Gaming Guide

Control Resonant: How to Solve the Electrokinesis Puzzle (House in Distress)

All three Power Core patterns for the locked test chamber, plus how to open the door and confirm the sequence passed.

All three Power Core patterns for the locked test chamber, plus how to open the door and confirm the sequence passed.

Image: Remedy Entertainment

The Electrokinesis test chamber is the one puzzle in Control Resonant‘s House in Distress mission you cannot skip. The moment Dylan strikes a Power Core inside the room, the blast doors seal and an automated voice starts a three-part testing cycle. Nine cores sit on the wall in a three-by-three grid, the screens around the room show the shape you need to build, and nothing opens until all three patterns are correct.

Quick answer: Power a triangle first (top left, top right, bottom middle), then all four corners, then a cross using the entire middle row and middle column.


All three Power Core patterns

Treat the wall as a numbered grid and the whole thing takes under a minute. Each correct pattern changes the images on the screens, which is your cue to move to the next one.

TestShapeCores to power
Test 1TriangleTop left, top right, bottom middle
Test 2SquareAll four corners
Test 3CrossEntire middle row and middle column

Spelled out, the final cross needs five cores lit: top middle, middle left, centre, middle right, and bottom middle.


How the cores and screens work

Every core on the wall is a simple on-off switch. Hitting an unlit core with a melee strike energises it, and hitting a lit one drops the charge again, so you can correct a mistake without restarting anything. There is no timer and no penalty for a wrong input.

The televisions mounted around the chamber never show the full answer on one screen. Each displays a fragment of the target shape, and you piece those fragments together to work out which nodes belong to the pattern. The cores along the side walls feed the same grid, so you will be running between both sides as you set things up.

Wall pattern puzzle setup00:04Wall pattern puzzle setup
The locked test chamber, with the red Power Core grid on the wall and the pattern screens above it. Shown at 00:04 in 100% Guides’s video. Image: Remedy Entertainment

Opening the Electrokinesis testing room door

You reach this point after following Zoe through Main Observation and the Classrooms into the Interactions Lab, which is running on emergency power. The testing wing door is dead until you move a charge to it.

Head down the stairs and look at the two Power Cores near the breaker box. Only one of them is live.
Strike the active core to pull the current into Dylan’s weapon. The charge travels with you, so do not hit anything else on the way.
Carry the charge up to the second floor and find the room full of Power Cores. Strike the dead core beside the door to unlock the electrokinesis testing area.
Walk inside and hit any core on either side wall. The doors lock behind you and the test cycle begins.

Entering the three patterns

Activate just the top-left, top-right, and bottom-middle cores; together they make a triangle. After the game recognizes that outline, the screens switch to a different image.
Activating side panels00:24Activating side panels
Striking an individual core pushes it into the wall and lights the matching node in the grid. Shown at 00:24 in 100% Guides’s video. Image: Remedy Entertainment
Switch off the bottom middle core, then light the bottom left and bottom right corners. With the two top corners still active, you now have the square.

Clearing that bottom middle core is the step people miss. Leaving it lit turns the square into a five-node shape and the pattern will not register.

First turn off the four corner cores. Next, illuminate the entire middle column and middle row, leaving the centre core and its four direct neighbours—above, below, left, and right—lit.
Aligning middle blocks00:31Aligning middle blocks
Some cores sit high on the wall, so jump into the strike to reach the top row. Shown at 00:31 in 100% Guides’s video. Image: Remedy Entertainment

How to confirm the test passed

Success is obvious. Every screen in the chamber turns green with a check pattern, Zoe calls out “Test number 82: Success!”, and the blast doors slide open onto the hallway beyond. If the screens are still showing a shape rather than green, one core in the grid is wrong — count the lit nodes against the pattern above before touching anything else.


What to do after the doors open

After unlocking the room, you can draw charges from the cores as needed. Bring two charges to the breaker room and power up the cores there. The lab’s regular electricity returns, the “Perfect” Dr. Darling film becomes available, and the screen on your left plays a message from the doctor.

There are a few useful pickups on the second floor before you continue. Search the dark offices for a Power Upgrade chest; its steady red light makes it easier to locate. The side offices surrounding the main room also contain several files.

Once you finish, go upstairs through the door beside the “High Risk Chamber” sign. It takes you first to Director Training, where Hiss enemies stand in your way, and then to the Main Test Chamber. Interact with the TV there to complete the Ritual and finish the mission after Zoe speaks with you.