Gaming Guide

In the Name of Art Walkthrough in Valor Mortis (Chapter 5: Crime)

Find the painter's house in the Vale of Wrath, recover the Basement Key, and claim the Butcher's Carnage amber.

Find the painter’s house in the Vale of Wrath, recover the Basement Key, and claim the Butcher’s Carnage amber.

Chapter 5: Crime of Valor Mortis includes the optional quest In the Name of Art. At a solitary timber cabin in the Vale of Wrath, William discovers a painter hanging beside his easel. To complete the quest, gain entry to the cabin, use a clue to locate the grave on the hill, then make your way through a cellar and cave system to find the painter’s final letter. You cannot miss this quest. If you pass the house on your first visit, fast travel back to the Under the Bridge lantern later and finish it.

Quick answer: Interact with the attic painting to start the quest, take the Basement Key from the hilltop grave, then read the Painter’s Final Letter in the cellar shrine to earn Butcher’s Carnage.


Painter’s house location in the Vale of Wrath

With no map available, rely on landmarks for navigation. Start from the Under the Bridge lantern; the dirt track leads to a carriage displaying a blue marker. Defeat the enemies gathered around it before moving on. Take the side path away from the main story route toward the two-story wooden house. It’s the only building along this stretch, so you’ll spot it easily once past the carriage.

Vale of Wrath
Vale of Wrath. Image: One More Level
Checkpoint Path to House00:23Checkpoint Path to House
The trail off the main route ends at the painter's cabin. Shown at 00:23 in Ghosts of Reykjavik’s video. Image: One More Level

You need Fire Transmutation unlocked before you go in. The cellar is sealed by fleshy webbing that only fire clears. You also need a firearm for the Nephtoglobin bulbs that block the route.


How to enter the cabin and start In the Name of Art

A Howler lurks by the doghouse at the side of the building. Kill it before you start lining up shots, or it will jump you mid-aim.

Leave the front door alone for now, because a Nephtoglobin growth seals it. Walk around the side of the house to the small window. Shoot the glowing bulb you can see inside to clear the blockage at the entrance.
Go in through the front. A faint blue memory of a married couple plays as you cross the threshold. Pick up the note Shrike’s Appeal from the stool beside the stove. You can also try the locked basement door on this floor, but it stays shut until you have the key.
Go up to the attic. The painter’s body hangs there beside a covered frame on an easel. Examine the canvas and shift it out of the way to begin In the Name of Art; simply entering the room will not activate the quest.
Inspecting Easel & Starting Quest01:22Inspecting Easel & Starting Quest
Moving the painting aside adds In the Name of Art to your quest log. Shown at 01:22 in Ghosts of Reykjavik’s video. Image: One More Level

The quest description says the painting seems to point toward a small grave on the nearby cliff. You can collect a Standard Firearm Parts pickup in the attic before you leave.

Look through the gap the painting left and shoot the glowing bulb outside the upstairs window. Depending on the light it looks orange or red. Destroying it clears your line of sight to the cliff.
Shooting Orange Orbs01:37Shooting Orange Orbs
Shooting the orb through the window frame opens the way to the grave. Shown at 01:37 in Ghosts of Reykjavik’s video. Image: One More Level
Shoot the blue glowing cross on the grave in the distance. A spectral echo plays, and the slope behind the house becomes walkable.

Basement Key location at the daughter’s grave

Return to the ground floor and go outside. Climb the slope that has opened next to the wooden fence; a small grave marked by a cross and a burning candle waits at the top. The grave is the painter’s daughter’s. Approach it to trigger a memory showing two grieving figures, then take the Basement Key from its base. The quest updates once the key is in your inventory.

Basement Key
Basement Key. Image: One More Level
Retrieving Basement Key02:06Retrieving Basement Key
The Basement Key sits at the foot of the daughter's grave. Shown at 02:06 in Ghosts of Reykjavik’s video. Image: One More Level

Outside the house, a red chest contains Superior Firearm Parts. Hold the interact key for about two seconds to open it; a tap won’t work. Collect these as well as the separate parts pickup in the attic.


Basement and cave route to the painter’s shrine

On the ground floor, unlock the door with the Basement Key. A message will confirm that the key has opened it. Beyond the door, a wooden corridor descends past firewood and a red Nephtoglobin growth.
Unlocking Basement Door02:32Unlocking Basement Door
The basement door on the ground floor only opens once you are carrying the key. Shown at 02:32 in Ghosts of Reykjavik’s video. Image: One More Level
Head down the corridor and collect the Pistol Cartridges and the Legendary Catalyst Clot along the way. Flying apparitions attack in the cellar, and a Spewer can hit you from range. Shoot the Spewer first to avoid taking chip damage.
Burn the fleshy webbing that blocks the doorway with Fire Transmutation. Read Cryptic Note – Wolf on the other side.
Clearing Basement & Burning Growth02:58Clearing Basement & Burning Growth
Fire Transmutation burns away the growth that seals the cellar. Shown at 02:58 in Ghosts of Reykjavik’s video. Image: One More Level
Make your way into the cavern, with wooden walkways spanning a pool. Pale Carrion and additional Spewers are waiting there, so defeat them before proceeding. Setting the webs on fire often exposes more enemies.
Find the workbench in the cave workshop and read Wolf’s Note – Poison. This adds a new journal entry.
Wait at the cellar gate as a memory of the couple’s argument plays. The wooden door remains locked throughout the dialogue, then unlocks automatically when it ends.
Follow the blue footprints through the flooded tunnels and the corridor of hanging flowers. Pick up the Flaming Whetstone on the way. In the final chamber, the painter’s wife is laid out among candles and flowers in front of a picture frame.
To complete the quest, read the Painter’s Final Letter beside her body. Then unbolt the exit door to return to the forest.

How to confirm In the Name of Art is complete

Two things appear at once when the quest finishes. A Quest Complete banner shows up, and the Butcher’s Carnage amber is added to your inventory. The journal entry then lists three deaths tied to the house. The daughter was poisoned, the wife was strangled, and the painter took his own life.

Quest log menu listing side quests, with In the Name of Art selected and its description beside a forest landscape card.
The Quests tab of the journal shows the Side Quests list, with In the Name of Art active and The Deserter and The Lost Boy completed.

If the quest remains incomplete, make sure you read the Painter’s Final Letter at the altar. Entering the shrine alone will not finish it; the letter must be read to complete the quest.

With Butcher’s Carnage equipped, William recovers Health by landing melee hits, while Ferrofluid Flasks no longer restore any health. The amber can reach rank 3. This suits builds focused on close-range combat, but it becomes a liability in encounters where melee range is unsafe.


In the Name of Art loot and item values

The cabin and its tunnels also hold several useful items, and an Epic Catalyst Clot can be picked up in the area. Here are the figures for each pickup on the route.

ItemWhere on the routeEffect or usePrice / sell
Standard Firearm PartsAtticFirearm upgrades$1,500
Superior Firearm PartsRed chest outsideFirearm upgrades—
Pistol CartridgesBasement corridorRefills 5 Pistol rounds200 / 100
Legendary Catalyst ClotBasement floorGrants 1,000 Catalysts2,000 / 1,000
Epic Catalyst ClotAround the houseGrants 700 Catalysts1,400 / 700
Flaming WhetstoneFlooded tunnelsYour weapon inflicts burns on hit for several attacks.300 / 150

Standard Firearm Parts cover the early levels of all three firearms. The Pistol, Blunderbuss, and Musket each need one part for level 2, two for level 3, and three for level 4. James’s Iron Bench also stocks them, two at a time.

Both catalyst clots stack to 99, so you can hold them and use them later instead of spending them right away.

Pistol Cartridges and Flaming Whetstones are both capped at 3 carried. From Chapter 5 onward, James’s Iron Bench sells Flaming Whetstones, and it sells cartridges from the start of the game.

The Basement Key is a pickup found in the Vale of Wrath. Its only purpose is opening the painter’s cellar.

Fire Transmutation is the tool that gets you past the cellar webs. It ignites enemies and objects and deals damage over time. That makes it effective against the Carrion and Spewers behind each blockage.

Fire Transmutation levelDamageIgnite damageUpgrade cost
1154—
2174.5Crude Transmutation Material x2
3185Pure Transmutation Material x2
4195.5Distilled Transmutation Material x2
5206Quintessential Transmutation Material x1

In the Name of Art story notes in order

The quest’s four documents tell the family’s story in sequence.

  • Shrike’s Appeal presents Resistance propaganda urging people to attack Napoleon’s army by using deception instead of brute force.
  • Cryptic Note – Wolf is a rebel letter to the painter, whose code name is Wolf, requesting poison potent enough to wipe out an entire regiment.
  • Wolf’s Note – Poison is his reply. He says the poison is ready, but his wife has watched him closely since their child died.
  • Painter’s Final Letter is his confession. His wolfsbane poison killed his own child, and he strangled his wife when she threatened to tell the French.

The shrine you find at the end is his attempt at penance. He laid his wife out with flowers and candles, and he hanged himself in the attic above. Once you read his letter, the house has nothing left to give, and the exit door leads back to the Vale of Wrath.