Gaming

A Bizarre Run: Stamina and Speed

Every race leg, control, combat tool and upgrade system you need to reach the finish line and grow stronger between runs.

Every race leg, control, combat tool and upgrade system you need to reach the finish line and grow stronger between runs.

Image: A Bizarre Run By Current.

A Bizarre Run is a Roblox horse race with a JoJo-style fighting game attached. Each run moves you through timed legs across desert, town and ice. Some legs are pure riding, and others turn into a brawl where you need Stand attacks and a revolver to break through. The goal of a first session is simple. Get through every leg of one race, reach the finish line, and leave with enough Cash and Stand materials to start upgrading.

Quick answer: Finish the tutorial, register at the lobby booth, then follow the yellow waypoint through each leg. Get kills when the town barrier asks for deaths, and press T whenever you lose your horse.


Join the right A Bizarre Run and claim your first Stand

Roblox search shows more than one game with this name, and they do not play the same way. The racing game is published by A Bizarre Run By Current. under place ID 108055619068945, and its listing currently carries a [D4C] tag. A separate game called A Bizarre Run [ OFFICIAL RELEASE] comes from Psp Studio. It uses completely different keys, including Q to summon a Stand, so nothing below applies to it.

Join the game and wait for the Tutorial to load. If you see a “Waiting for an available server” screen, the servers are full. That happens most on update days, so close it with the X and try joining again.
When the prompt to pick a card for your first Stand appears, click any of the three face-down cards. They flip over and show three random Stands. You don’t get to choose from the full roster at this point.
Choose your preferred Stand, then press Continue. If all three options miss the mark, use Reroll (1) to replace them all. Your first reroll is free; any later one requires Stand Card Rerolls, available in the shop.
Ride through the practice race, then finish the combat lesson. The lesson covers basic attacks, blocking and Stand abilities, and ends with a tutorial boss. You’ll need all three skills once the real race allows players to fight.

After the tutorial you load into a Western lobby town, and the Daily Rewards panel opens first. Claim Day 1 for $1,500 and 2 Spin Tickets. Then press Play and choose RACE to join the next race. Races hold up to 30 players.


A Bizarre Run controls on horseback and on foot

The game swaps its whole key layout depending on whether you’re riding or walking, and it always lists the active set on the right side of the screen. Learn the riding keys first, because you spend most of a race in the saddle.

KeyOn your horseOn foot
L. ShiftSprint—
ZBoost—
FBlockBlock
QHangDash
NGet Off—
T—Call Horse
BSummon StandSummon Stand
Hold CSidearmSidearm
XEmoteEmote
Left click—Attack
L. Ctrl—Shift Lock

W, A, S and D steer and Space jumps in both states. The developer’s Roblox description lists F as the one-time boost, but the live in-race HUD shows Boost on Z and Block on F. Go by the key hints on your screen if the two ever disagree.

Avatar galloping across the desert with Sprint, Get Off and Boost key hints listed on the right
The mounted HUD lists sprint, dismount and boost keys while you ride.

Once you press N or get knocked off, the right-side list switches to the combat set, including Attack, Dash and Call Horse.

Avatar on foot on a town rooftop walkway with the on-foot combat key list visible
On foot, the key list changes to attacks, dashes and calling your horse.

How an A Bizarre Run race plays out, leg by leg

A race consists of brief objectives linked by cutscenes, and a yellow star waypoint guides you to each next destination. Your position—for example, “9th”—appears beneath your character. If you head off course toward the sea, use A and D to turn until the waypoint is back in front of you.

Stage 1: pure racing

Stage 1 is focused on speed and route selection because players cannot attack one another yet. Look out for cactus hazards, bridges, and shortcuts. Riders are off-limits for shooting, but TNT set around the map can be shot to clear obstacles or sabotage another rider’s route. Since a blown bridge can alter your route, watch the road ahead as well as the rider in front. Grab roadside Rokakaka Fruits when you pass them. Rewards don’t require a first-place finish; you just need to complete the race.

Train intermission: shop before combat starts

After Stage 1, racers wait on a train that has a Run Shop. You can buy a shotgun or revolver, ammunition, a lasso and dynamite, and you can pick bounty targets here. You can only carry one firearm at a time, so choose before you spend on ammo. Shotguns have a wide spread, and the revolver holds six shots per cylinder.

Stage 2 safe area: wait for nightfall

PvP and bounties become active in Stage 2. First, reach the checkpoint before its time limit expires; afterward, use its campfire to heal. The game then keeps all players in a desert safe zone, displaying the message “STAY IN THIS SAFE AREA UNTIL NIGHT FALL.” A fog timer appears at the top of the screen and begins at 49 seconds.

Rider waiting on horseback in the desert safe area as the fog countdown reads 41 seconds
The safe area holds racers in place while the fog countdown runs.

Translucent boundaries mark the zone. Ride across one and a large red “WRONG WAY” warning appears; head back into the zone. Bounties also pay out during this leg: surviving a bounty placed on you by another player earns +15 points and +$110. Players with a bounty on you are identified by a red star.

Red WRONG WAY warning flashing over a mounted rider who has crossed a safe zone border
Crossing a stage border flashes the Wrong Way warning until you turn back.

At zero on the timer, a cutscene marks nightfall: racers ride across the desert, camp beside a fire, and Gyro Zeppeli spins and throws a Steel Ball.

Cutscene close-up of a wide-hatted character holding a glowing green object near their face
The nightfall cutscene plays before the next leg begins.

Boom Boom Family: run to the town through Devil’s Palm

Next, “THE BOOM BOOM FAMILY JOINS THE RACE!” appears, along with orders to reach the town before the fog arrives. The event gives you a five-second head start. Use it right away, because falling to the back of the pack here leaves you exposed to the fog and to other players.

Two horses galloping side by side down the track during the run to the town
Racers break toward the town once the Boom Boom Family leg starts.

The route passes under a huge stone arch marked Devils Palm. A distance meter in the HUD counts down in meters to each marker, so you always know how close the next checkpoint is. Light beams around Devil’s Palm have been tied to Saint’s Corpse parts. However, Corpse Parts and Tusk’s later Acts were not yet obtainable as of early November, so don’t sacrifice your position hunting for them.

Mounted rider heading toward the next marker with the distance meter reading 98M and Boost on Z
The distance meter counts down to the next marker on the way to the town.

Town barrier: fill the Deaths Needed counter

When you reach the Western town, the message “HORSES ARE DISABLED UNTIL THE BARRIER OPENS” appears. From here you fight on foot. A barrier blocks the way out, and it only drops once enough players have died inside the town.

Rider approaching the town barrier as a notice says horses are disabled until it opens
Horses are locked out as soon as you reach the town barrier.

The requirement appears as a live counter, for example DEATHS NEEDED: 1 / 3. Deaths caused by the Boom Boom Family count toward it too, so the barrier can open even if you don’t get every kill yourself. Notifications such as “[player] is being attacked!” show where the fighting is happening. Enemy players also appear as red outlines through walls.

Avatar running down the town street toward a DEATH marker with the Deaths Needed 2 prompt shown
The Deaths Needed prompt tracks how many eliminations remain before the barrier drops.

Meanwhile, a fog clock counts down from 4 minutes, with warnings at each remaining minute. Stay out of the fog during normal play, because it hurts you. A recent patch is meant to stop fog damage during cutscenes.

FOG WILL CLOSE IN 4 MINUTES warning shown as the avatar stands beside a desert building
The town fog clock starts at four minutes and warns you each minute.

You’ll know the barrier is down when the counter fills and a cutscene starts in place of the old countdown. In it, Oyecomova launches explosives and leaps from a rooftop. “OYECOMOVA JOINS THE RACE!” appears afterward, followed by “RACE TO THE FINISH LINE!”

Blocky avatar standing on a wooden porch next to a purple-clad character in the town
The town scene shifts into the Oyecomova leg once the barrier opens.

Final leg: ice river, frozen waterfall and the finish line

Press T to call your horse, mount up, and follow the distance meter. The route runs along a frozen canyon river. Ice lets horses slide at much higher speeds, and riders can even sprint straight up a frozen waterfall. That climb is the best place on the course to pass several riders at once.

Rider racing down an icy canyon track in 4th place with the Sprint key shown
Ice along the canyon river lets horses slide much faster than on sand.

Players will still try to knock you off near the top. If you go down, look for the “Press T to call horse!” prompt, remount and keep going along the icy path.

Rider crossing snowy terrain on horseback with the Get Off key hint visible
The last stretch crosses snow and ice toward the finish line.

Finishing in the top 10 earns rewards, and those rewards can include Stand Arrow Fragments.

Avatar riding across icy desert ground in 3rd place with Boost ready on Z
Holding a top-10 spot to the finish line secures race rewards.

Riding faster with stamina, boost and slipstreams

Speed in A Bizarre Run is mostly about managing your resources. Sprinting with Left Shift drains the vertical blue Stamina bar next to your horse, and the bar refills when you let go. Stop sprinting on bends and use it again on straights, so you aren’t empty when the course opens up.

  • Boost is a one-time burst. The HUD shows “BOOST READY (Z)” when you can use it.
  • Slipstreams form behind other riders. Speed up in someone’s wake to gain momentum, shown by blue speed lines.
  • Ice gives the biggest speed gain on the course and lets you climb steep frozen slopes.
  • Position matters late in the race. Staying around third keeps the leaders in reach for a pass near the line.
Rider galloping in 3rd place behind opponents with the stamina meter and Boost key visible
Sitting in third behind the leaders keeps a late pass on the table.

Stand attacks and the revolver in A Bizarre Run combat

Combat follows the usual Roblox battlegrounds pattern. Chain left-click M1 attacks into your Stand’s skills on the number keys, which deal heavy damage. The action bar changes with your Stand. Here is one example layout.

SlotMoveNotes
1BarrageLabelled [E]
2Kick BarrageLabelled [Punishment]
3Star FingerLabelled [C]
4Uppercut—
CRevolverHold to charge
REnhancePowers up a move

An AWAKENING percentage fills during fights. Spend it on your awakening move once it’s charged. If the move misses, you get back only half of the bar.

Your sidearm is a separate tool from your Stand. Every player starts with a Revolver. Hold C to open the weapon wheel and pick your secondary item.

Weapon selection wheel open with the Revolver highlighted at 6/20 ammo
Holding C opens the sidearm wheel, here with the Revolver selected.

Once you’re aiming, left click shoots, R reloads and C stops aiming. You can still block with F and dash with Q. The ammo counter shows the shots in the cylinder and then your reserve, so 6 / 20 means six loaded and twenty spare. When it hits zero, a “~ Reloading.. ~” prompt runs. Fences and building corners make good cover while you reload.

Circular crosshair aimed at a wall with the Revolver equipped and 6/20 ammunition
Aiming the Revolver brings up a crosshair and the cylinder ammo count.

Teaming up is allowed. If several players combo you at once, dash to break out. Getting up from ragdoll gives 0.5 seconds of hyperarmor, though you aren’t invulnerable during it.


Upgrading between races: Stands, mounts, quests and spins

Everything you earn in a race feeds a handful of lobby systems. Racing and Battlegrounds both pay into them. Battlegrounds is the free-for-all PvP arena behind the purple gate, where Jotaro Kujou sends you in, and kills there count for progress.

SystemWhereWhat it gives you
Daily RewardsTop-left panel7-day login rewards
Daily and Weekly QuestsQuest boardRoka, Spin Tickets, Cash, fragments
MerchantLobby NPCRokakaka Fruit, Spin Tickets
Bizarre SpinSpins buttonRandom Cash, arrows, fruit, fragments
CraftStands menu5 Arrow Fragments into 1 Arrow
Mount statsCustomize menuRerolls for 1,000 Cash each

Stands. A Stand Arrow draws a new Stand. You can craft arrows, find them during races, get them from spins, or pick one up when another player drops it for you. Shiny Arrows always give a character skin, while normal Arrows give skins only very rarely. D4C, the newest Stand, comes from Stand Arrows like everything else. You start with two Stand slots, and the third is a paid unlock. Using an arrow on an occupied slot does nothing. To replace a Stand, first eat a Rokakaka Fruit to clear the slot, then use the arrow. To keep your current Stand and still try for a new one, switch to the empty slot before drawing.

Spin comes from Gyro’s quests. Using a Rokakaka Fruit on Spin removes it, and you’ll have to repeat those quests to get it back.

Mounts. Horses and camels are both rideable. Five stats determine race performance: Stamina, Acceleration, Handling, Top Speed, and Boost Length. In Customize, each reroll costs 1,000 Cash and changes all five stats together; the resulting spread may be worse than your current one. Review your stats first, then stop rerolling when you like the balance. You can change saddles and skins in that menu too.


A Bizarre Run codes for faster progress

Codes are the quickest way to get arrows and Rokakaka early. Before the code box will accept anything, you need to join the A Bizarre Run By Current. Roblox group and like the game.

Open the Shop and select the Items tab. The Codes panel is inside it.
Type one code exactly into the Enter Code Here… box. Codes are case-sensitive, so remove any extra spaces.
Press Redeem and read the message before entering the next code. A confirmation message means it worked, and the rewards go straight to your inventory.
CodeReward
200KLIKESUnconfirmed
SUPPLYPACKAGE1 Stand Arrow, 1 Spin Ticket, 1 Rokakaka Fruit
150KLIKES2 Arrows, 2 Rokakaka Fruits, 1 Spin Ticket
100KLIKES2 Arrows, 2 Rokakaka Fruits, 1 Spin Ticket
D4CCash, 1 Arrow, 1 Roka
FIXEDANTITEAMUnconfirmed
50KLIKESUnconfirmed
RELEASEUnconfirmed

Redeem codes before you spend any arrows, and think about which slot you want filled first. The Stage 3 event was scheduled for November 13 at 21:00 UTC. It listed Stage 3, the base form of Scary Monsters, Oh Lonesome Me, Wired, optimizations and bug fixes, and server join problems that day prompted two compensation codes whose names haven’t been announced yet. The next likes code is tied to 250,000 likes, but no date has been confirmed for it.