Alice is a Pathfinder in Aniimo who waits on an ice platform in the middle of a lake in Driftwise Meadow, with a crying Bonesky at her side. She goes by “Ice Pop.” Her first duel, the Pathfinder Challenge, is set at level 40 and uses an all-Ice team. That makes the fight much easier if you show up with Fire. She also has a level 55 Pathfinder Rematch with a different lineup.
Quick answer: Bring a level 40 Fire team with one BREAK Aniimo, one Fire DPS, and an EP or support partner. Stay clear of Boomerang Blade, and finish each target before Snowfield Glacy heals it.

Alice’s team and weaknesses
In the Pathfinder Challenge, all four of Alice’s Aniimo are level 40 and all four are Ice. The game itself suggests bringing Fire and Earth. Each of those elements is super effective against three of her four Aniimo. Grass is super effective against only one.
| Aniimo | Level | Role | Order |
|---|---|---|---|
| 40 | DPS | Leads | |
| 40 | DPS | Second | |
| 40 | DPS | Third | |
| Snowfield Glacy | 40 | Heal | Swaps in to heal |
Her three DPS Aniimo do the damage. Snowfield Glacy is there to undo yours. Most of the fight comes down to dealing with those two jobs.
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The team that works is built in layers. One Aniimo applies Fire Debuffs, one drains the enemy’s BREAK gauge, and one Fire DPS deals the finishing damage. The fourth slot goes to a support or energy Aniimo that boosts Fire damage and keeps EP flowing. These picks all work against her Ice lineup:
| Aniimo | Job against Alice |
|---|---|
| Fire Debuffs, Fire damage boost | |
| Fire Debuffs, EP | |
| Magmarex / Prismana Magmarex | Drains the BREAK gauge |
| Infergon / Prismana Infergon | Fire damage |
| Fire DPS finisher | |
| Team EP recovery |
Scorchhowl is a Fire DPS with 119 attack and 119 magic attack. Its kit includes Burn Breaker (power 84) and Falling Star (power 170), which makes it the right Aniimo to switch to once a target is broken. You can catch it in Beast Fang Ridge at levels 30–35. You can also evolve a level 20 Flameruff into one with a Blaze Stone after you beat the Alpha Scorchhowl.

Flamerion is a Fire Aniimo in the ENERGY role with 115 EP regen. It fires Fire Orb (power 50), Trick Fire Ring, Phantom Barrage, and Phantom Flame Cannon (power 100). It also lives in Beast Fang Ridge at levels 30–35, but its base catch chance is only 19%, so plan for a few attempts.

Somniwing is a Grass and Wind Aniimo, so it does not hit Ice for bonus damage. Its value is its ENERGY role and 115 EP regen. With it on the team, you can keep repeating the break combo without running out of EP between attempts.

Break combo to burn down Bonesky, Fenrier, and Glynsera
Bonesky opens the fight, and Alice brings out her DPS Aniimo in a fixed order. Run the same rotation on each one.

Repeat the loop for Fenrier and Glynsera, and use Somniwing to top up EP between rounds. Speed matters. Every enemy you leave at low health is a chance for Alice to heal it.
Alice’s attacks to avoid
Boomerang Blade and Ice Debuff freezes
Bonesky, Fenrier, and Glynsera all use Boomerang Blade. It is an Ice skill with power 39, an EP cost of 20, and a 1-second cooldown. The blade spins forward and comes back, hitting anything near its path and adding Ice Debuff stacks. Those stacks are the real threat. If a target builds up more than 10 stacks, it freezes for 3 seconds and takes extra Ice damage. When you see the blade, move away from it. Do not try to fight through it.

Snowfield Glacy’s healing and Ice Orb
When one of Alice’s Aniimo drops to low HP, especially right after you break it, she swaps to Snowfield Glacy. Glacy immediately uses Spring of Life and Healing Water to restore her team’s HP. It also has Ice Orb, which can freeze your active Aniimo for a few seconds.

Save your burst for the window right after a break, so the target goes down in one go. Chipping a target to low HP and then stopping is exactly what sets off Glacy’s heals.
Alice Pathfinder Rematch at level 55
For the rematch, Alice changes half her team and raises every Aniimo to level 55. Before the fight, she says that Glynsera and she have been working on new moves.
| Aniimo | Level | Role |
|---|---|---|
| 55 | BREAK | |
| 55 | DPS | |
| 55 | Support | |
| Snowfield Glacy | 55 | Heal |
Fire and Earth are each super effective against only two of these four, and Grass against one. A pure Fire team covers less of the rematch than it does the first fight. Geoclaw opens the rematch. Snowfield Glacy keeps the same healing job, so the rule about finishing broken targets quickly still applies.
Alice location in Driftwise Meadow
Alice stands on an ice platform in the Driftwise Meadow lake, northeast of the Driftwise Meadow Bloom. A group of Snowfield Skippies and Snowfield Glacies sits across from her, and her weeping Bonesky makes her easy to spot. The fastest route is to teleport to the area’s Nurture and head straight east. If you start at the Bloom, head northeast instead.
Alice first-clear rewards
Each fight pays its first-clear rewards once. Both versions include 50,000 Credits.
| Fight | Reward | Amount |
|---|---|---|
| Challenge (Lv 40) | Safaris | ×300 |
| Challenge (Lv 40) | ×1 | |
| Challenge (Lv 40) | Common Held Item Core | ×2 |
| Challenge (Lv 40) | ×1 | |
| Challenge (Lv 40) | Credits | ×50,000 |
| Rematch (Lv 55) | ×20 | |
| Rematch (Lv 55) | Star Shard | ×4 |
| Rematch (Lv 55) | ×5 | |
| Rematch (Lv 55) | Credits | ×50,000 |
You know you’ve won when a Battle Won banner appears over the snow, followed by an Obtained pop-up listing the rewards. If your whole team goes down, you get a Passed Out screen with Retry and Exit buttons, and you can rebuild your lineup before trying again. Alice takes the loss well, with a quiet “no crying!” and a promise to keep chasing her dream.






