Gaming Guide

WoW Forever Warlock Talents: All 52 Talents and What They Do

How the Affliction, Demonology and Destruction trees unlock, and what each tree's four one-point gold medal talents do.

How the Affliction, Demonology and Destruction trees unlock, and what each tree’s four one-point gold medal talents do.

The Warlock talent window in World of Warcraft: Forever with the Affliction, Demonology and Destruction trees

Image: Blizzard Entertainment

Quick answer: The Warlock has 52 talents across Affliction (17), Demonology (19) and Destruction (16). Points start at level 10, and each tree has four one-point gold medal talents.

Each World of Warcraft: Forever Warlock tree has its own approach. Affliction wears targets down over time, Demonology builds around your pet, and Destruction deals heavy burst damage. All three use the same point system, so that part comes first.


How Warlock talents work in WoW Forever

  • Row 1 is open from your first point.
  • Rows 2 to 7 need 5, 10, 15, 20, 25 and 30 points in that tree.
  • Gold medal talents that cost one point are located at points 11, 16, 21, and 31 in a tree.
  • The 16-point gold medal is new in WoW Forever. The 11, 21 and 31-point medals keep the familiar layout.
  • Dual Specialization unlocks at level 40, so you can keep two talent setups.

Visit a class trainer in any major city to respec your talents; this also resets your Legacy talents.


Affliction talents

It is built around curses, damage over time and draining effects that keep you alive. The supporting talents mostly make your spells more reliable. Improved Corruption cuts Corruption’s cast time by 2 sec and raises its damage by 10%. Suppression adds 5% hit chance and lowers your threat by 20%. Improved Life Tap gives you 20% more Mana from Life Tap, and Grim Reach adds 20% range to Affliction spells.

The four gold medals follow the row thresholds. Amplify Curse (10 points) boosts your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%, for 30 sec. Curse of Exhaustion (15 points) slows the target by 30% for 12 sec. Only one Curse per Warlock can be active on a target. Siphon Life (20 points) moves 11 health from the target to you every 3 sec for 30 sec. Wrack (30 points) deals 36 Shadow damage every second. During that time, the target also takes 10% more damage from your other Shadow damage over time effects.

TalentRanksUnlocks atEffect at max rank
Improved Life Tap2Row 1 (0 points)Increases the amount of Mana awarded by your Life Tap spell by 20%.
Suppression5Row 1 (0 points)Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Improved Corruption5Row 1 (0 points)Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Grim Reach2Row 2 (5 points)Increases the range of your Affliction spells by 20%.
Soul Harvest2Row 2 (5 points)Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
Improved Drains3Row 2 (5 points)Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.
Improved Bane of Agony2Row 3 (10 points)Increases the damage done by your Bane of Agony by 10%.
Fel Concentration3Row 3 (10 points)Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
Amplify Curse1Row 3 (10 points)Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Pandemic3Row 3 (10 points)Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Malevolence5Row 4 (15 points)Increases the critical effect chance of your Shadow spells by 5%.
Nightfall2Row 4 (15 points)Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of Exhaustion
Requires Amplify Curse
1Row 4 (15 points)Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Siphon Life1Row 5 (20 points)Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Soul Siphon3Row 5 (20 points)Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Shadow Mastery5Row 6 (25 points)Increases the damage dealt or life drained by your Shadow spells by 10%.
Wrack
Requires Siphon Life
1Row 7 (30 points)Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

Demonology talents

Its focus is the link between you and your demon. Demonic Embrace raises your total Stamina by 15%, and Unholy Power adds 10% damage to your Imp, Voidwalker, Succubus, Incubus and Felhunter. Improved Imp boosts Firebolt and Fire Shield by 30%. Improved Health Funnel moves 40% more health, costs 30% less health and generates no threat. It also works no matter how much health your demon has.

Demonic Sacrifice (10 points) consumes your summoned demon and gives you a buff that lasts 2 hrs. The buff depends on the demon. The Imp gives 15% more Shadow damage, and the Succubus or Incubus gives 15% more Fire damage. The Voidwalker restores 2% of your total Mana every 4 sec, and the Felhunter restores 3% of your total Health every 4 sec. Summoning any demon normally cancels the buff. Demonic Pact (30 points) changes that rule, so only resummoning the demon you sacrificed ends it. Fel Domination (15 points) cuts the cast time of your next demon summon by 5.5 sec and halves its Mana cost. Soul Link (20 points) sends 30% of the damage you take to your active demon, and both of you deal 3% more damage.

TalentRanksUnlocks atEffect at max rank
Improved Health Funnel2Row 1 (0 points)Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Improved Imp3Row 1 (0 points)Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Demonic Embrace5Row 1 (0 points)Increases your total Stamina by 15%.
Unholy Power5Row 1 (0 points)Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Demonic Aegis2Row 2 (5 points)Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Improved Voidwalker3Row 2 (5 points)Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
Fel Vitality3Row 2 (5 points)Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Demonic Energies2Row 2 (5 points)You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Improved Sayaad3Row 3 (10 points)Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Demonic Sacrifice1Row 3 (10 points)When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Master Summoner2Row 3 (10 points)Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Decimation2Row 4 (15 points)Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Fel Domination
Requires Master Summoner
1Row 4 (15 points)Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Demonic Brand3Row 4 (15 points)Your Searing Pain generates 50% less threat and brands the target. Your pet's next 6 attacks against the target deal bonus Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Improved Felhunter3Row 5 (20 points)Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Soul Link
Requires Demonic Sacrifice
1Row 5 (20 points)When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Demonic Knowledge3Row 5 (20 points)Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Master Demonologist5Row 6 (25 points)Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp – Increases Fire damage done by 10%. Voidwalker – Reduces Physical damage taken by 10%. Succubus/Incubus – Increases Shadow damage done by 10%. Felhunter – Reduces Magic damage taken by 10%.
Demonic Pact
Requires Soul Link
1Row 7 (30 points)Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Destruction talents

Bane lowers the cast time of Shadow Bolt, Immolate and Incinerate by 0.5 sec, and Soul Fire by 2 sec. When Shadow Bolt lands a critical strike, Improved Shadow Bolt makes the target take 20% more Shadow damage from your attacks for 12 sec. Molten Skin reduces all damage you take by 10%, and Destructive Reach adds 20% range to Destruction spells.

Shadowburn (10 points) deals 66 Shadow damage immediately. A Soul Shard is awarded if a non-trivial target struck by it dies before 8 sec elapse. Conflagrate (15 points) requires Immolate to be on the target; it deals 95 Fire damage and consumes Immolate. Bane of Havoc (20 points) lasts 5 min on one target. While it remains active, 15% of the damage you deal to other targets is also inflicted on the cursed target. A Warlock may have just one Bane affecting a particular target at once. Incinerate (30 points) deals 97 Fire damage, increased by 25% against a target with Immolate.

TalentRanksUnlocks atEffect at max rank
Destructive Reach2Row 1 (0 points)Increases the range of your Destruction spells by 20%.
Improved Shadow Bolt5Row 1 (0 points)Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
Bane5Row 1 (0 points)Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Molten Skin5Row 2 (5 points)Reduces all damage taken by 10%.
Cataclysm3Row 2 (5 points)Reduces the Mana cost of your Destruction spells by 10%.
Aftermath5Row 2 (5 points)Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Ruin5Row 3 (10 points)Increases the critical strike damage bonus of your Destruction spells by 100%.
Shadowburn1Row 3 (10 points)Instantly blasts the target for 66 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Intensity3Row 4 (15 points)Gives your Destruction spells a 70% chance to not lose casting time when you take damage.
Agonizing Flames3Row 4 (15 points)Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Conflagrate1Row 4 (15 points)Ignites a target that is already afflicted by your Immolate spell, dealing 95 Fire damage and consuming your Immolate effect.
Pyroclasm
Requires Intensity
2Row 5 (20 points)Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Bane of Havoc1Row 5 (20 points)Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and Brimstone
Requires Conflagrate
3Row 5 (20 points)Increases the critical strike chance of your Conflagrate spell by 25%.
Shadow and Flame5Row 6 (25 points)Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Incinerate
Requires Bane of Havoc
1Row 7 (30 points)Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

Warlock class role in WoW Forever

Blizzard says all three specs can compete on damage with any other spellcaster. Affliction can now deal critical strikes and heals you through its drains. Demonology adds Demonic Brand, Demonic Knowledge and Demonic Pact. Your pet holds the enemy’s attention while you deal damage with Soul Fire. Destruction combines Shadowburn and Conflagrate with the new Incinerate spell. Its new Bane of Havoc keeps damage on your main target while you deal with weaker enemies.

One thing has not changed. Warlocks are still physically fragile and rely on their demons for protection, whichever tree you choose.