Gaming Guide

Control Resonant: How to Solve the Laundry Puzzle for the Health Upgrade

The exact washing machine sequence that opens the hidden basement in the Central laundromat and hands you a Health Upgrade Point.

The exact washing machine sequence that opens the hidden basement in the Central laundromat and hands you a Health Upgrade Point.

Image: Remedy Entertainment

The Wear’Em & Wash’Em laundromat in Control Resonant hides a binary code puzzle spelled out across its washing machines. Reading a note on the wall correctly, then powering the right machines on and off, slides open a back wall in the break room and drops you into an underground shelter with a permanent health reward.

Quick answer: Only six machines should be running when you finish — one in Row 1, two in Row 2, two in Row 3, and one in Row 7, with every other row switched off. The break room wall then opens on its own.


Find the Wear’Em & Wash’Em laundromat in Central

The laundromat is in the Central district, on the block by East Park Station and near the Field Office. Ignore compass bearings and spot the blue Wear’Em & Wash’Em sign on a city square. A keyhole symbol on one wall marks the secret behind it.

The doorway is barred by floating debris held up by red Hiss corruption. Three red tendrils lead away from the entrance to bulbous Hiss growths. Destroy all three growths and the barrier drops, letting you walk inside.

Hiss enemies guard two of the three growths, so being around Aberrant Strength 30–35 makes clearing them far smoother before you can reach the puzzle.


How to read the “While You Wait” note

On the bulletin board near the staff door you will find two notes. One is a customer complaint about broken machines; the other is the Laundry Puzzle headed “While You Wait,” which holds the actual solution as a grid of ones and zeros.

Entering Laundromat & Checking Clues00:34Entering Laundromat & Checking Clues
The "While You Wait" note on the wall is the puzzle key — each line is a row of machines. Shown at 00:34 in JBGamingExp’s video. Image: Remedy Entertainment

Each line on the note is one row of machines, counted left to right as you face them. A 1 means that machine must be running; a 0 means it stays off. The grid reads like this:

0001000
001100
100001
000000
000000
000000
100000
Checking Puzzle Note01:00Checking Puzzle Note
Reading the grid: the top line maps to the row on the left wall, the bottom line to the front-right section. Shown at 01:00 in JBGamingExp’s video. Image: Remedy Entertainment

Some machines wear “Out of Order” tags and cannot be switched on. They still count as a position in their row, so include them when you count across, and rely on each washer’s own power light rather than the room lighting.


Washing machine solution for all seven rows

Six machines total should be humming once you are done. Use the grid below as your reference, then follow the room walkthrough underneath it.

RowCodeTurn onWhere it is
10001000Machine 4 (middle)Long left wall row
2001100Machines 3 and 4Left island, facing the left wall
3100001Machines 1 and 6Left island, facing the aisle
4000000NoneRight island, facing the aisle
5000000NoneRight island, facing the right wall
6000000NoneRight wall, rear by the break room
7100000Machine 1Right wall, front by the entrance
Walk to the long row along the left exterior wall (Row 1) and turn on only the middle unit, machine 4 of seven.
Row 1 Machine Activation00:41Row 1 Machine Activation
Row 1: switch on the single middle machine on the left wall. Shown at 00:41 in JBGamingExp’s video. Image: Remedy Entertainment
Move to the left center island and face the side pointing toward the left wall (Row 2). Turn on the two middle machines, positions 3 and 4.
Row 2 Machine Activation00:53Row 2 Machine Activation
Row 2: activate the middle pair on the island face toward the left wall. Shown at 00:53 in JBGamingExp’s video. Image: Remedy Entertainment
Stay at the same island but face the central aisle (Row 3). Turn on the two end machines, positions 1 and 6.
Row 3 Machine Activation01:12Row 3 Machine Activation
Row 3: switch on the two machines at either end of the aisle-facing island row. Shown at 01:12 in JBGamingExp’s video. Image: Remedy Entertainment
Confirm the right center island (Rows 4 and 5) and the rear section of the right wall (Row 6) are completely silent. Switch off anything already running there.
At Row 7, use the front part of the right wall, between the street door and the concrete divider pillar. Switch on the only unit touching the pillar, at the end farthest from the entrance. Leave the machine closest to the front door off.
Row 7 Machine Activation01:27Row 7 Machine Activation
Row 7: turn on the machine next to the divider pillar, not the one by the street door. Shown at 01:27 in JBGamingExp’s video. Image: Remedy Entertainment

Confirm the door opened and claim the Health Upgrade

When the sequence is correct you will hear an unlock chime, and the back wall of the rear break room slides open automatically. There is no master switch or lever to pull. Walk straight into the break room and take the staircase down into the shelter.

In the sleeping quarters with the bunk beds, open the Third Ice cooler chest to get a Health Upgrade Point. Health upgrades accumulate in groups of three; collecting three points permanently increases Dylan’s maximum health. The adjoining rooms contain two lore files: “Visitation And Stay Protocol” and “Do Not Leave The Shelter.”

If the wall does not open, work through this short checklist:

  • Keep every unit in rows 4, 5, and 6 quiet; a humming unit on the right island or rear wall will prevent the trigger from activating.
  • Count “Out of Order” units as positions when reading a row, even though they cannot be switched on.
  • On Row 7, switch on the machine next to the pillar, and leave the one near the front door off.
  • Check each washer’s own power indicator rather than trusting the room’s ambient lighting.

This shelter is one of six Secret Hideouts across the city, and visiting all six after solving their puzzles unlocks the Backroom Espionage trophy. Once you have grabbed the upgrade and the files, you can head back up the stairs — there is nothing else hidden below.