Quick answer: In World of Warcraft: Forever, Priests have 52 talents spread across three trees: Discipline (18), Holy (17) and Shadow (17). Talent points begin at level 10, and each tree’s gold medal talents are at points 11, 16, 21 and 31.
How Priest talents work in WoW Forever
You get one talent point per level starting at level 10, which adds up to 51 points at level 60. Each tree has seven rows. You unlock a new row by spending another 5 points in that same tree, so points spent in Holy do nothing for your access to deeper Shadow rows.
- Row 1 opens with your first point. Rows 2 through 7 need 5, 10, 15, 20, 25 and 30 points in that tree.
- Each gold medal talent uses one point and is available at the tree’s 11th, 16th, 21st or 31st point.
- The 16-point gold medal is new in WoW Forever. The 11, 21 and 31-point slots follow the familiar structure.
- Dual Specialization becomes available at level 40, so you can keep two separate talent setups.
Visit a class trainer in a major city to switch your talents; the trainer will reset your Legacy talents during the same visit.
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Discipline offers 18 talents centered on Power Word: Shield, instant casts, and conserving mana. Twin Disciplines boosts damage and healing from spells cast instantly by 5%. Power in Light deals 10% extra damage with Smite and Penance against foes under your Holy Fire or Shadow Word: Pain. Silent Resolve reduces your spells’ threat by 30% and decreases the duration of Stun, Fear, and Silence effects on you by 15%.
Gold medals are awarded at four points in the tree. At point 11, Inner Focus makes your next spell cost no Mana. If that spell is non-periodic and can critically strike, it also raises its critical effect chance by 25%. Soul Warding, at point 16, reduces Power Word: Shield’s cooldown by 4 sec and its mana cost by 15%. At point 21, Penance sends holy light at a target immediately, then once every 1 sec for 2 sec. Each hit deals 42 Holy damage to an enemy or heals an ally for 126. Power Infusion is the final talent at point 31, increasing a target’s spell damage and healing output by 20% for 15 sec.
| Talent | Ranks | Unlocks at | Effect at max rank |
|---|---|---|---|
| Power in Light | 5 | Row 1 (0 points) | Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. |
| Wand Specialization | 2 | Row 1 (0 points) | Increases your damage with Wands by 25%. |
| Twin Disciplines | 5 | Row 1 (0 points) | Increases the damage and healing of your instant cast spells by 5%. |
| Silent Resolve | 3 | Row 2 (5 points) | Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. |
| Holy Precision | 3 | Row 2 (5 points) | Improves your chance to hit with Holy spells by 18%. |
| Mental Strength | 5 | Row 2 (5 points) | Increases your total Intellect by 10%. |
| Martyrdom | 2 | Row 2 (5 points) | Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. |
| Mental Agility | 3 | Row 3 (10 points) | Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. |
| Inner Focus | 1 | Row 3 (10 points) | When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect. |
| Improved Power Word: Shield | 3 | Row 3 (10 points) | Increases the damage absorbed by your Power Word: Shield by 20%. |
| Meditation | 3 | Row 3 (10 points) | Allows 50% of your Mana regeneration to continue while casting. |
| Improved Inner Fire | 3 | Row 4 (15 points) | Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. |
| Improved Mana Burn | 2 | Row 4 (15 points) | Reduces the casting time of your Mana Burn spell by 1 sec. |
| Soul Warding Requires Improved Power Word: Shield | 1 | Row 4 (15 points) | Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. |
| Penance | 1 | Row 5 (20 points) | Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec. |
| Renewed Hope Requires Soul Warding | 5 | Row 5 (20 points) | Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. |
| Divine Aegis | 3 | Row 6 (25 points) | Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec. |
| Power Infusion Requires Penance | 1 | Row 7 (30 points) | Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. |
Holy talents
Holy has 17 talents for potent healing and better survival during casts. Improved Renew raises Renew’s healing by 15%, and Holy Specialization improves Holy spells’ chance for a critical effect by 5%. Twilight Focus gives incoming damage a 70% chance to leave your casting uninterrupted. Spell Warding reduces damage you receive from every spell by 10%.
Holy Nova is the 11th-point gold medal. It deals 27 Holy damage to every enemy within 10 yards and heals party members in that range for 51, and neither effect causes threat. Holy Binding, at the 16th point, heals you for 50% of any Flash Heal you cast on someone else, with no threat. Spirit of Redemption, at the 21st point, turns you into a spirit for 15 sec when you die. In that form you cannot move, attack or be targeted, but every healing spell is free. You die when the effect ends. Prayer of Mending sits at the 31st point. It heals its target the next time they take damage or receive non-periodic healing, then jumps to another party or raid member, up to 5 times. Each caster can only have it on one target at a time.
| Talent | Ranks | Unlocks at | Effect at max rank |
|---|---|---|---|
| Twilight Focus | 3 | Row 1 (0 points) | Gives your spells a 70% chance to not lose casting time when you take damage. |
| Improved Renew | 3 | Row 1 (0 points) | Increases the amount healed by your Renew spell by 15%. |
| Holy Specialization | 5 | Row 1 (0 points) | Increases the critical effect chance of your Holy spells by 5%. |
| Spell Warding | 5 | Row 2 (5 points) | Reduces all spell damage taken by 10%. |
| Divine Fury | 5 | Row 2 (5 points) | Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec. |
| Holy Nova | 1 | Row 3 (10 points) | Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat. |
| Blessed Recovery | 3 | Row 3 (10 points) | After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. |
| Inspiration | 3 | Row 3 (10 points) | Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. |
| Holy Reach | 2 | Row 4 (15 points) | Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. |
| Improved Healing | 3 | Row 4 (15 points) | Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%. |
| Searing Light Requires Divine Fury | 2 | Row 4 (15 points) | Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. |
| Holy Binding | 1 | Row 4 (15 points) | Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat. |
| Litany of Light | 2 | Row 5 (20 points) | When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell. |
| Spirit of Redemption | 1 | Row 5 (20 points) | Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. |
| Spiritual Guidance | 5 | Row 5 (20 points) | Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. |
| Spiritual Healing | 3 | Row 6 (25 points) | Increases the amount healed by your spells by 10%. |
| Prayer of Mending Requires Spirit of Redemption | 1 | Row 7 (30 points) | Places a spell on the target that heals them the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member. Jumps up to 5 times. This spell can only be placed on one target at a time per caster. |
Shadow talents
Shadow has 17 talents that turn the Priest into a damage dealer. Shadow Focus improves your chance to hit with Shadow spells by 5%. Blackout gives Shadow damage spells a 10% chance to stun the target for 3 sec, and Improved Mind Blast trims 2.5 sec off Mind Blast’s cooldown. Spirit Tap raises your Spirit by 100% for 15 sec after you kill a non-trivial target, or when an enemy affected by your Vampiric Embrace dies. During that time, 50% of your Mana regeneration keeps going while you cast.
Mind Flay is the gold medal talent at point 11. It deals 63 Shadow damage over 3 sec and reduces the target’s movement speed by 50%. At point 16, Vampiric Embrace heals all party members for 20% of the Shadow spell damage you deal over 30 sec. Silence, at point 21, prevents the target from casting for 5 sec and interrupts their spellcasts for 3 sec. Shadowform unlocks at point 31. It increases your Shadow damage by 10%, halves the Mana cost of Shadow spells, increases their critical strike damage bonus by 100%, and reduces Physical damage you take by 15%. While in this form, you cannot cast healing spells.
| Talent | Ranks | Unlocks at | Effect at max rank |
|---|---|---|---|
| Shadow Focus | 5 | Row 1 (0 points) | Improves your chance to hit with Shadow spells by 5%. |
| Blackout | 5 | Row 1 (0 points) | Gives your Shadow damage spells a 10% chance to stun the target for 3 sec. |
| Spirit Tap | 5 | Row 1 (0 points) | Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. |
| Improved Mind Blast | 5 | Row 2 (5 points) | Reduces the cooldown of your Mind Blast spell by 2.5 sec. |
| Improved Shadow Word: Pain | 2 | Row 2 (5 points) | Increases the duration of your Shadow Word: Pain spell by 6 sec. |
| Shadow Reach | 2 | Row 2 (5 points) | Increases the range of your offensive Shadow spells by 20%. |
| Improved Psychic Scream Requires Blackout | 2 | Row 3 (10 points) | Reduces the cooldown of your Psychic Scream spell by 4 sec. |
| Mind Flay | 1 | Row 3 (10 points) | Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. |
| Improved Mind Flay Requires Mind Flay | 2 | Row 3 (10 points) | Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage. |
| Dark Inspiration | 5 | Row 4 (15 points) | Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec. |
| Vampiric Embrace | 1 | Row 4 (15 points) | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. |
| Shadow Weaving | 3 | Row 4 (15 points) | Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. |
| Silence | 1 | Row 5 (20 points) | Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. |
| Devouring Contagion | 2 | Row 5 (20 points) | Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration. |
| Early Demise | 2 | Row 6 (25 points) | Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%. |
| Darkness | 5 | Row 6 (25 points) | Increases your Shadow damage done by 10%. |
| Shadowform Requires Vampiric Embrace | 1 | Row 7 (30 points) | Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. |
Priest talents removed or made baseline
Several talents from the familiar Priest trees no longer appear in WoW Forever’s trees. Some were folded into other talents, some became abilities every Priest has, and others were removed entirely.
- Unbreakable Will is now part of Silent Resolve.
- Improved Power Word: Fortitude and Divine Spirit are baseline abilities.
- Force of Will, Improved Prayer of Healing and Lightwell have been removed.
- Improved Vampiric Embrace has been removed.
The Priest’s role in a group
Whichever tree you choose, the Priest is a fragile class. You are limited to cloth armor and have few ways to escape enemies. That means you depend on allies who can tank or control enemies, and in return you make those allies stronger through your buffs and healing. Discipline pushes furthest in that direction through its Power Word: Shield talents, while Shadow trades healing for damage once Shadowform is active.






