Hollow Traits are visible mutations on the Arrancar path in VV: ULTIMATUM that change how your character looks while adding stats, passive bonuses, or special effects. They shape your final build by affecting movement, defense, Cero, Resurrección duration, melee damage, posture, and even stealth. The catch is that some traits carry real downsides, so picking the right combination matters far more than collecting every mutation you find.
Quick answer: Take Iron Skin and Wings on almost every build, then add Deadly Claws for melee or Tailbone for Cero. Lock in the traits you want before evolving to Vastocar, because they become permanent once you become an Arrancar.

How Hollow Traits work
Traits are part of Hollow progression. You obtain them by defeating and eating dead Hollows, and each kill carries a chance to drop a trait. Any Hollow can drop any trait, and you can refuse one you do not want. That refusal option is important because your slots are limited and several traits hurt your speed, Cero damage, or defense.
The number of slots depends on your stage. Holding off on evolving lets you fill more slots with the exact traits your build needs.
| Hollow stage | Trait slots |
|---|---|
| Base (Gillian / Menoscar) | 2 |
| Adjuchas | 3 |
| Vasto Lorde | 4 |
Once you evolve into an Arrancar, you can no longer gain new traits, and your chosen traits become active only during Resurrección. That timing changes how you should value each trait. A bonus is only worth a slot if it helps during the Resurrección window, where fights are decided by pressure, burst damage, mobility, and survivability.
Tip: Pick all the traits you want before progressing to Vastocar. They become permanent after that evolution and cannot be changed. Before evolving, you can swap traits through the Menu by clicking the 🧬 symbol.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →VV Ultimatum Hollow Trait tier list (all 13 ranked)
S Tier traits give strong value with little or no downside and fit nearly any build. A Tier traits excel in specific builds or fill a reliable third or fourth slot. B Tier traits are situational fillers, and the lone C Tier pick is much weaker than the alternatives unless your aim or playstyle is built around it.
| Trait | Tier | Effects |
|---|---|---|
| Iron Skin | S | +4% Melee Defense, +35% Posture Regen |
| Wings | S | +3% Movement Speed, +5% Shunpo Stamina, +3% Shunpo Speed |
| Deadly Claws | S | +3% Hakuda Damage, +0.1 Max AP |
| Tailbone | S | +20% Cero damage, Cero is 25% thinner |
| Innocuous Presence | S | Hidden name and reiatsu, +20s Resurrección, +5% Movement Speed |
| Skinny | A | +7.5% Movement Speed, -1.2% Melee Defense |
| Dense Muscles | A | +1% Weapon Damage, +1% Hakuda Damage, +45s Resurrección |
| Tentacles | A | 16% chance to poison on melee, -1% Weapon Damage |
| Giant | A | +5% Melee Defense, +2% Kido Defense, -5% Movement Speed |
| Back Scales | B | Cero charges 12% faster, +45s Resurrección, -5% Cero damage |
| Energized | B | +2% Kido Damage, weapon damage scales off Kido |
| Exoskeleton | B | +2% Melee Defense, +5 Posture, +15% Resurrección healthpack, -2% Movement Speed |
| Horns | C | +35% Cero width, +10% Cero length |
Note: Cero traits are the one area where opinions split. Tailbone trades a thinner beam for a large 20% damage boost, while Horns only makes your Cero easier to land without adding damage. If your aim is reliable, Tailbone is the stronger pick. If you struggle to land Ceros, Horns becomes a more comfortable support option.

Best Hollow Traits by build
Iron Skin belongs on nearly every build for its defense and fast posture recovery, and Wings is a near-default for the movement and Shunpo bonuses. From there, your remaining slots should match your primary damage stat.
| Build | Recommended traits |
|---|---|
| Melee / Hakuda | Deadly Claws, Iron Skin, Exoskeleton or Giant, Dense Muscles |
| Cero / Kido | Tailbone, Energized, Iron Skin, Wings or Exoskeleton or Back Scales |
| Speed / mobility | Wings, Iron Skin, Exoskeleton, Dense Muscles |
| Tank / strength | Dense Muscles, Iron Skin, Exoskeleton, Giant |
Melee and Hakuda builds
Deadly Claws is the standout for aggressive brawlers, adding Hakuda damage and Max AP for steady combo pressure. Iron Skin keeps you alive through trades, and Dense Muscles gives a small mixed damage boost with a long Resurrección extension. Tentacles adds poison on melee hits, though its weapon damage penalty makes it less universal than the pure damage options.
Cero and Kido builds
Tailbone provides the biggest single damage jump for Cero play. Energized works as a strong second pick when your weapon damage scales off Kido, and Back Scales fills a fourth slot with faster Cero charge and longer Resurrección, accepting a minor damage drop in return.
Speed and tank builds
For kiting and hit-and-run, Wings leads and Skinny offers the highest raw movement bonus, at the cost of a little melee defense. For durability, Iron Skin pairs well with one of Exoskeleton or Giant as a second defensive layer. Exoskeleton keeps a smaller speed penalty plus posture and a bigger Resurrección healthpack, while Giant gives more raw defense but a steeper 5% speed loss. Stacking all three tank traits is not recommended.
The safest approach is to treat the S Tier traits as your foundation, then commit your last slots to whichever damage stat your Arrancar leans into. Because the choice is permanent after Vastocar, gather and confirm your full set while you are still a Hollow rather than rushing the evolution.






