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Nature of Dread Gameplay Trailer: What the Pre-Alpha Bunker Footage Shows

Five minutes of hammer fights, Makarov ammo, a door-valve puzzle, and a mutated sailor who talks back.

Five minutes of hammer fights, Makarov ammo, a door-valve puzzle, and a mutated sailor who talks back.

Nature of Dread is a first-person survival horror game set in a sealed, Soviet-flavored settlement called Hellhole. Its first proper gameplay trailer runs a little over five minutes and is mostly one unbroken stretch of play. It follows a single route through a rotting underground bunker, and along the way it shows a melee weapon, a pistol, a collectible resource, an inventory item, and a door you can’t open until you find the right part. It is pre-alpha footage, and the game says so up front.

Quick answer: Nature of Dread is a single-player PC game on Steam. Its release date is still listed as To be announced, and the gameplay trailer shows pre-alpha work-in-progress footage.


Nature of Dread release date, platform, and status

No release window has been confirmed. The Steam store page lists the planned release date as To be announced, and no publisher is attached yet. The developer appears on Steam as Nature of dread Team, and the studio is also linked to the name Eira Games.

DetailCurrent listing
Release dateTo be announced
PlatformPC (Windows), Steam
DeveloperNature of dread Team
PublisherTBA
ModeSingle-player only
Steam featuresAchievements, Family Sharing
Languages12 supported
Full audioEnglish, Russian
DirectXVersion 12

The system requirements are nearly empty for now. The game needs a 64-bit processor and operating system plus DirectX 12, but the processor and graphics card entries both say TBA. The other ten languages, including French, German, Japanese, Korean, and Simplified Chinese, get interface text and subtitles without voiced audio.


Hellhole: The setting behind the trailer

You come to in Hellhole, a secret settlement deep in the northern wilderness. It served as the final defense against an ancient evil in a conflict said to have lasted over a thousand years. For decades, the military ran experiments to contain and examine the threat, driving the truth deeper out of sight. The settlement has remained sealed off ever since. You arrived there after an unlucky turn of events.

The studio names Lovecraft, Gogol, and Bulgakov as its influences, and the store page leans hard into the last of those. One of the promised set pieces is an appearance as an unwilling guest of honor at “Satan’s blood-soaked ball,” a clear nod to The Master and Margarita. The trailer stays underground the whole time, but its details fit the setting. Warning stencils on the walls read “ВХОД ЗАПРЕЩЕН!” (“No entry!”), and the door switches are labeled “ЗАКР” and “ОТКР” for closed and open.


Nature of Dread gameplay trailer: The bunker run

After a short disclaimer saying the footage doesn’t reflect final quality, the trailer gets physical right away. The player crawls through an access hatch in a steel tunnel and unlatches a blast door by hand. Interaction is built around small white dots on handles, locks, and items, with short prompts such as “open,” “take,” and “locked.”

Bunker Hatch Entry00:44Bunker Hatch Entry
Doors open by hand, here with the protagonist working the lock on a rusted blast door. Shown at 00:44 in GameTrailers’s video. Image: Nature of dread Team

Past the door is a dead corridor lined with electrical panels. A shambling figure stands far down the hall, and something unnatural sits behind cell bars. The pace is slow on purpose. You see the threats long before they come for you.

Corridor Exploration01:04Corridor Exploration
The first corridor puts a barred cell, a black organic growth, and a distant humanoid in one shot. Shown at 01:04 in GameTrailers’s video. Image: Nature of dread Team

Melee with the hammer

The first weapon is a claw hammer sitting on a metal barrel. Picking it up opens an inspection screen where the item can be rotated in 3D, along with a line of flavor text noting that the marks on the handle don’t look like ordinary wear. Every item in the trailer gets this same close-up treatment.

Finding the Hammer01:27Finding the Hammer
The hammer, the trailer's first weapon, waits on a barrel with a "take" prompt. Shown at 01:27 in GameTrailers’s video. Image: Nature of dread Team

It gets used almost immediately. A mutated crawler charges down the hallway, and the player hits it several times before finishing it on the ground. The blows produce heavy blood splatter, and the downed-enemy strike suggests that finishing off a foe on the floor is its own move.

Melee Combat Demonstration01:50Melee Combat Demonstration
Close-quarters melee against a mutated crawler in a tight hall. Shown at 01:50 in GameTrailers’s video. Image: Nature of dread Team

Items picked up in the trailer

Five items show up during the run, each named exactly as it appears in the in-game UI.

ItemWhere it appearsRole
HammerOn a metal barrelMelee weapon, tool
FALSE CHILDInside a lockerCarved wooden idol
9×18mm Makarov ammoSide room, stack of 6Pistol ammunition
stromaBlack puddles on the floorCollected resource
Heavy door valveOn drums in storageUnlocks a heavy door

The FALSE CHILD idol echoes the wooden idol shrine from the opening montage, but the trailer doesn’t say what it does. Stroma is more interesting. It’s a black, organic-looking residue the player scoops off the ground, which makes it a resource rather than a hazard. Its use isn’t shown, but it fits the resource management the game is promising.

Pistol & Stroma Collection03:35Pistol & Stroma Collection
With the pistol drawn, the player approaches a pool of black stroma to collect it. Shown at 03:35 in GameTrailers’s video. Image: Nature of dread Team

The Heavy door valve puzzle

The trailer’s sole puzzle uses a familiar survival-horror setup. A closed door lacks a valve, and interacting with it displays “valve required” alongside the goal “Find the valve.” With a flashlight, the player checks a storeroom nearby and spots a red Heavy door valve resting on drums. They take it back, attach it to the spindle, then turn it to unlock the door. The pickup is listed as “Heavy door valve x 1.”

The mutated sailor fight

Opening that door was a mistake. A mutated man in a striped sailor’s shirt bursts through and attacks with fleshy appendages. He also talks the entire time, with subtitled lines like “You really think I’ve died here…” and “That hurt!” The player switches between Makarov shots and hammer swings at point-blank range until the title card appears. An enemy that taunts you mid-fight is the clearest sign in the footage that some of Hellhole’s monsters were once people, and might still partly be.


Nature of Dread creatures and the promises not yet shown

The opening montage goes beyond the bunker. It shows a corpse infested with tentacles at a wooden idol shrine, cramped crawls through pipes, and an enormous crab-like beast in a flooded industrial chamber. Pulsing black masses growing on ventilation pipes add to the sense that the facility itself is infected.

Teaser Montage00:21Teaser Montage
The opening montage's largest threat, a colossal spider-like creature in a flooded chamber. Shown at 00:21 in GameTrailers’s video. Image: Nature of dread Team

Some of the bigger claims on the store page don’t appear in the footage yet. The studio says its creatures learn, adapt, hunt in packs, and change tactics in response to the player. It also describes a weapon system that makes a jury-rigged sawed-off shotgun feel different from a standard military pistol, plus knife combat where the blade can catch on bone or slip out of bloody hands. The trailer shows only one-on-one encounters, a hammer, and a pistol, so those systems are still promises.

The developers describe brutal violence, realistic blood and dismemberment, psychologically intense scenes, supernatural horror, and explicit cruelty, and the trailer’s gore lives up to that.


Wishlisting Nature of Dread on Steam

The trailer ends with a “WISHLIST NOW” card, and wishlisting is the only thing you can do with the game right now. Steam will send a notification once it becomes available. The earlier teaser covers the same mood in a shorter cut.

For pre-alpha footage, the bunker run already does the basics well. It has tactile doors, inspectable items, a resource you scrape off the floor, and an enemy that argues with you while you hit it with a hammer. Whether the adaptive pack-hunting creatures and the trip beyond the bunker live up to the pitch is something only a release date will answer, and the game doesn’t have one yet.