Gaming How-To

Neverness to Everness: How to Level All 999 Nights Units to 100 Fast

The unlock requirements, farming loop, and pickup settings that push every 999 Nights class to the Level 100 cap.

The unlock requirements, farming loop, and pickup settings that push every 999 Nights class to the Level 100 cap.

The 999 Nights mode in Neverness to Everness caps every character at Level 100, and the whole run hinges on getting all four units there before you face the Crimson Dragon. Leveling comes from kills, not story beats, so the fastest route is a tight loop of high-difficulty combat plus a clean loot filter that keeps you focused on gear that matters. Here is exactly how the cap works and how to reach it on Esper Zero, Mint, Iroi, and Shinku.

Quick answer: Unlock 999 Nights, clear the Challenge chapters to open Nightmare mode, set Auto Pickup to Legendary and Mythic only, then grind monster kills on the highest difficulty available until each unit shows Lvl. 100, Max.

Image credit: Perfect World Games

Unlock requirements for 999 Nights

999 Nights arrived with the Version 1.2 update and sits after the events of the Scarlet Letter as a self-contained mode. Before you can farm anything, you need to reach the mode itself and then open the harder difficulty that makes leveling efficient.

RequirementDetail
Main storyComplete the Dreamwalk Corridor episode
Hunter RankReach Hunter Rank 26
Playable unitsEsper Zero (Swordsman), Mint (Berserker), Iroi (Mage), Shinku (Dragon Knight)
Level cap100 (shown as Max)
Event windowJuly 8 – August 19, 05:59 (UTC+8)

Once you clear the unlock story, the mode stays permanently available even after the limited-time event ends. Only the four characters introduced alongside it can be used inside 999 Nights.


Open Nightmare mode by clearing Challenge chapters

Enemies scale with difficulty, and higher-level enemies give more experience per kill. That is why unlocking Nightmare is the first real leveling step. You reach it through the Exploration Guide menu, which splits progress into Story, Challenge, and Nightmare tabs.

Open the Exploration Guide and switch to the Challenge tab. Each chapter, such as Crimson Castle, Chocolate Volcano, Milk Ice Mountain, and Amber Sugar Lake, lists its own set of objectives.
Complete every Challenge objective in each chapter. Under Crimson Castle on Challenge difficulty or higher, the tracked tasks are defeating the Crimson Dragon 2 times, defeating 1,800 monsters, activating 8 Set Effects, and reaching Character Lvl 100.
Finish the Challenge requirements across all chapters. Clearing them is what unlocks Nightmare mode, where the higher enemy levels make the leveling loop far faster.
Image credit: Perfect World Games

Set Auto Pickup to Legendary and Mythic

Loot filtering is the difference between a smooth farm and constantly stopping to sort junk. The Auto Pickup slider lives at the bottom of the Inventory screen and controls which rarities you grab automatically.

RarityEarly story runLevel 100 farming
CommonOffOff
RareOnOff
EpicOnOff
LegendaryOnOn
MythicOnOn

Enable Rare and Epic while you are still building up gear during the story. Once your units are geared and you are farming for the cap, disable both so only Legendary and Mythic drops get picked up.

Image credit: Perfect World Games / Touch Me Not

The leveling loop to Level 100

Characters gain levels by defeating enemies, so the loop is simple to describe and easy to sustain. Keep the party on the highest difficulty you have unlocked and keep the kills coming.

Push into Challenge, then Nightmare, as soon as each is available. The higher enemy levels there hand out more experience per fight than Story difficulty.
Farm dense monster packs and repeat the Crimson Dragon fights. The Challenge tracker already asks for 1,800 monster kills and two dragon clears, so that combat feeds both your level and your chapter objectives at once.
Use bonfires to rest and reset. These rest points are spread across the Warren Continent, refill your resources, and act as fast-travel waypoints so you spend less time walking between fights. The in-world prompt for resting reads F Rest a bit.
Rotate through all four units so no one falls behind. The cap is shared as a target, not a single carry, and clearing the mode requires the whole squad ready for the Crimson Dragon in Dragon Keep.
Image credit: Perfect World Games

Gear sets that carry the endgame party

Each class equips into multiple slots with set bonuses and unique effects, which is why the Challenge task asks you to activate 8 Set Effects. At the cap, a fully built swordsman like Esper Zero (shown as Zeebbo) runs deep into the Whiteflame Ballad set for consistent damage output.

SlotPiece / effect
WeaponMorningstar Longsword (ATK 288.60% main attribute; Whiteflame Quickening, Long Burn)
Body ArmorWhiteflame Ballad Flamesong Swordsman – Tunic (Whiteflame Ballad 2/2 and 4/4, Flame of Dawn 2/2)
PauldronWhiteflame Ballad – Pauldrons
BootsWhiteflame Ballad – Boots
AccessorySecret Syrup (25% Splash DMG on hit)
AccessoryFuzzy Charm (shield equal to 50% Max HP on Ultimate)

Mint’s twin-blade build leans into flame conversion, with the Sunsinge Twinblades turning Crimson Flame into White Lightflame and stacking Dragonflame through her Ultimate and charged Basic Attacks. The point is not one perfect setup, but hitting enough set pieces to trigger the 8 Set Effects while your damage stays high enough to farm quickly.

Image credit: Perfect World Games / Touch Me Not

How to confirm every unit is capped

You know a unit is finished when the Character screen shows its level as Lvl. 100 with the Max tag next to it. Inside the Exploration Guide, the Crimson Castle line item Reach Character Lvl 100 also flips to checked once you clear the cap.

If leveling stalls, the usual cause is farming on a difficulty that is too low for your party’s current level, which shrinks the experience per kill. Move up to Challenge or Nightmare and target denser enemy groups to keep the gains meaningful. After every character reads Max and the Crimson Dragon in Dragon Keep is down, the run is complete, and each cleared difficulty opens more Side Quests and equipment on the next replay.