Gaming Guide

In Ruins Walkthrough: Chapter IX in Valor Mortis (The Fortress)

Fight up through the Fortress, light two pyres, clear the nave officer, and beat Captain Raphael to finish the chapter.

Fight up through the Fortress, light two pyres, clear the nave officer, and beat Captain Raphael to finish the chapter.

Chapter IX, In Ruins, moves Valor Mortis from the Abandoned Church into the Fortress, a ruined coastal stronghold you climb from its outer courtyards to a tower terrace and a final duel. Your goal is to reach the arena at the top and put down Captain Raphael of the Nephtis Superioris.

Raphael defeated, 50,000 Catalysts
Raphael defeated, 50,000 Catalysts. Image: One More Level / via @Shirrako

Quick answer: Beat Captain Raphael of the Nephtis Superioris in the arena above the Fortress. When he falls, the banner “IN RUINS / CHAPTER COMPLETED” confirms the chapter is done.


Where Chapter IX begins

Talk to Louis at his table in the Abandoned Church. After the conversation the banner “IN RUINS / NEW MAIN QUEST CHAPTER” appears, and the journal sends you to the castle ruins to recover a relic. Spend any materials you have at James’s Iron Bench and Louis’s Laboratoire before you go.

Head out through the graveyard and descend into the open crypt. The tunnel is filled with toxic gas; sprint through and collect the materials inside. At the iron gate, interact with “[E] UNBOLT” to create a shortcut. Continue along the stone path and exit through the gates; after a loading screen, you’ll arrive at the FORTRESS banner on a rocky approach.


Fighting up through the Fortress

One way that works is to stay aggressive with Fire Transmutation, use the pistol on perched shooters, and fall back behind cover to heal. The route runs upward in order through courtyards, battlements, and tower platforms.

The riflemen behind the ruined stone arch shoot explosive rounds. Get around the corner of the wall to block their line of sight, then fight the large mutated creature that charges you with a cannon on its back. Combine sword strikes with a Fire Transmutation blast to deal with it. The creature yields 9,000 Catalysts plus the Fire Breathing amber, which makes dodge attacks set off a burning explosion.
Make your way over the damaged stone bridge to the hanging Lantern beside a metal gate; this triggers “LANTERN REKINDLED”. Rest there to bring up the Level Up screen and amber slots. Open the adjacent gate, then continue onward.
Crossing the gate triggers a “QUEST UPDATE / IN RUINS” banner. Search the corner for a body carrying the Curfew Notice. It warns that the encampment has separate sections, forbids travel between them after curfew, and urges you to watch the towers. Battle your way past crawling mutants and red-coated soldiers.
Go up the wooden ladder to reach the walkway. One iron gate is barred on the far side; you’ll open it later by reaching the other side. Activate the glowing organic node with “[E] ACTIVATE” to send purple floating platforms across the gap, then leap between them.
Burn the red vines blocking a doorway with Fire Transmutation to reach a storeroom with ammunition; an Eternal Catalyst Clot sits on the stone floor nearby. Kick down a wooden ladder (“[E] DROP”) for a shortcut, then swing across the river chasm using the fleshy nodes marked “[E] ACTIVATE”.

Lighting the two pyres

Scale the ruined tower platforms until you reach a wooden pyre wrapped in yellow webbing, then ignite it with Fire Transmutation. Lighting just one won’t do; these structures serve as beacons.

First pyre lit
First pyre lit. Image: One More Level / via @Shirrako

Reach the top of a second tower, shoot the glowing orange bulb blocking the way on the outer wall, chain the “[E] ACTIVATE” points along the outside, and defeat the dual-bladed soldier inside before lighting the second pyre. With both lit, the signals are set, and a skippable cutscene (“[SKIP (HOLD)]”) shows a large gate opening elsewhere in the grounds.

As you continue along the outside path, artillery blasts may kill you without warning. Death sends you back to a Lantern, where you can retrieve the Catalysts you lost at your fall location (“LOST CATALYSTS RETRIEVED”).


Rewards and chests along the route

RewardWhere to get it
9,000 Catalysts + Fire Breathing amberCannon-backed mutant by the archway
Indestructible Shell amberRed ornate chest on the outside path
Eternal Catalyst Clot + Quintessential Transmutation MaterialRed chest in an arched stone hall
20,000 Catalysts + Glass Soldier amberElite officer in the ruined nave
Bastien Beaufort’s Emblem + Mysterious Stone PyramidBody beneath the nave altar

The Indestructible Shell amber helps you withstand the artillery stretches by limiting blast damage. Use Fire Transmutation through the gaps in the wooden barricade gate to burn enemies before they can reach you, then make your way down through the cannon outpost and spiral stair to the cliff opening above the sea.


The elite officer in the ruined nave

From the Courtyard Lantern, proceed down the long stone corridor to a cathedral-like nave stained with blood. An officer wearing a tall hat and red cape stands inside; a health bar appears, but no name is displayed. His attacks include extended sword combos and lunging thrusts.

One approach that works is to keep Fire Transmutation on him from range, parry his strikes to wear down his posture, land a heavy counter after a broken parry, and finish with point-blank Blunderbuss shots when he rushes in. Beating him adds 20,000 Catalysts and the Glass Soldier amber.

At the nave’s far end, go to the altar steps and use “[E] INVESTIGATE” on the body beneath the altar. You’ll obtain Bastien Beaufort’s Emblem and a Mysterious Stone Pyramid, and the “QUEST UPDATE / THE OATHBOUND” banner launches that side quest.


Reaching the tower terrace Lantern

Continue past the nave through a crypt room and the ruined upper walkway. Snipe the enemies in the distance and parry the cultist wielding two sickles. Open the red chest for firearm parts, then use the wooden platform mechanism marked “[E] ACTIVATE” to travel over a chasm. Proceed over the broken beams, drop through the planks, and knock down a ladder to open a shortcut back to the courtyard.

Rest at the hourglass Lantern in the fountain courtyard (“[E] REST”), then climb back to the battlements. Use “[E] GRAPPLE” and “[E] ACTIVATE” to swing between wall points and the large corrupted tentacle platforms over the bay, and grapple up through a damaged wall into the upper corridor.

A Commander’s Note on the chamber floor mentions an object concealed farther into the salt mine. Stand on the circular elevator’s pressure plate to ascend to the tower terrace Lantern, triggering “LANTERN REKINDLED”. Rest and restore your health completely, as this is the final Lantern before the fight.


Captain Raphael of the Nephtis Superioris

From the terrace Lantern, ascend the stone steps into the overgrown arena. In a cutscene, a masked captain wearing a red coat draws his sabre; his health bar displays “CAPTAIN RAPHAEL OF THE NEPHTIS SUPERIORIS”. Prepare for a one-on-one sabre duel.

Captain Raphael of the Nephtis Superioris
Captain Raphael of the Nephtis Superioris. Image: One More Level

When he falls, the screen shows “ABOMINATION ERADICATED” and “REWARD: 50,000 CATALYSTS”, followed by “IN RUINS / CHAPTER COMPLETED” and “NEW ENTRY ADDED TO THE JOURNAL”. A shattered archway beyond him leads to a stone sarcophagus on an overlook above the sea, where the next chapter picks up.

IN RUINS Chapter Completed
IN RUINS Chapter Completed. Image: One More Level / via @Shirrako

Fortress Lanterns

The Travel menu names three Lanterns under FORTRESS, in this order:

Fortress
Fortress. Image: One More Level
  • MAIN GATE
  • TRAVERSE
  • COURTYARD

The COURTYARD Lantern is the one you rekindle midway through the chapter. From it, the Travel menu lets you choose “RETURN TO THE ABANDONED CHURCH”, spend materials at Louis’s Laboratoire and James’s Iron Bench, then return directly to that same Lantern. For a gate secured on its far side, circle around and use “[E] UNBOLT” from behind.