Gaming Guide

AION 2: How to Change Gear Sub Stats with Soul Binding and Sync

Replace a single unwanted sub stat on Unique gear with a sacrifice item, plus the value ranges a Unique helm can roll.

Replace a single unwanted sub stat on Unique gear with a sacrifice item, plus the value ranges a Unique helm can roll.

Image: NC

Sub stats in AION 2 are the extra bonuses sitting on top of a piece of gear’s base values, and the Soul Binding system is how you change them. If a weapon or armor slot carries a stat you do not want, the Sync action swaps that one stat for a new one without touching the rest of the item.

Quick answer: Press N to open the Enhancement menu, pick the Soul Binding tab, select your gear, choose Sync, feed in a Unique item of the same grade and type, pick the stat line to replace, then confirm.


What you need before you Sync

Sync only works on Unique (gold) gear. You cannot Sync Rare gear, and you cannot use Rare gear as the sacrifice. Gather the requirements below first, because the sacrifice is destroyed the moment you confirm.

  • The target item: the Unique piece you want to improve.
  • A sacrifice item: another Unique piece of the same grade and type, or a Sync Stone.
  • Enough spare Unique gear on hand, since the roll is random and may need several attempts.

If the Sync Stone’s grade is lower than the target gear’s, it works at just a 10% rate. For costly rerolls, match the stone’s grade to the item’s.


How to change a gear sub stat with Sync

Press N to open the Enhancement menu. This is the same interface that holds Growth, Manastone, and Theostone options.
Click the Soul Binding tab at the top, then select the weapon or armor piece whose stats you want to change. The menu lists the item’s current sub stats and its Soul Binding Rate.
Soul Binding menu overview00:08Soul Binding menu overview
The Soul Binding tab shows the selected weapon and its current sub stats before you Sync. Shown at 00:08 in StingKnight’s video. Image: NC
Choose the Sync option on that item. The menu switches to a view that asks for sacrifice material.
Insert a spare Unique item of the same grade and type, or a Sync Stone, as fodder. Any eligible gold piece works regardless of its own stats.
Select the specific sub stat line you want to replace, such as Critical Hit or Back Attack. Only the line you pick is rerolled.
Open the info icon to review the full list of possible replacement stats and their binding probabilities, then confirm the Sync.
Soul Binding probability table00:41Soul Binding probability table
The details window lists each possible replacement stat and its binding probability. Shown at 00:41 in StingKnight’s video. Image: NC

You know it worked when the chosen line shows a new stat value and the sacrifice item is gone from your inventory. The outcome is fully random, so the new stat is drawn from the item’s pool, which also includes class skill bonuses. You can roll the same stat you tried to remove, which costs you the Unique material for no change.


Sync compared to Bind and Reset

Soul Binding has three actions, and only Sync targets a single stat. Pick the right one so you do not waste materials.

ActionWhat it doesMain material
BindRaises the values of stats already on the itemSoul Codex + Kina
SyncReplaces one chosen stat with a random new oneUnique item (same grade/type) or Sync Stone
ResetRerolls every stat on the item at randomSoul Codex: Reset + Kina

Choose Sync to fix a single bad stat while preserving the rest of a worthwhile piece. Use Reset only if multiple stats are poor and you intend to keep the item; its outcome can’t be selected. Apply Bind to finished gear, since raising a stat toward a 100% Soul Binding Rate locks in the stats currently on the item.

00:42
A Soul Codex (Bound) tooltip in the Soul Binding menu; this material feeds Bind, not Sync. Image: NC / via @RedCloud

Binding permanently makes an item belong to your character; a piece that could be traded before will no longer be eligible for market sale. Use Sync or Reset to correct weak stats before spending Codex materials on Bind.


Unique helm sub stat ranges (Holy Spirit Helm)

Knowing the value range each stat can land on helps you judge whether a Sync result is worth keeping. The Holy Spirit Helm is a Unique, item level 41 helm with 103 HP and 225 Defense as its main stats and four manastone slots. Its possible sub stat rolls, with their value ranges, are below. These are the kinds of lines a helm Sync can produce.

Holy Spirit Helm
Holy Spirit Helm. Image: NC
StatValue range
Double Chance1.3% to 1.57%
Endurance1.95% to 2.31%
Perfect Resist2.43% to 2.86%
Weapon Damage Tolerance4.68% to 5.45%
Dexterity7 to 15
Constitution12 to 21
Willpower7 to 15
Attack13 to 22
Critical Hit20 to 30
Accuracy27 to 38
Defense162 to 193
Evasion16 to 25
Critical Damage Defense167 to 199
Back Defense167 to 199
Front Defense167 to 199
Critical Hit Resist29 to 40
Block16 to 25
MP62 to 78
HP125 to 151
Natural MP Regen14 to 23
Natural HP Regen29 to 40

Because every Sync consumes a Unique item and the result is random, the practical move is to hold onto spare Unique drops instead of dismantling or selling them. They are the fuel for reworking a single endgame piece until its four stats line up with your build, and that stockpile is what makes repeated Sync attempts affordable late in the game.