvest.

Chests and workers are locked to their zone. A garden chest will not be touched by a kitchen worker, and a kitchen porter will not wander out to collect crops, so moving produce between the garden, the kitchen, the brewery and the rest of the base stays your job. A Zombie Supplier Station with a courier zombie on it will shuttle goods within a single zone, but it cannot cross into another.


Upgrading a farmer zombie’s mastery and perks

Working zombies accumulate gems. Farming produces green points, and once a zombie banks enough of them you can spend them on permanent upgrades, including an “Add mastery +1” option that lifts its farming level without relying on a better tool. Higher mastery unlocks more advanced work and, with farming perks, larger harvests.

Zombie Progression and Perks01:14Zombie Progression and Perks
Green points earned from farming can be spent on permanent mastery upgrades and perks. Shown at 01:14 in Quick Tips’s video. Image: Lazy Bear Games

How many perks a zombie can ever hold is fixed by its body. Each red skull unlocks one perk slot, and early Bronze Zombie Collars cap that at five. If you plan to build a dedicated farmer, save red-skull body parts from corpses you are not burying and add them on the Autopsy Table before committing a zombie to the Gardener Stand.

Check your zombies periodically. Gems build up quietly, and an unspent balance means a gardener is working below the yield it could be producing.

Once a shovel-equipped zombie is on the stand with tablets over every bed, the garden more or less runs itself. The only thing standing between you and a permanent food surplus after that is remembering to empty the chest.