Gaming How-To

Gears of War: E-Day: Reinforced Container Codes and How to Destroy the Imulsion Stockpile (Hold the Line)

Both radio codes, where the ISG 24495 container hides in the Amberstone yard, and the run to safety that ends the fight.

Both radio codes, where the ISG 24495 container hides in the Amberstone yard, and the run to safety that ends the fight.

The reinforced container sits in the Amberstone Storage Company yard during the “Secure the Imulsion stockpile” objective. Two codes come over the radio while you are standing there, so nothing has to be memorized or carried in from earlier.

Quick answer: At the green ISG 24495 container, activate the keypad at its left end and enter access code 0451. Activate it a second time for self-destruct code 5626, then dash to the “Get to safety” marker.


Where the container is in Hold the Line

This happens in Act 2, Chapter 2: Hold the Line, in the downtown district. After Allfathers Plaza is secured, the squad heads east into the warehouse district, and the on-screen objective reads “Secure the Imulsion stockpile.” The target is the Amberstone Storage Company yard.

The objective runs through several HUD steps in order: eliminate all enemies in the yard, investigate the distribution warehouse, search the bodies, find the reinforced container, input the access code, and finally “Get to safety” once the objective flips to “Destroy the Imulsion stockpile.”

Find the olive-green container with vault-like ribs and yellow hazard triangles; its door bears ISG 24495 in white. The stacked shipping containers hide it from view in the open yard.


Both container codes

There is no keypad screen and no digits to pick. You don’t type the codes in. Control reads out the first code, Colonel Trench reads out the second, and a single interact press at the keypad enters each one for you.

CodeValueWhat it does
Access code0451 (“Zero-Four-Five-One”)Slides the container door open
Self-destruct code5626 (“Five-Six-Two-Six”)Starts the detonation

How to reach and destroy the Imulsion stockpile

Take out the Locust holding the yard outside the Amberstone Storage Company warehouse. Sniper lasers sweep in from the far end. The “Eliminate all enemies” objective remains until you defeat the final foe.
Open the warehouse. Go to the roll-up shutter painted with AMBERSTONE STORAGE COMPANY, next to the loading bay with the yellow Amberstone truck. Hold the prompt and Marcus lifts the shutter.
The warehouse workers lie dead beside the storage shelving. Stand over the bodies by the storage shelving and use the Investigate prompt. Control needs an ID belonging to someone named Fabbri, but none of these workers are a match.
Start the search. Trench comes on the radio and tells the squad to find a heavily reinforced shipping container. The step becomes “Find the reinforced container” and an “IN SEARCH ZONE” banner appears. The search zone is the yard.

Do not walk out to the street. Leaving the yard triggers a red “LEAVING MISSION AREA. YOU WILL FAIL THE MISSION” warning. Turn back into the yard to clear it.

Head to the far side of the container stacks. A stacked shipping container has openings at both ends, wooden boards underfoot, and a red fuel drum inside. Pass through, then drop down on the opposite side into a small enclosed pocket. There, an orange container covered in graffiti and a Rockwell Shipping container flank the green ISG 24495.
Through the open container to the hidden pocket163:54Through the open container to the hidden pocket
The open container you cut through to reach the walled-in pocket behind the stacks. Shown at 163:54 in MKIceAndFire’s video. Image: The Coalition
Enter the access code. Control says Zero-Four-Five-One, and a checkpoint is saved. At the container’s left end, find the small keypad with its red LOCKED light and activate the prompt. Marcus enters 0451; the door slides down to expose three tall canisters filled with glowing yellow Imulsion.
Enter the self-destruct code. Trench puts the squad on asset denial and reads out Five-Six-Two-Six. The objective flips to “Destroy the Imulsion stockpile.” Use the same keypad again and Marcus enters 5626.
Run. The step becomes “Get to safety” and a marker appears about 47 metres away, back through the yard and under the brick archway toward the street. Sprint to it. Nobody is hurt as long as you reach the marker.

How you know it worked

After the second code goes in and you reach the safety marker, a short cutscene shows the container going up in a fireball behind the squad. A checkpoint follows, and the next main objective, “Get Mags’ meds,” takes over. On the district map the spot is afterwards hand-marked “Destroyed Imulsion stockpile” at the edge of the warehouse district.


What to know about the codes

  • There is no digit-entry step: each code is entered with a single press of the keypad’s interact prompt.
  • You cannot miss a code by skipping the radio line. Marcus enters it either way.
  • The container offers no items to collect; its Imulsion canisters cannot be picked up.
  • You cannot keep the stockpile or skip it. The chapter does not progress until it is destroyed.
  • Do not confuse this with the later code container in Prospect Bay. That one is tied to an Act 4 secondary objective and requires a different code.

Finding the container is the sole search challenge: it is tucked behind the stacks, and the search banner does not pinpoint its location. Once you reach the pocket, entering the codes is straightforward, and the detonation wraps up the stop.