Gaming How-To

How to Beat Moon Lord (Master) With a Sekhmet Team in Palworld 1.0

The Level 80 loadout, party build, and attack order that drops the 2.35M HP raid boss.

The Level 80 loadout, party build, and attack order that drops the 2.35M HP raid boss.

Moon Lord in Master difficulty is one of the toughest summoned bosses in Palworld 1.0, sitting at Level 80 with a massive 2,352,000 HP. A squad built around Sekhmet, paired with a drone-heavy shooter loadout, can wear it down inside a few minutes if you hit the right weak points and keep your Pals out of its beams.

Quick answer: Summon Moon Lord [Master] at the altar, deploy a Drone Launcher and your Sekhmet team, stay close so the drones keep firing, and empty the Plasma Rifle into the central eye, then the hands, then the chest until the “BOSS ELIMINATED” banner appears.

Image credit: Pocketpair

Moon Lord (Master) boss stats

The Master version is a Level 80 raid encounter you trigger at a summoning altar after crafting its summon item. Before you commit, confirm the prompt reads “Moon Lord [Master] Preparing,” then accept the “Ready to summon a powerful boss?” confirmation.

DetailValue
Level80
HP2,352,000
DifficultyMaster
Signature attacksGreen beams, red vortex (Vortex Beater)
Weak pointsCentral eye, hands, chest

Player loadout: weapons, armor, and accessories

The bulk of the damage in this fight comes from you, not the Pals. A Plasma Rifle handles sustained fire on the boss, while the Drone Launcher adds constant chip damage as long as you stay near the target. Ancient armor keeps you alive through stray beam hits, and the accessory slots are stacked for extra defense and offense.

SlotItemRarity
BodyHeat-Resistant Ancient ArmorCommon
HeadAncient HelmCommon
WeaponPlasma RifleCommon
WeaponDrone Launcher
AccessoryDefense PendantRare
AccessoryWarsect Terra’s BeltEpic
AccessoryDogen EmblemEpic
AccessorySilvegis EmblemEpic

Tip: Apply a defensive food buff to your Pals right before you approach the altar. Feeding a defense item to your front-line Pals raises their survivability during the boss’s beam sweeps.

Image credit: Pocketpair / The Pal Professor

The Sekhmet team build

Sekhmet is a Ground element Pal, No. 140 in the Paldeck, and it makes a durable damage dealer for a long boss fight when built with survival passives. The Level 80 Sekhmet used here runs a mix of active and passive skills tuned to stay alive under fire.

TypeSkills
ActiveWind Burst, Beam Slicer, Hydro Slicer
PassiveDiamond Body, Legend, Serenity, Immortality

The defensive passives matter more than the active skills here. Diamond Body, Serenity, and Immortality keep each Sekhmet standing through repeated beam damage, while Legend boosts its overall combat stats. Bringing several copies means you can keep pressure on the boss even if one goes down mid-fight.


Support party for buffs and healing

Alongside the Sekhmet box, the active party carries Pals built almost entirely for team support rather than raw damage. The shared passives push attack and defense buffs onto your other Pals, and Teafant provides healing during the fight.

PalKey passives / role
Alpha Male (Lovander)Stronghold Strategist, Idiosyncratic, Legend, Vanguard
TeafantVanguard, Stronghold Strategist, Idiosyncratic, Reload Master; Soothing Shower heal
MenastingStronghold Strategist, Vanguard, Idiosyncratic, Reload Master
Menasting TerraVanguard, Stronghold Strategist, Idiosyncratic, Reload Master
SolenneIdiosyncratic, Stronghold Strategist, Vanguard, Reload Master

Teafant’s Soothing Shower partner skill is the healing anchor, so keep it deployed and near your other Pals. Reload Master on the shooter-support Pals speeds up your own weapon reloads, which keeps the Plasma Rifle firing with fewer gaps.

Image credit: Pocketpair

Fight sequence and weak-point order

At the altar, deploy the Drone Launcher and summon your Pals before the fight starts. The drones only stay active while you are close to the boss, so plan to hold a mid-to-close range for most of the encounter.
Open on the central eye with the Plasma Rifle. This is the primary target early, and staying near it keeps your drones landing hits at the same time.
Dodge the green beam attacks by backpedaling out of their path. When the red Vortex Beater spins out, move around it while keeping your shots on the boss rather than stopping to wait it out.
Reposition so the boss’s beams do not line up with your summoned Pals. Keeping your Sekhmet team and support Pals out of the direct beam lanes is what stops the squad from wiping.
Once the hands are destroyed, shift all fire to the main body and aim for the chest. Keep firing until the health bar empties and the defeat animation plays.
Image credit: Pocketpair / The Pal Professor

How to confirm the kill and what you get

You know the fight is won when the boss’s HP hits zero, the defeat animation plays, and the screen shows “BOSS ELIMINATED.” Loot notifications stack up on the left side of the screen at the same time.

RewardAmount
Diamond5
Ancient Civilization Parts16
Carrying Lotus (L)1
Vortex Beater Schematic 41
Moon Lord Statue Schematic1

Expect to lose a Pal or two even on a clean run. After the fight, one Sekhmet can end up Incapacitated in the box while the rest of the party survives at varying health, which is normal for a boss with this much HP. Keeping your Pals spread out of the beam lanes is the single biggest factor in bringing more of them home alive.