The Nornir Assembly is a concealed Asmodian settlement in Altgard, where the Three Sisters of Fate use petrification magic to treat the Karas affliction. Five quests in the area come from the Nornir and a nearby Shugo merchant camp. Their stories involve a dying mercenary looking for a cure, a reenactment of the village’s founding festival, a staged farewell celebration and the recovery of a survivor who has collapsed.
Quick answer: There are five Asmodian regional quests at the Nornir Assembly in Altgard, recommended for levels 30 to 45. Together they award 10,562,979 XP plus Kina, Wisdom Stones, Daevanion Crystals and five titles.
Nornir Assembly quest rewards
Every quest here starts in Altgard at the Nornir Assembly. Each one grants a Wisdom Stone (Bound) and a Daevanion Crystal (Bound) on top of the Kina, title and item listed below.
| Quest | Rec. level | XP | Kina, title and item |
|---|---|---|---|
| Hugo Mercenaries: Deep Shadow | 30 | 896,701 | 36,000 Kina; Title: I Leave the Rest to You; Chaser Necklace |
| An Invitation to the Past: Part 1 | 30 | 896,701 | 36,000 Kina; Title: Stuntman; Chaser Earrings |
| An Invitation to the Past: Part 2 | 30 | 896,701 | 36,000 Kina; Title: Surprise Cameo; Statue: Urd; Chaser Bracelet |
| Farewell, My Instructor | 45 | 3,936,438 | 100,000 Kina; Title: My Instructor; Artwork: Quai Merchants |
| Another Survivor | 45 | 3,936,438 | 100,000 Kina; Title: Lifeguard; Clash Rune Chest |
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Hugo Mercenaries: Deep Shadow is picked up from Hadala and finished with Derk, recommended for level 30. Derk, the mercenary who once mourned Captain Hugo with you, has caught Karas. His skin is already discoloured, and he has quietly resigned himself to his fate until he hears that the Nornir can treat the affliction with petrification. Derk sums up his disbelief plainly.
Huh? “Nornir”? I don’t know that name. You’re kidding! They heal Karas through petrification? — Derk

An Invitation to the Past: Part 1
An Invitation to the Past: Part 1 is both given and turned in by Hallina, recommended for level 30. She is preparing a roleplay for the Nornir Founding Festival, a reenactment of the group’s tragic origins, and wants honest feedback on a rehearsal. The whole production, including a battle scene, is staged inside a virtual space created through magic.

That lets you see Nornir history firsthand. Isn’t that far more enjoyable than listening to tales? — Hallina
An Invitation to the Past: Part 2
An Invitation to the Past: Part 2 is given and completed by Hallina, and is recommended for level 30. This act recounts the Nornir’s founding and the story of Urd, Verdandi and Skuld. They learned from Munin, then secretly sheltered persecuted Karas in Moslan Forest before taking the name goddesses of fate.
Enter the second stage to play through the final act, which includes a combat section with the difficulty adjusted from your earlier notes. The quest completes back outside, where Urd admits that acting out her own history was more rewarding than she expected.
In the end, I had a pretty good time. I suppose you have to adapt to the current, in culture as in the times. — Urd
Farewell, My Instructor
Farewell, My Instructor is started by the Shugo merchant Baba and turned in to Varron, recommended for level 45. Baba rushes to the Assembly after hearing you plan to leave Altgard. The other merchants, whom you trained in combat, set off to find a farewell gift and have since vanished near some ruins rumoured to hold Destruction Archon treasure.

A number of guild members are unaccounted for, nyerk! — Baba
Another Survivor
Another Survivor is given and turned in by Hallina, recommended for level 45. She has two separate reports of surviving Nornir and cannot reach both locations, so she asks you to check one of them at the Healing Spring.

Word has reached me about a Nornir survivor. The trouble is, two separate reports came in at the same time. — Hallina
Clearing all five rounds out the Nornir Assembly’s regional questline on the Asmodian side, leaving you with the full set of titles and the stacked Kina, Wisdom Stones and Daevanion Crystals from each.
Unlock levels and Altgard travel reference
The recommended levels of 30 and 45 are combat guidelines, not entry requirements. The three level 30 quests all unlock at level 10, so you can accept them well before you reach the suggested range.
| Quest | Unlock level | Recommended level | Tracked steps |
|---|---|---|---|
| Hugo Mercenaries: Deep Shadow | 10 | 30 | 6 |
| An Invitation to the Past: Part 1 | 10 | 30 | 6 |
| An Invitation to the Past: Part 2 | 10 | 30 | 1 |
Part 2 shows a single tracked step, entering the second stage, so most of its length is the roleplay itself. Only Part 1 and Part 2 give the Statue and title combination of Stuntman and Surprise Cameo, and both are handed in to Hallina, so there is no need to travel elsewhere between acts.
Altgard as a whole has 61 teleport statues, 15 rifts and 2 monoliths. These cut down the travel between the Nornir Assembly, Safe Haven and the ruins where the later quests send you. The region also holds 59 hidden cubes and 85 dungeon entrances, which makes it a convenient place to pick up extra progress while you wait for the level 45 quests to come into range.






