The reinforced container sits in the Amberstone Storage Company yard during the “Secure the Imulsion stockpile” objective. Two codes come over the radio while you are standing there, so nothing has to be memorized or carried in from earlier.
Quick answer: At the green ISG 24495 container, activate the keypad at its left end and enter access code 0451. Activate it a second time for self-destruct code 5626, then dash to the “Get to safety” marker.
Where the container is in Hold the Line
This happens in Act 2, Chapter 2: Hold the Line, in the downtown district. After Allfathers Plaza is secured, the squad heads east into the warehouse district, and the on-screen objective reads “Secure the Imulsion stockpile.” The target is the Amberstone Storage Company yard.
The objective runs through several HUD steps in order: eliminate all enemies in the yard, investigate the distribution warehouse, search the bodies, find the reinforced container, input the access code, and finally “Get to safety” once the objective flips to “Destroy the Imulsion stockpile.”
Find the olive-green container with vault-like ribs and yellow hazard triangles; its door bears ISG 24495 in white. The stacked shipping containers hide it from view in the open yard.
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There is no keypad screen and no digits to pick. You don’t type the codes in. Control reads out the first code, Colonel Trench reads out the second, and a single interact press at the keypad enters each one for you.
| Code | Value | What it does |
|---|---|---|
| Access code | 0451 (“Zero-Four-Five-One”) | Slides the container door open |
| Self-destruct code | 5626 (“Five-Six-Two-Six”) | Starts the detonation |
How to reach and destroy the Imulsion stockpile
Do not walk out to the street. Leaving the yard triggers a red “LEAVING MISSION AREA. YOU WILL FAIL THE MISSION” warning. Turn back into the yard to clear it.

How you know it worked
After the second code goes in and you reach the safety marker, a short cutscene shows the container going up in a fireball behind the squad. A checkpoint follows, and the next main objective, “Get Mags’ meds,” takes over. On the district map the spot is afterwards hand-marked “Destroyed Imulsion stockpile” at the edge of the warehouse district.
What to know about the codes
- There is no digit-entry step: each code is entered with a single press of the keypad’s interact prompt.
- You cannot miss a code by skipping the radio line. Marcus enters it either way.
- The container offers no items to collect; its Imulsion canisters cannot be picked up.
- You cannot keep the stockpile or skip it. The chapter does not progress until it is destroyed.
- Do not confuse this with the later code container in Prospect Bay. That one is tied to an Act 4 secondary objective and requires a different code.
Finding the container is the sole search challenge: it is tucked behind the stacks, and the search banner does not pinpoint its location. Once you reach the pocket, entering the codes is straightforward, and the detonation wraps up the stop.






