Gaming Guide

Enshrouded 1.0 Explained: What the Full Release Adds and Changes

The survival RPG leaves Early Access on PC and PS5 with a skill-tree reset, higher level caps, and reworked magic and archery.

The survival RPG leaves Early Access on PC and PS5 with a skill-tree reset, higher level caps, and reworked magic and archery.

Image: Keen Games GmbH

After nearly two years in Early Access, Keen Games’ survival action-RPG Enshrouded reaches version 1.0 on October 15, 2026. The full release ends the Early Access period, raises the level ceiling, resets every character’s skill tree, and rebuilds large parts of the magic and ranged combat systems. It also brings the game to console for the first time.

Quick answer: Version 1.0 of Enshrouded arrives on PC (Steam), PlayStation 5, and PS5 Pro on October 15, 2026; Xbox Series X|S gets its release in Spring 2027. Owners of the current game receive the upgrade free, all skill points are refunded after a full skill-tree reset, and the level limit becomes 50.


Release date, platforms, and price

Enshrouded exits Steam Early Access on October 15, 2026, the date it also arrives on PlayStation 5 with dedicated PS5 Pro support. The Xbox Series X|S edition is planned for Spring 2027. Keen says the later launch will allow time to ensure terraforming and building run smoothly on Xbox hardware.

PlatformAvailability
PC (Steam)October 15, 2026
PlayStation 5 / PS5 ProOctober 15, 2026
Xbox Series X|SSpring 2027

On September 8, Steam’s price increased by €10 ahead of the full launch; it now costs €39.99 or the equivalent in each region. Keen says the rise was planned for the end of Early Access to support ongoing development. Current owners keep the game and get the 1.0 upgrade without paying more.

Cross-platform co-op won’t be available when the game launches, but Keen is developing it for a future post-launch update. Until then, players on any platform can use asynchronous “Adventure Sharing” to visit shared base builds and custom dungeons with share codes.


Saves, world resets, and the skill-tree wipe

Early Access saves carry over and convert to the new 1.0 format. Character data (level, inventory, and gear) is stored separately from world data, so your character survives the transition even if you choose to generate a new world.

Builds inside a Flame Altar’s perimeter remain protected, while land beyond its limits resets and regenerates according to 1.0 world generation. With extensive changes to the world and progression, starting a new save is the cleaner option for experiencing the complete release.

When a character first enters 1.0, its skill tree is reset in full, with all points refunded. Since the progression trees have been redesigned, you’ll need to distribute every point again from the beginning. The player level limit increases to 50, up from 45, and weapons and equipment can now reach tier 55. Elite versions of enemies are added to every faction to suit the higher limit.

Back up an untouched copy of your save before it converts, so you can return to the Early Access version if needed.

Owners of Early Access also get three permanent statues for their bases as exclusives, while the 1.0 base-game loot pool now includes every Twitch Drop from the Early Access period.


Combat overhauls for mages, wands, and archers

Spellcasting and ranged play received the deepest reworks. Keen detailed the 1.0 combat changes across several class systems.

Mage and the new Summon Magic

Mages receive nine additional spells, plus a Summon Magic archetype featuring Hollow Skeletons and elemental totems for Fire, Ice, and Shock. Blizzard, Ball Lightning, and Pillar of Flames deal heavy damage over wide areas; Entangle immobilizes one target, and Mana Drain steadily siphons mana. At the Forge, Eternal Spells can be improved to reduce mana use and boost stats, giving casters the sort of lasting upgrade path already available to weapon users.

Wand rework

Wands now have a piercing heavy strike, an Aerial Wand Attack, and a Wand Evasion Attack. After a wand critical hit, the “Blast and Cast” skill boosts base staff damage by +50% for 10 seconds. Target lock now favors nearby foes and those near the center of the screen, and explosive barrels can now be targeted with wands.

Archery and Eternal Arrows

Archers can use Eternal Arrows indefinitely in Fire, Shock, and Bone forms, and the Forge can upgrade each variant. Puncture adds piercing damage, Barrage offers a chance to recover bow durability, and Survival Instinct replenishes the Shroud timer when bows or daggers kill Shroud enemies. Players using either a mouse or controller can enable or adjust aim assist.


Boss and enemy balancing

The Fell Dragon Youngling fight is rebuilt with a dedicated ground combat phase and a larger arena. Stun requirements are lower, and bugs that caused the boss to snap back to full health have been fixed.

Across the game, enemies now regain health bit by bit over time after a player dies instead of instantly returning to full health. As a result, dying during a fight no longer erases all the damage you’ve already dealt.


Sparkworks and Adventure Sharing

Sparkworks adds a logic and automation layer to base building. It introduces pressure plates, levers, player proximity sensors, logic gates, clocks, and mechanical outputs that can be wired together.

With those parts, players can build automated dungeons featuring hidden doors, drop traps, water releases, lightning traps, and enemy spawner triggers. Those creations tie directly into Adventure Sharing, which lets you export bases and challenge dungeons and explore other players’ builds through an in-game browser using share codes.


Quality-of-life and performance changes

  • A settings toggle restores the classic instant glider updraft in place of the charged version.
  • An NPC Barber lets you change your character’s appearance completely in an existing save; body proportions have also been updated, and animations are smoother.
  • Pathfinding has been improved for pets and base inhabitants, helping them navigate stairs and corners without getting stuck.
  • Fishing now uses bait suited to particular biomes, and bait from higher tiers guarantees rarer catches.
  • Engine changes benefit low- and mid-tier systems by improving lighting, shader compilation, shadows, and rendering passes.

Taken together, 1.0 is less a single headline feature and more a broad pass over progression, combat, and building. For returning players, the first task is reassigning a fresh skill build after the reset; for newcomers on PS5, October 15 is the first time the game is available at all. The Enshrouded Steam page lists current system requirements, which Keen may update for the full release.