Emergence is the first playable chapter of Act 1 in Gears of War E-Day, picking up right after the Prologue as Marcus Fenix and Dom Santiago push through the opening moments of the Locust invasion. The route is almost entirely linear, running from a bar in Downtown Kalona to the front doors of the Police HQ, with short combat encounters that teach melee and your first firearm.
Quick answer: Follow Dom toward the gunfire, fight through the Wretches and emergence holes along the main road, cut through the maintenance tunnels, free the trapped civilians, then climb into the alley and enter the Police HQ door to end the chapter.

What happens in the Prologue before Emergence
The Prologue runs five hours before the emergence. It opens with a maintenance worker hunting for a train in an underground tunnel, discovering everyone on board dead, and then being attacked by a group of beasts.
The scene then jumps to the Sanctum of the Fallen, three hours before the emergence, where Dom and Marcus reflect on the sacrifice of Carlos Santiago. The two head to a bar in Downtown Kalona, and while they share a beer, tremors start shaking the city. Marcus, Dom, Lucas, and Mags leave to investigate, which hands you control and starts the Emergence chapter.
Full Emergence walkthrough from the bar to Police HQ


All three Emergence collectibles
Emergence holds three collectibles, all found along the critical path. None require a detour off the main route, so grab them as you pass the matching landmarks.
| Collectible | Where to find it |
|---|---|
| Monster Jaw | After the first emergence-hole fight, on the curb in front of the newsstand beside the Mini Mart. |
| Bloody Transit Worker’s Helmet | Near the end of the maintenance tunnels, on the floor beside a corpse with a lit flashlight. |
| Front Page of the Kalona Times | After freeing the trapped civilians, inside the Cafe & Bakery on the left of the hole, on the kitchen counter past the door left of the counter. |
The Front Page of the Kalona Times is the easiest to miss. Once the rubble is cleared, step into the bakery before continuing toward the alley, since the route to Police HQ moves away from it.

How to know the chapter is finished
Emergence ends the moment you interact with the Police HQ door after clearing the enemies at the entrance. The chapter transition confirms it, and control carries straight into Act 1 Chapter 2: Survival of the Fittest, which begins inside the station as you search for the armory.






