Traits are passive bonuses you attach to Units in Anime Expeditions, and they change how a Unit performs without altering its base kit. Some traits raise damage outright, others shorten attack timing, extend range, boost critical hits, or increase the income a Unit generates. Picking the right trait is one of the most direct ways to make a strong Unit hit harder or work faster.
Quick answer: Visit the Trait Reroll stand in the in-game hub, pick a Unit, and reroll. Each reroll randomly assigns one trait based on its listed drop chance, and the rarest traits use a pity counter that guarantees them after a set number of rolls.

All Anime Expeditions traits, effects, and drop chances
Every trait carries a fixed effect and a listed drop chance. The common stat traits roll most often, while the high-end traits stack multiple bonuses and appear far less frequently. The table below lists each trait, what it does, and how likely it is to appear on a single reroll.
| Trait (Chance) | Effect |
|---|---|
| Strength 1 (14.64%) | Increase DMG by 5% |
| Speed 1 (14.64%) | Decrease SPA by 5% |
| Range 1 (14.64%) | Increase RNG by 5% |
| Enlightenment (9%) | Increase EXP by 50% |
| Strength 2 (7%) | Increase DMG by 10% |
| Speed 2 (7%) | Decrease SPA by 10% |
| Range 2 (7%) | Increase RNG by 10% |
| Limit Breaker (6%) | Increase DMG by 15% |
| Precision 1 (6%) | Increase Critical Chance by 10%; Increase Critical Damage by 5% |
| Precision 2 (4%) | Increase Critical Chance by 20%; Increase Critical Damage by 10% |
| Bolt (4%) | Decrease SPA by 15% |
| Optics (3%) | Increase RNG by 25% |
| Investor (2%) | Increase income by 25% |
| Draconic (0.5%) [300 Pity] | Increase DMG by 20%; Increase DOT Damage by 50%; Decrease Overall Cost by 10% |
| Forsaken (0.3%) [500 Pity] | Increase Crit DMG by 35%; Increase Crit Chance by 35%; Increase Range by 10% |
| Primordial (0.2%) [750 Pity] | Increase DMG by 35%; Decrease SPA by 15%; Increase Range by 20% |
| Unbound (0.1%) [1,500 Pity] | Increase DMG by 350%; Decrease SPA by 5%; Increase Range by 10% |
SPA refers to a Unit’s attack timing, so any trait that decreases SPA makes the Unit attack more often. RNG is the Unit’s attack range. Unbound stands out as the strongest single trait, with a 350% damage increase, but at a 0.1% chance it is also the hardest to obtain.
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Add to Google Preferences →How the pity system guarantees rare traits
The four rarest traits each have a pity counter that raises your odds and eventually forces the trait after a set number of rerolls. This protects you from extremely long unlucky streaks on the lowest-chance traits. The pity threshold rises as the trait gets rarer.
| Trait | Pity (rerolls) |
|---|---|
| Draconic | 300 |
| Forsaken | 500 |
| Primordial | 750 |
| Unbound | 1,500 |
How to reroll a Unit’s trait
You know a reroll worked when the Unit’s listed trait changes in the menu to the newly rolled one. Keep rolling if you want a better effect, since each attempt also counts toward the pity totals for the rare traits.
Choosing a trait comes down to what a Unit needs. Damage dealers benefit most from Strength tiers, Limit Breaker, or the high-end stacked traits, while attack-speed Units gain the most from Speed, Bolt, and Primordial. Investor is the pick when you want a Unit to fund the rest of your roster through extra income.






