Double Jump lets Rose press the jump button a second time while in the air, giving the extra height to clear a wide gap and land on ledges a single jump cannot reach. In Castlevania: Belmont’s Curse you earn it well into the game, after four other movement abilities have already been granted along the way.
Quick answer: In the Notre-Dame Choir, beat Death and speak to Leon by the glowing yellow door to earn Double Jump. Jump, then press cross again while airborne.
Unlock Double Jump in the Choir at Notre-Dame
Double Jump is handed to you in the Choir, Notre-Dame. You reach this room after the Death fight in the Transept and the scene with Trevor in Notre-Dame. There is nothing to pick up; the ability unlocks the moment its box closes.

This skill adds another jump while Rose is airborne; it is different from wall jumping and the held jump introduced at the game’s start. It lets her reach elevated ledges over spike pits, starting with the Choir ledge. In the following rooms—the Transept, Nave and West Gallery—use jumps and grapple rings to get past additional spike pits and high ledges.
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Add to Google Preferences →Movement ability order before Double Jump
Four movement abilities are granted before Double Jump, each after a boss fight. The table lists where you receive each one, and the sections below cover their exact controls and what they open.
| Ability | Where | Granted after |
|---|---|---|
| Arcane Whip | Sewers under Paris | The Fallen |
| Holy Light | Paris Streets | Joan of Arc |
| Smash | Clock Tower | Talos |
| Aerial Rush | Library | Carmilla |
| Double Jump | Choir, Notre-Dame | Death |
Arcane Whip
You get the whip’s grapple in the sewers under Paris, right after the sealed Catacombs gate, while Rose cannot reach an upper ledge and speaks with The Fallen through the tarot cards after beating him. The box reads: “ARCANE WHIP / Aim with [R-stick] then press [R2] to hook onto LUMINOUS ANCHORS or ENEMIES and reach new areas.” Follow-up prompts teach swinging from round anchors like a pendulum, “HOLD [R2] … SWING LIKE A PENDULUM”, where keeping R2 held lengthens the swing, plus pulling toward sharpened anchors and hooking enemies to reach them. It opens ledges and gaps marked with a luminous anchor, and enemies standing on platforms you cannot jump to.
Holy Light
Holy Light comes in the Paris Streets, shortly after the fight against Joan of Arc on the rooftop and the descent through the tower stairs, when The Fallen says chaos shards can only be broken by holy light and Joan offers hers. The box reads: “HOLY LIGHT / Hold down L2 to manifest a halo of light to DISPERSE THE CHAOS SHARD. Quickly press the button before being hit to perform a LIGHT PARADE that protects you from damage.” The on-screen prompt is “HOLD DOWN L2 TO MANIFEST A HALO OF LIGHT CAPABLE OF DISPELLING THE CHAOS SHARD UPON CONTACT.” It clears the chaos shards that block stairs and drops, first on the staircase down, then on the Torture Level and Guard Level. Pressing it just before a hit triggers the Light Parade, which blocks that attack.
Smash
Smash is granted in the Clock Tower, in the Final Trap area at a floor with golden cracks, after the Talos fight. The box reads: “SMASH / Break the DESTRUCTIBLE BLOCKS by pressing (Down + Cross) when Rose is in the air.” The prompt adds: “PRESSING [left stick down] + [cross] WHILE ROSE IS IN THE AIR WILL NOW SEND HER CRASHING TO THE GROUND. THE IMPACT CAN BREAK DESTRUCTIBLE OBJECTS, RECOGNISABLE BY THEIR GOLDEN CRACKS, AND CAN ALSO DAMAGE ENEMIES.” It opens floors and blocks marked with golden cracks. A later prompt notes the stomp has several power levels tied to how far Rose falls, so a longer fall breaks thicker objects.
Aerial Rush
Aerial Rush is given in the Library, after Carmilla is defeated and the conversation in the Observatory. The box reads: “AERIAL RUSH / Press [Circle] to PROPEL YOURSELF FORWARDS when Rose is in the air.” The prompt reads: “PRESS [left stick direction] + [Circle] TO PROPEL YOURSELF SIDEWAYS WHEN ROSE IS IN THE AIR.” It clears horizontal gaps wider than a jump, such as the spiked gaps in the Library’s shafts.
Moves available from the start in the Bank of the River Seine
Three basic moves are taught at the very start of the game, in the Bank of the River Seine, and are available from the beginning. They work independently of Double Jump.
- Longer jump: “HOLD DOWN THE [X] BUTTON DURING A JUMP TO JUMP FURTHER”
- Wall cling and wall jump: “JUMP AGAINST A WALL TO BRIEFLY CLING TO IT, THEN PRESS [X] TO LEAP OFF.”
- Slide: “PRESS [left stick] + [Circle] TO SLIDE. SLIDING ALLOWS YOU TO SQUEEZE THROUGH NARROW PASSAGES, PASS THROUGH ENEMIES, AND REPOSITION ROSE OUT OF HARM’S WAY DURING COMBAT.”
After Death falls, Double Jump is granted in the Choir, letting Rose clear the gap Leon urges her across.






