Gaming

Throw Food for Animals Sizes and Mutations (Odds and Income)

How BIG, LARGE, Gold and Diamond rolls change what a Hell animal earns, and how to farm more of them.

How BIG, LARGE, Gold and Diamond rolls change what a Hell animal earns, and how to farm more of them.

Image: Goofy Chupacabra

Every animal you catch in Throw Food for Animals comes with two extra rolls on top of its species. One is a size, such as BIG or LARGE. The other is a mutation, such as Gold or Diamond. Both are rolled when the animal reaches your food, and both change its cash per second. Two Cerberus can earn very different amounts, so the label matters as much as the name.

Quick answer: Sizes (BIG, LARGE) and mutations (Gold, Diamond) roll on every catch and can stack. Check the catch banner for the label, the odds and the new $/s figure.


Size and mutation income in the Hell biome

Hell’s top animals make the effect easy to see because the numbers are large. The same two species, Dullahan and Cerberus, earn noticeably different amounts depending on what they rolled.

CatchModifiersIncomeOdds shown
DullahanNone$180Qa/sNone
DullahanGold + BIG$560Qa/s1 in 51
CerberusGold$375Qa/sNone
CerberusBIG$519Qa/sNone
CerberusDiamond$750Qa/s1 in 31
CowGold + LARGENot shown1 in 220

Three things stand out. A size and a mutation can land on the same animal, as the BIG Gold Dullahan and the LARGE GOLD COW show. A Diamond mutation pushes Cerberus above every other Cerberus roll listed. And a mutation does not always beat a size: a Gold Cerberus earns less than a plain BIG Cerberus.

Gold and size rolls affect earnings, so matching names don’t guarantee identical payouts. Compare each animal’s $/s before selling anything.


Reading the catch banner

When food stops and an animal takes it, a banner shows the species in capitals with any size and mutation tags beside it, plus the income it will earn on your plot. Rare rolls add a luck callout with odds written as “1 in X.” These are the labels the game uses:

  • NEW! appears the first time you catch that animal and roll combination.
  • NEW BEST! appeared on the Gold Cerberus catch.
  • LUCKY! marked the Diamond Cerberus at 1 in 31.
  • SUPER LUCKY! marked the BIG Gold Dullahan at 1 in 51.
  • INSANE LUCK! runs as a server-wide banner, as it did for a LARGE GOLD COW at 1 in 220.

The server banner names the player and the catch for everyone in your server. Seeing one is a reminder that rare combinations exist on common animals too, not only on Hell’s top species.


How to farm sizes and mutations in Hell

Every throw is a fresh roll, so farming variants comes down to throwing often with food that reaches the zone you want. In Hell, a Tier 11 Divine food is enough to land throw after throw in the zone with Dullahan and Cerberus as regular catches.

Open the Food Shop and buy the Elder Strawberry, a Tier 11 Divine food that costs $700Qi. It sits alongside Lava Steak, the other Tier 11 Divine option. Make sure it shows as equipped, since buying a food does not switch your throws to it on its own.
Food Shop with Tier 11 Elder Strawberry equipped and Tier 12 Phoenix Fillet up for purchase
Elder Strawberry equipped in the Food Shop, with Phoenix Fillet as the next Tier 12 purchase.
Head onto the throwing course from the starting platform. Your Index, Shop and Animals buttons stay on screen, so you can check catches between throws without walking back.
Avatar running across the glowing start line onto the throw course with Index, Shop and Animals buttons
Crossing the glowing start line to begin a throw.
When “TAP TO THROW!” appears, tap as the meter reaches its top. A perfect tap shows “+20 POWER” and “PERFECT!” and sends the food as far as your current Throw Power allows.
Avatar running toward the obstacle course before a throw, Animals button on the right
Running into the course ahead of the power meter.
Follow the food down the track. With Elder Strawberry, throws pass through zones such as Savanna, Desert, Jungle, Ocean, Mountains, Taiga, Winter, Prehistoric Forest and Deep Waters before stopping in Hell. The exact zones crossed vary throw to throw.
Read the catch banner when the food stops. It confirms the species, any size or mutation, the income and, for rarer rolls, the odds. A plain Dullahan at $180Qa/s is a normal result; a tagged catch is what you are farming for.
Return to the start and throw again. Each new throw rolls size and mutation again, so volume is the only lever you control once the food reaches the right zone.
Avatar leaving the green platform toward the orange path for another throw
Heading back down the course for the next roll.

Further foods exist if you want to push past Hell. They cost far more, and their tier and rarity climb together:

FoodRarityTierPrice
Elder StrawberryDivine11$700Qi
Phoenix FilletDivine12$45Sx
Star JellyCelestial12$275Sx
Dragon’s AppleCelestial13$180Sx
Starlight DonutCelestial13$450Sx
GlowshroomCelestial13$1.4Sp
Golden CornEternal14$2.5Oc

The shop continues through Eternal, Cosmic, Supreme and Sovereign foods, ending at Black Sun Soufflé, a Tier 19 Sovereign item priced at $310Ocd.


Putting mutated animals on your plot

A rare roll earns nothing until it sits on your plot. Equipped animals stand around your base with their income rates floating above them, which makes it simple to spot a Gold Cerberus glowing yellow or a Diamond Cerberus in light blue next to plain versions. A typical Hell lineup mixes Dullahan, Cerberus, Chupacabra and Bunyip.

Avatar on the plot surrounded by equipped animals showing their income rates
Equipped animals on the plot, each showing its cash per second.

To swap in a new catch, press the Animals button on the right of the screen. The menu lists every animal on your plot with Pick Up and Sell buttons, and Equip Best fills your slots with your highest earners automatically. That last option matters for variants, since a BIG or Diamond roll may outrank an animal you would assume is better by name.

Mutations are not limited to the rarest species in a zone. The My Animals list can hold something like a Diamond Bunyip alongside your Cerberus and Dullahan, and each one’s income reflects its own rolls.

My Animals menu open with a Diamond Bunyip selected and Pick Up and Sell options
A Diamond Bunyip in the My Animals menu, ready to keep or sell.

You know a new variant is working for you when it appears on the plot with its tagged income showing above it.


Training Throw Power between rolls

Food sets which animals show up, but Throw Power sets how far the food flies. Training on the pull-up bar between throws keeps your reach climbing, which is what eventually carries you past Hell and into new animal pools to roll on. Each level gained shows “LEVEL UP! THROW POWER +5.”

Stand in the dotted circle at the pull-up station to start reps. Floating “x2” circles appear during a set; clicking them doubles that rep’s reward. Press the red STOP button when you want to throw again.

Avatar doing pull-ups on the yellow bar with a red STOP button on screen
A pull-up set in progress; STOP ends the workout.

Upgrading the bar raises XP per rep. A “NEW EQUIPMENT!” popup tells you when the next bar is affordable, and you buy it from the yellow pad beside the station.

BarCostXP per rep
Previous barOwned+1.05M
Holy Bar$12Qi+2.1M
Celestial Bar$80Qi+4.19M
NEW EQUIPMENT popup offering the Holy Bar with a green Upgrade button
The New Equipment popup announcing the Holy Bar, with Upgrade ready to tap.

Walk up to the pad and press E at the “Holy Bar Upgrade” prompt to buy it. The game confirms with “Upgraded to Holy Bar!”, the rig turns into white marble pillars with wings, and your avatar gets a halo while training on it.

Holy Bar Upgrade prompt showing the E key next to the pull-up station
The Holy Bar Upgrade prompt at the training station.

Buying the Holy Bar immediately opens the next prompt, “Celestial Bar Upgrade,” at $80Qi. The same E prompt on the new pillar buys it once you have the cash. In the Holy Bar’s range, a sustained session moves Throw Power from level 469 to 477, and every one of those levels adds distance to the next round of mutation rolls.