Gaming Roblox How-To

How to Store a Stand in Stand Out and Swap It Back at D’Arby’s Table

D'Arby's Stand Storage has three token slots: one you win at Go Fish and two that cost Robux.

D’Arby’s Stand Storage has three token slots: one you win at Go Fish and two that cost Robux.

Stand Out lets you park a Stand with D’Arby, the card shark who sits at a table on the street in O’ahu. His STAND STORAGE screen holds up to three Stands, one per token. You win the first token in a game of Go Fish, and you pay Robux for the other two. A stored Stand can come back out as a chip in your inventory and go back on the table whenever you like.

Quick answer: Hold the interaction key at D’Arby, beat him at Go Fish through CHALLENGE to unlock Token 1, then press STORE <stand>. Use WITHDRAW CHIP and SLOT <stand> BACK IN to swap.


Where to find D’Arby and open Stand Storage

D’Arby is in O’ahu. When you arrive, the location banner reads “NOW ENTERING O’ahu — Sunshine, palm trees, and STAND USERS…”. He sits at a card table against a red brick wall at the side of a street in town, and the name plate over his head reads Darby.

D'Arby sitting at his card table against a red wall in Stand Out
D'Arby at his card table on the street in O'ahu, with the Darby name plate over his head.

Walk up to him and a single interaction prompt appears. Hold the key shown on that prompt for about a second, and the STAND STORAGE screen opens. Nothing happens if you only tap the key.

If the screen won’t open, you are probably tapping the key. A short press does nothing, so keep it held.


Stand Out Stand Storage slots and costs

Three tokens run across the top of the screen, labeled TOKEN 1, TOKEN 2, and TOKEN 3. Each token sits above a card that shows the Stand stored there, so you get three Stand slots in total. Below the cards you’ll find one line of info, up to three buttons, and a message line. LEAVE is always on the right.

All three tokens start locked, and each one tells you how to open it.

Stand Out Stand Storage screen with three locked tokens and the Challenge button
STAND STORAGE with all three tokens locked; Token 1 reads Beat D'Arby and the button is CHALLENGE.
TokenLocked card readsButtonCost
Token 1LOCKED / Beat D’ArbyCHALLENGEFree (win at Go Fish)
Token 2LOCKED / R$ 119UNLOCK: R$ 119R$ 119
Token 3LOCKED / R$ 159UNLOCK: R$ 159R$ 159

When you select Token 1, the info line reads “Beat him at Go Fish and this token is yours.” Tokens 2 and 3 are priced in Robux, not Dalas. Nothing on the STAND STORAGE screen costs Dalas (for ways to earn it, see how to earn Dalas fast), and the WITHDRAW CHIP button has no price next to it. To get your first Stand slot without paying, win Token 1. Token 2 or Token 3 then gives you a slot beyond that one.

Stand Out Stand Storage Token 2 locked with an R$ 119 unlock button
Token 2 selected: the unlock button reads UNLOCK: R$ 119.

How to beat D’Arby at Go Fish for Token 1

Press CHALLENGE on Token 1. D’Arby starts a conversation and seats you at his card table. Cards are named by suit only, and FISH, BEYOND, SHARK, and BASS are among the suits you can be dealt. The rules work like this:

  • Each player starts with four cards, and you take the first turn.
  • On your turn, ask for a suit you already hold. If D’Arby has cards of that suit, he hands over all of them.
  • If he has none, you go fish and draw from the pile. Drawing the suit you asked for gives you another turn.
  • Four cards of one suit make a book.
  • When D’Arby asks for one of your suits, click your own cards to hand them over.

The table shows book slots labeled D’ARBY and YOU, a LAST PLAYS log that opens with “D’Arby deals four cards each.”, D’ARBY’S HAND with his card count, and the draw pile, which starts at “24 LEFT”. When it’s time to draw, his speech bar says “Go fish, so click the deck to draw.”

Stand Out Go Fish table against D'Arby with Fish, Beyond, Shark and Bass cards
The Go Fish table: book slots on the left, D'Arby's hand at the top right, the draw pile in the middle and your four cards at the bottom.

The approach is simple. Only ask for suits you hold, only take from the pile when he tells you to go fish, and click the requested cards when he calls one of your suits. Nothing in the Go Fish game charges Dalas.

When you win, a panel shows “YOU BEAT D’ARBY” and “Slot 1 is yours.”, and D’Arby says “I… I concede, so take slot 1, as we agreed!” The only button is BACK TO THE TABLE. When you lose, he says “A most enjoyable game, and your soul will make a fine…” and drops you back on the street, a long way from his table. Walk back and challenge him again. His next greeting reads “Back for another game, and shall I go over the rules first?”, with the replies 1. Just deal, 2. Go over the rules, 3. Not now.

Stand Out You Beat D'Arby panel saying Slot 1 is yours
The win screen: YOU BEAT D'ARBY, "Slot 1 is yours."

To check that the win counted, open the storage screen again. Token 1 is no longer locked, its card is empty, the message line reads “Token 1 is yours.”, and the button now says STORE followed by your equipped Stand’s name.

Stand Out Stand Storage with Token 1 empty and a Store Kizz button
After the win: TOKEN 1 reads EMPTY, the button is STORE KIZZ and the message line says "Token 1 is yours."

How to store a Stand and swap it back

Storing and retrieving go in a loop. STORE puts a Stand away, WITHDRAW CHIP takes it out so you can carry it, and SLOT … BACK IN returns it to the table. The example below uses Kizz, and the button names change to match whichever Stand you have.

Equip the Stand you want to store (see how to get a Stand if you do not have one yet), then hold the interaction key at D’Arby to open STAND STORAGE. Token 1 has to be unlocked before you can store a Stand in it.
Press STORE <stand> on Token 1. The token’s card changes to the Stand’s name, such as KIZZ, with “Stored” underneath. The info line reads “Take it now, or withdraw its chip to carry with you.” and the message line confirms “Darby is holding Kizz.” Your buttons are now TAKE KIZZ, WITHDRAW CHIP, and LEAVE.
Stand Out Stand Storage with Kizz stored in Token 1
Kizz stored in Token 1: the card reads Stored and the message line says "Darby is holding Kizz."
Press WITHDRAW CHIP when you want the Stand out of storage. The card still shows KIZZ, now with “Withdrawn” underneath, and the info line reads “Use the chip in your inventory or slot it back in.” The message line confirms “Kizz’s chip is in your inventory.”
Stand Out Stand Storage with Kizz withdrawn and the Slot Kizz Back In button
After WITHDRAW CHIP: the card reads Withdrawn, the chip is in your inventory and SLOT KIZZ BACK IN is the way back.
Press SLOT KIZZ BACK IN to return the Stand. This button replaces TAKE while the chip is out. The card goes back to “Stored”, and the message line reads “Kizz is back on the table.”

Read the word under the Stand’s name on the token card to see where it is. “Stored” means D’Arby is holding it. “Withdrawn” means its chip is in your inventory. Steps 3 and 4 make the round trip, and none of it costs Dalas.